diff --git a/region/maridia/inner-pink/Crab Shaft.json b/region/maridia/inner-pink/Crab Shaft.json index dfb5c075c9..f7b8b9cd8b 100644 --- a/region/maridia/inner-pink/Crab Shaft.json +++ b/region/maridia/inner-pink/Crab Shaft.json @@ -626,6 +626,113 @@ "there's currently no node there, but with a flash suit it would be possible to spark up from there." ] }, + { + "link": [1, 4], + "name": "Side Platform Cross Room Jump", + "entranceCondition": { + "comeInWithSidePlatform": { + "platforms": [ + { + "minHeight": 2, + "maxHeight": 2, + "minTiles": 27.4375, + "speedBooster": true, + "obstructions": [[1, 0]], + "note": ["This applies to Dust Torizo Room."], + "devNote": [ + "The jump could also be done with a shorter runway, with a tricky dash jump using run speed $4.0 or $4.1.", + "But it wouldn't apply to any more rooms in the game." + ] + }, + { + "minHeight": 3, + "maxHeight": 3, + "minTiles": 39.4375, + "speedBooster": true, + "obstructions": [[3, 2]], + "note": ["This applies to Metal Pirates Room."] + }, + { + "minHeight": 2, + "maxHeight": 2, + "minTiles": 45, + "speedBooster": true, + "obstructions": [[3, 0]], + "requires": [ + "canInsaneJump" + ], + "note": ["This applies to Statues Hallway."], + "devNote": [ + "The momentum conserving turnaround requires a last-frame jump and has a 2-frame window for the turnaround." + ] + }, + { + "minHeight": 3, + "maxHeight": 3, + "minTiles": 39.4375, + "speedBooster": true, + "obstructions": [[3, 0]], + "requires": [ + "canInsaneJump", + "canBeVeryPatient" + ], + "note": ["This applies to Flyway."], + "devNote": [ + "The momentum conserving turnaround is double frame-perfect,", + "requiring a last-frame jump before Samus would get caught on the door ledge,", + "and a last-frame turnaround before Samus would bonk on the ceiling of the door frame.", + "After jumping, the aim-down must be delayed at least 6 frames;", + "being pressed at most 5 frames before the turnaround." + ] + } + ] + } + }, + "requires": [ + "canCrossRoomJumpIntoWater", + "canTrickyJump", + "canMomentumConservingTurnaround" + ], + "note": [ + "Use a platform below the door in the other room to jump through the door while aiming down, carrying upward momentum into this room.", + "Hold down and back through the transition, to perform a momentum-conserving turnaround past the corner.", + "In cases where the previous room has an extended door ledge obstructing the exit, the turnaround may need to be initiated before the transition,", + "to avoid bonking the ceiling of the door frame." + ] + }, + { + "link": [1, 4], + "name": "Side Platform Cross Room Jump, Bomb Into Spring Ball Jump", + "entranceCondition": { + "comeInWithSidePlatform": { + "platforms": [ + { + "minHeight": 1, + "maxHeight": 1, + "minTiles": 7.4375, + "speedBooster": true, + "obstructions": [[1, 0]], + "requires": [], + "note": ["This applies to Warehouse Entrance."] + } + ] + } + }, + "requires": [ + "canCrossRoomJumpIntoWater", + "canTrickyDashJump", + "canMomentumConservingTurnaround", + "canUnderwaterBombIntoSpringBallJump" + ], + "note": [ + "Use a platform below the door in the other room to jump through the door while aiming down, carrying upward momentum into this room.", + "Hold down and back through the transition, to perform a momentum-conserving turnaround past the corner.", + "Perform a mid-air Spring Ball jump, timing a pause to hit soon after the mid-air jump.", + "Unequip Spring Ball, lay a Bomb about half a tile below the peak of the jump.", + "Press pause at the peak of the jump, tp reequip Spring Ball immediately after Samus is boosted by the bomb.", + "Buffer a jump out of the unpause, to get a second Spring Ball jump and make it up." + ] + }, { "id": 64, "link": [1, 4], diff --git a/region/maridia/outer/Crab Hole.json b/region/maridia/outer/Crab Hole.json index c9a21876fa..1ba974270a 100644 --- a/region/maridia/outer/Crab Hole.json +++ b/region/maridia/outer/Crab Hole.json @@ -1047,6 +1047,279 @@ "If the runway length is minimal, the aim-down input must be delayed a bit (rather than buffered through the transition), so that Samus moves at a slightly higher horizontal speed for longer." ] }, + { + "link": [2, 1], + "name": "Side