|
113 | 113 | }, |
114 | 114 | "flashSuitChecked": true |
115 | 115 | }, |
| 116 | + { |
| 117 | + "link": [1, 1], |
| 118 | + "name": "Gain Flash Suit (R-Mode Knockback Spark)", |
| 119 | + "entranceCondition": { |
| 120 | + "comeInWithRMode": {} |
| 121 | + }, |
| 122 | + "requires": [ |
| 123 | + {"or": [ |
| 124 | + {"and": [ |
| 125 | + {"disableEquipment": "ETank"}, |
| 126 | + {"resourceAvailable": [{"type": "Energy", "count": 60}]} |
| 127 | + ]}, |
| 128 | + "h_CrystalFlash" |
| 129 | + ]}, |
| 130 | + "h_shinechargeMaxRunway", |
| 131 | + {"enemyDamage": {"enemy": "Geemer (grey)", "type": "contact", "hits": 1}}, |
| 132 | + "h_RModeKnockbackSpark" |
| 133 | + ], |
| 134 | + "note": [ |
| 135 | + "Disable E-tanks and enter the room in R-Mode, having a full Reserve tank will require less farming. Farm Energy from the first and if necessary second Kago to put Energy into reserves.", |
| 136 | + "Damage down and adjust the Energy in the Reserve tank so that it is between 1-4 Energy. Samus should be damaged down until the next hit from a Geemer will trigger reserves.", |
| 137 | + "With a shinecharge, stand under a mushroom with a Geemer on it. Wait for the Geemer to make contact with Samus while stationary.", |
| 138 | + "Press jump to activate a shinespark (frame perfectly) after getting hit by the Geemer." |
| 139 | + ], |
| 140 | + "devNote": [ |
| 141 | + "If E-tanks cannot be disabled, a crystalflash can be used to put energy into reserves. Avoid crystal flashing in the middle of the room as it may destroy both Geemer's.", |
| 142 | + "damaging down in this room with a lot of E-tanks can take a long time" |
| 143 | + ] |
| 144 | + }, |
116 | 145 | { |
117 | 146 | "id": 5, |
118 | 147 | "link": [1, 2], |
|
284 | 313 | "leaveWithGModeSetup": {} |
285 | 314 | }, |
286 | 315 | "flashSuitChecked": true |
| 316 | + }, |
| 317 | + { |
| 318 | + "link": [2, 2], |
| 319 | + "name": "Gain Flash Suit (R-Mode Knockback Spark)", |
| 320 | + "entranceCondition": { |
| 321 | + "comeInWithRMode": {} |
| 322 | + }, |
| 323 | + "requires": [ |
| 324 | + {"or": [ |
| 325 | + {"and": [ |
| 326 | + {"disableEquipment": "ETank"}, |
| 327 | + {"resourceAvailable": [{"type": "Energy", "count": 60}]} |
| 328 | + ]}, |
| 329 | + "h_CrystalFlash" |
| 330 | + ]}, |
| 331 | + "h_shinechargeMaxRunway", |
| 332 | + {"enemyDamage": {"enemy": "Geemer (grey)", "type": "contact", "hits": 1}}, |
| 333 | + "h_RModeKnockbackSpark" |
| 334 | + ], |
| 335 | + "note": [ |
| 336 | + "Disable E-tanks and enter the room in R-Mode, having a full Reserve tank will require less farming. Farm Energy from the first and if necessary second Kago to put Energy into reserves.", |
| 337 | + "Damage down and adjust the Energy in the Reserve tank so that it is between 1-4 Energy. Samus should be damaged down until the next hit from a Geemer will trigger reserves.", |
| 338 | + "With a shinecharge, stand under a mushroom with a Geemer on it. Wait for the Geemer to make contact with Samus while stationary.", |
| 339 | + "Press jump to activate a shinespark (frame perfectly) after getting hit by the Geemer." |
| 340 | + ], |
| 341 | + "devNote": [ |
| 342 | + "If E-tanks cannot be disabled, a crystalflash can be used to put energy into reserves. Avoid crystal flashing in the middle of the room as it may destroy both Geemer's.", |
| 343 | + "damaging down in this room with a lot of E-tanks can take a long time" |
| 344 | + ] |
287 | 345 | } |
288 | 346 | ], |
289 | 347 | "notables": [], |
|
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