Obstacles have traditionally been named A, B, C. Now R-Mode is being used. Which system do we stick with?
With ABC I've lost track of which obstacle is which letter. And sometimes if something is an obstacle vs something else.
ABC covers up less of the room-diagram by being a single character. And keeping the ID detached makes it easier to change the meaning of the obstacle, which we sometimes do for enemy groups.
I think using R-Mode style we would want to keep the ID small like a code word. Obstacles have full names and I think that is still useful as a larger description of the obstacle. R-Mode has been easier to read especially from the strat who works with the obstacle.
Tests make it safer to use real strings for Obstacle IDs and maybe that was a factor before.
Obstacles have traditionally been named
A, B, C. NowR-Modeis being used. Which system do we stick with?With ABC I've lost track of which obstacle is which letter. And sometimes if something is an obstacle vs something else.
ABC covers up less of the room-diagram by being a single character. And keeping the ID detached makes it easier to change the meaning of the obstacle, which we sometimes do for enemy groups.
I think using
R-Modestyle we would want to keep the ID small like a code word. Obstacles have full names and I think that is still useful as a larger description of the obstacle.R-Modehas been easier to read especially from the strat who works with the obstacle.Tests make it safer to use real strings for Obstacle IDs and maybe that was a factor before.