Platform Cross Room Jump (Turnaround or Ceiling Mockball)", + "entranceCondition": { + "comeInWithSidePlatform": { + "platforms": [ + { + "minHeight": 1, + "maxHeight": 1, + "minTiles": 5.4375, + "speedBooster": true, + "obstructions": [[1, 0]], + "requires": [ + "canMomentumConservingMorph", + "canInsaneJump", + "canInsaneMidAirMorph" + ], + "note": [ + "This applies to Warehouse Energy Tank Room.", + "It is double frame-perfect, requiring a last-frame jump in the other room just before Samus would get caught on the door ledge,", + "and a frame-perfect morph just before Samus would bonk the ceiling.", + "The aim-down must be delayed until at least 4 frames after entering the room." + ] + }, + { + "minHeight": 1, + "maxHeight": 1, + "minTiles": 8.4375, + "speedBooster": "any", + "obstructions": [[1, 0]], + "requires": [ + "canInsaneJump", + {"or": [ + "canMomentumConservingMorph", + "canMomentumConservingTurnaround" + ]} + ], + "note": [ + "This applies to Warehouse Entrance.", + "This requires a last-frame jump and specific horizontal alignment in order to avoid bonking the door frame.", + "A way to get a correct starting position is to jump, press against the ceiling overhang near the end of the runway,", + "land, turn around away from the door, then jump and mid-air turnaround toward the door." + ], + "devNote": [ + "Speed Booster is not required for this." + ] + }, + { + "minHeight": 1, + "maxHeight": 1, + "minTiles": 17, + "speedBooster": true, + "obstructions": [[1, 0]], + "requires": [ + {"or": [ + "canMomentumConservingMorph", + {"and": [ + "canMomentumConservingTurnaround", + "canTrickyJump" + ]} + ]} + ], + "note": [ + "This applies to Warehouse Entrance.", + "This can be done in three ways:", + "1) Jump on the last possible frame in the previous room, turn around a little before hitting the ceiling, then morph and hold right to pass through the tunnel.", + "2) Perform a ceiling mockball through the transition,", + "unmorph a little before hitting the ceiling,", + "hold right to press against the wall (to avoid hitting the crab), then morph and hold right to pass through the tunnel.", + "3) Jump on the last possible frame in the previous room, then perform a ceiling mockball to go up through the hidden space,", + "briefly releasing right while approaching the ceiling, in order to avoid hitting the crab." + ], + "devNote": [ + "The turnaround method has about a 9-frame window for the turnaround.", + "The through-door ceiling mockball has about a 4-frame window for the jump, between a 1-frame and a 5-frame window for the morph (with later jumps giving a larger window),", + "and about a 7-frame window for the unmorph.", + "The after-transition ceiling mockball has an 8-frame for the morph.", + "Kagoing the crab is also possible, but it seems more difficult than all three other options, and it takes damage, so is probably pointless." + ] + }, + { + "minHeight": 2, + "maxHeight": 2, + "minTiles": 8.4375, + "speedBooster": "any", + "obstructions": [[1, 0]], + "requires": [ + "canTrickyJump", + "canMomentumConservingTurnaround" + ], + "note": [ + "This applies to Ridley Tank Room and Dust Torizo Room.", + "From Ridley Tank Room, avoid backing into the corner.", + "From Dust Torizo Room, it doesn't matter." + ], + "devNote": [ + "Speed Booster is not required for this." + ] + }, + { + "minHeight": 3, + "maxHeight": 3, + "minTiles": 8.4375, + "speedBooster": true, + "obstructions": [[1, 0], [3, 2]], + "requires": [ + {"or": [ + "canMomentumConservingMorph", + {"and": [ + "canTrickyDashJump", + "canMomentumConservingTurnaround" + ]} + ]} + ], + "note": [ + "Applies to Big Boy Room, Mickey Mouse Room, and Metal Pirates." + ] + }, + { + "minHeight": 2, + "maxHeight": 2, + "minTiles": 23, + "speedBooster": "any", + "obstructions": [[3, 0]], + "requires": [ + "canInsaneJump", + "canMomentumConservingMorph", + "canInsaneMidAirMorph" + ], + "note": [ + "Applies to Metroid Room 1.", + "Use a few pixels less than the full runway.", + "This is double frame-perfect, requiring a last-frame jump before Samus would catch on the door ledge,", + "and a last-frame morph before Samus would bonk on the ceiling of the door frame.", + "Unmorph a