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add r-mode knockback spark strat to lower mushrooms log.
you can CF if you can't disable e-tanks but damaging down with the geemer can take a long time if you have a lot of tanks...
1 parent e29aa90 commit ffd58a9

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region/crateria/west/Lower Mushrooms.json

Lines changed: 58 additions & 0 deletions
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@@ -113,6 +113,35 @@
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},
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"flashSuitChecked": true
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},
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{
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"link": [1, 1],
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"name": "Gain Flash Suit (R-Mode Knockback Spark)",
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"entranceCondition": {
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"comeInWithRMode": {}
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},
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"requires": [
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{"or": [
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{"and": [
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{"disableEquipment": "ETank"},
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{"resourceAvailable": [{"type": "Energy", "count": 60}]}
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]},
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"h_CrystalFlash"
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]},
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"h_shinechargeMaxRunway",
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{"enemyDamage": {"enemy": "Geemer (grey)", "type": "contact", "hits": 1}},
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"h_RModeKnockbackSpark"
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],
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"note": [
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"Disable E-tanks and enter the room in R-Mode, having a full Reserve tank will require less farming. Farm Energy from the first and if necessary second Kago to put Energy into reserves.",
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"Damage down and adjust the Energy in the Reserve tank so that it is between 1-4 Energy. Samus should be damaged down until the next hit from a Geemer will trigger reserves.",
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"With a shinecharge, stand under a mushroom with a Geemer on it. Wait for the Geemer to make contact with Samus while stationary.",
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"Press jump to activate a shinespark (frame perfectly) after getting hit by the Geemer."
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],
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"devNote": [
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"If E-tanks cannot be disabled, a crystalflash can be used to put energy into reserves. Avoid crystal flashing in the middle of the room as it may destroy both Geemer's.",
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"damaging down in this room with a lot of E-tanks can take a long time"
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]
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},
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{
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"id": 5,
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"link": [1, 2],
@@ -284,6 +313,35 @@
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"leaveWithGModeSetup": {}
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},
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"flashSuitChecked": true
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},
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{
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"link": [2, 2],
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"name": "Gain Flash Suit (R-Mode Knockback Spark)",
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"entranceCondition": {
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"comeInWithRMode": {}
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},
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"requires": [
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{"or": [
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{"and": [
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{"disableEquipment": "ETank"},
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{"resourceAvailable": [{"type": "Energy", "count": 60}]}
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]},
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"h_CrystalFlash"
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]},
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"h_shinechargeMaxRunway",
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{"enemyDamage": {"enemy": "Geemer (grey)", "type": "contact", "hits": 1}},
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"h_RModeKnockbackSpark"
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],
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"note": [
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"Disable E-tanks and enter the room in R-Mode, having a full Reserve tank will require less farming. Farm Energy from the first and if necessary second Kago to put Energy into reserves.",
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"Damage down and adjust the Energy in the Reserve tank so that it is between 1-4 Energy. Samus should be damaged down until the next hit from a Geemer will trigger reserves.",
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"With a shinecharge, stand under a mushroom with a Geemer on it. Wait for the Geemer to make contact with Samus while stationary.",
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"Press jump to activate a shinespark (frame perfectly) after getting hit by the Geemer."
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],
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"devNote": [
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"If E-tanks cannot be disabled, a crystalflash can be used to put energy into reserves. Avoid crystal flashing in the middle of the room as it may destroy both Geemer's.",
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"damaging down in this room with a lot of E-tanks can take a long time"
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]
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}
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],
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"notables": [],

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