A while ago we introduced a new schema for farming, using the farmCycleDrops strat property and cycleFrames logical requirements. PR #1833 added strats in a few rooms, and Map Rando implemented support for it (though it still needs an update to properly account for a heated neighboring room, or other situations that limit the ability to freely reset the room). All the farming strats in the rest of the game still need to be looked at and converted to be represented in this new way. Many small farms are not represented in the logic at all yet, so those can be added. It's a substantial project since it requires working out timings. The cycleFrames measurements don't need to be as precise compared to heatFrames.
A while ago we introduced a new schema for farming, using the
farmCycleDropsstrat property andcycleFrameslogical requirements. PR #1833 added strats in a few rooms, and Map Rando implemented support for it (though it still needs an update to properly account for a heated neighboring room, or other situations that limit the ability to freely reset the room). All the farming strats in the rest of the game still need to be looked at and converted to be represented in this new way. Many small farms are not represented in the logic at all yet, so those can be added. It's a substantial project since it requires working out timings. ThecycleFramesmeasurements don't need to be as precise compared toheatFrames.