little before Samus would hit the ceiling, to conserve upward momentum again.", + "Then quickly morph again and go through the tunnel to the right." + ], + "devNote": [ + "The momentum conserving unmorph is lenient, having about a 9-frame window." + ] + }, + { + "minHeight": 2, + "maxHeight": 2, + "minTiles": 29.4375, + "speedBooster": true, + "obstructions": [[3, 0]], + "requires": [ + "canInsaneJump", + "canMomentumConservingMorph" + ], + "note": [ + "Applies to Statues Hallway.", + "Jump through the door with a ceiling mockball, then unmorph a little before Samus would bonk the ceiling.", + "Morph again to pass through the tunnel to the right.", + "To make the strat more lenient, use less than the full available runway:", + "Ideally, position Samus to gain an extra run speed of $5.2 or slightly more,", + "which corresponds to starting 30 tiles from the end of the runway." + ], + "devNote": [ + "There is a dropoff in Samus' jump height at an extra run speed of $5.2, which is good here.", + "Starting at a distance of 30 tiles, there is a 3-frame window for the jump (giving extra run speeds between $5.2 and $5.4)", + "and between a 1-frame and 3-frame window for the morph (with later jumps giving a larger window).", + "In any case, the unmorph will be lenient, having about a 9-frame window." + ] + }, + { + "minHeight": 3, + "maxHeight": 3, + "minTiles": 29.4375, + "speedBooster": true, + "obstructions": [[3, 0]], + "requires": [ + "canInsaneJump", + "canMomentumConservingMorph" + ], + "note": [ + "Applies to Flyway.", + "Jump through the door with a ceiling mockball.", + "After pressing against the wall of the hidden space, release right for a moment until after Samus bonks the ceiling,", + "in order to avoid damage from the crab on the right.", + "To make the strat more lenient, less than the full available runway should be used:", + "Ideally, position Samus to gain an extra run speed of $5.2 or slightly more,", + "which corresponds to starting 30 tiles from the end of the runway (or 10 tiles from the start)." + ], + "devNote": [ + "There is a dropoff in Samus' jump height at an extra run speed of $5.2, which is good here.", + "Starting at a distance of 30 tiles, there is a 3-frame window for the jump (giving extra run speeds between $5.2 and $5.4)", + "and between a 1-frame and 6-frame window for the morph (with later jumps giving a larger window)." + ] + }, + { + "minHeight": 2, + "maxHeight": 2, + "minTiles": 45, + "speedBooster": true, + "obstructions": [[4, 0]], + "requires": [ + "canInsaneJump", + "canMomentumConservingMorph", + "canInsaneMidAirMorph", + "canKago", + "canBeExtremelyPatient", + {"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 1}} + ], + "note": [ + "Applies to Baby Kraid Room.", + "Jump through the door with a double frame-perfect ceiling mockball, with a last-frame jump and last-frame morph.", + "Unmorph before bonking the ceiling, then quickly morph again, kagoing the crab, and exiting through the tunnel on the right." + ] + } + ] + } + }, + "requires": [ + "canCrossRoomJumpIntoWater", + "Morph" + ] + }, + { + "link": [2, 1], + "name": "Side Platform Cross Room Jump into Spring Ball Jump", + "entranceCondition": { + "comeInWithSidePlatform": { + "platforms": [ + { + "minHeight": 1, + "maxHeight": 1, + "minTiles": 4, + "speedBooster": true, + "obstructions": [[1, 0]], + "requires": [ + "canMomentumConservingTurnaround" + ], + "note": ["This applies to Skree Boost Room, Grapple Tutorial Room 2, Warehouse Energy Tank Room, and Warehouse Entrance."] + }, + { + "minHeight": 3, + "maxHeight": 3, + "minTiles": 8.4375, + "speedBooster": "any", + "obstructions": [[1, 0], [3, 2]], + "requires": [ + {"or": [ + "canMomentumConservingMorph", + "canMomentumConservingTurnaround" + ]} + ], + "note": [ + "Applies to Big Boy Room, Mickey Mouse Room, and Metal Pirates." + ] + }, + { + "minHeight": 2, + "maxHeight": 2, + "minTiles": 9.4375, + "speedBooster": true, + "obstructions": [[2, 0]], + "requires": [ + "canMomentumConservingMorph" + ], + "note": [ + "Applies to Early Supers Room." + ] + } + ] + } + }, + "requires": [ + "canCrossRoomJumpIntoWater", + "canSpringBallJumpMidAir" + ] + }, { "id": 35, "link": [2, 1],