From 6f1c067cea9ff67d8b2a304a6a4c1782aeff4013 Mon Sep 17 00:00:00 2001 From: kjbranch Date: Fri, 4 Apr 2025 15:50:59 -0600 Subject: [PATCH] Removing and refining high-difficulty notables --- region/brinstar/green/Early Supers Room.json | 11 +---------- region/crateria/central/Final Missile Bombway.json | 10 ++-------- region/lowernorfair/east/Mickey Mouse Room.json | 13 +++---------- .../lowernorfair/east/Three Musketeers' Room.json | 2 +- region/maridia/outer/Fish Tank.json | 9 ++------- region/maridia/outer/Mt. Everest.json | 11 ----------- 6 files changed, 9 insertions(+), 47 deletions(-) diff --git a/region/brinstar/green/Early Supers Room.json b/region/brinstar/green/Early Supers Room.json index 1eb1a5317d..072267d489 100644 --- a/region/brinstar/green/Early Supers Room.json +++ b/region/brinstar/green/Early Supers Room.json @@ -245,12 +245,12 @@ "link": [1, 1], "name": "Leave With Spark To The Left", "requires": [ - {"notable": "Leave With Spark To The Left"}, {"obstaclesNotCleared": ["A"]}, "h_canCrouchJumpDownGrab", {"canShineCharge": {"usedTiles": 17, "openEnd": 0}}, "canShinechargeMovementTricky", "canQuickDrop", + {"shineChargeFrames": 175}, {"shinespark": {"frames": 1}} ], "exitCondition": { @@ -830,15 +830,6 @@ } ], "notables": [ - { - "id": 1, - "name": "Leave With Spark To The Left", - "note": [ - "Gain a shinecharge on the long, lower platform in the screen above, then carry it left and down.", - "Use crumble quick drops, land on the floor at the bottom, spin jump left into the doorway, and activate the spark.", - "The required movement here is very precise, as the 180 shinecharge frames is only barely enough." - ] - }, { "id": 2, "name": "Mockball", diff --git a/region/crateria/central/Final Missile Bombway.json b/region/crateria/central/Final Missile Bombway.json index 783df1ced5..0ae052ce2d 100644 --- a/region/crateria/central/Final Missile Bombway.json +++ b/region/crateria/central/Final Missile Bombway.json @@ -97,9 +97,9 @@ } }, "requires": [ - {"notable": "Shinespark"}, "canMidAirMorph", "canShinechargeMovementTricky", + {"shineChargeFrames": 175}, {"shinespark": {"frames": 7}} ], "exitCondition": { @@ -382,13 +382,7 @@ "flashSuitChecked": true } ], - "notables": [ - { - "id": 1, - "name": "Shinespark", - "note": "Tight movement is needed to enter with a shinecharge, carry it through the morph tunnel, and spark out the right door in time." - } - ], + "notables": [], "nextStratId": 21, "nextNotableId": 2 } \ No newline at end of file diff --git a/region/lowernorfair/east/Mickey Mouse Room.json b/region/lowernorfair/east/Mickey Mouse Room.json index a1fd6c31be..9addbf5415 100644 --- a/region/lowernorfair/east/Mickey Mouse Room.json +++ b/region/lowernorfair/east/Mickey Mouse Room.json @@ -1020,9 +1020,9 @@ "link": [4, 2], "name": "Crumble Jump IBJ", "requires": [ - {"notable": "Crumble Jump IBJ"}, {"obstaclesCleared": ["A"]}, "canCrumbleJump", + "canInsaneJump", "canJumpIntoIBJ", "canDoubleBombJump", {"heatFrames": 360} @@ -1030,7 +1030,8 @@ "note": [ "Jump and mid-air morph off a crumble block to begin the IBJ.", "Use double bomb jumps to make it up quickly before the shot block respawns." - ] + ], + "devNote": "This is likely to only be useful if the in-room item is Bombs, and Samus had to break the blocks with a Power Bomb to get to it." }, { "id": 38, @@ -1855,14 +1856,6 @@ "Spinjump off a crumble block with just a tiny amount of run speed.", "That gives just enough height to be able to walljump out." ] - }, - { - "id": 4, - "name": "Crumble Jump IBJ", - "note": [ - "Jump and mid-air morph off a crumble block to begin the IBJ.", - "Use double bomb jumps to make it up quickly before the shot block respawns." - ] } ], "nextStratId": 88, diff --git a/region/lowernorfair/east/Three Musketeers' Room.json b/region/lowernorfair/east/Three Musketeers' Room.json index b9b2a9cc12..8aa3c545be 100644 --- a/region/lowernorfair/east/Three Musketeers' Room.json +++ b/region/lowernorfair/east/Three Musketeers' Room.json @@ -557,7 +557,7 @@ "requires": [ {"notable": "Dodge Going Up"}, "h_canNavigateHeatRooms", - "canTrickyDodgeEnemies", + "canInsaneJump", {"or": [ {"and": [ "canWallJumpInstantMorph", diff --git a/region/maridia/outer/Fish Tank.json b/region/maridia/outer/Fish Tank.json index 025123a96e..528f0bc4c2 100644 --- a/region/maridia/outer/Fish Tank.json +++ b/region/maridia/outer/Fish Tank.json @@ -2526,11 +2526,11 @@ "link": [6, 7], "name": "Insane Naked Jump Over Pirate (Left to Right)", "requires": [ - {"notable": "Insane Naked Jump Over Pirate (Left to Right)"}, "canSuitlessMaridia", "canInsaneJump" ], - "note": "This is particularly precise, and requires subpixel precision." + "note": "This is particularly precise, and requires subpixel precision.", + "devNote": "This is only useful if Samus is going to unlock the right door for later use, or with a flash suit to escape the room." }, { "id": 79, @@ -2723,11 +2723,6 @@ "To get to the ledge: If the room above has normal physics, hold right in this room. If the room above has water physics, shoot to break spin while holding right in this room." ] }, - { - "id": 7, - "name": "Insane Naked Jump Over Pirate (Left to Right)", - "note": "This is particularly precise, and requires subpixel precision." - }, { "id": 8, "name": "Artificial Morph, Double Spring Ball Jump onto Frozen Fish", diff --git a/region/maridia/outer/Mt. Everest.json b/region/maridia/outer/Mt. Everest.json index f81ec04582..4f1d89ea2c 100644 --- a/region/maridia/outer/Mt. Everest.json +++ b/region/maridia/outer/Mt. Everest.json @@ -4901,7 +4901,6 @@ "link": [11, 1], "name": "Top Left Shinecharge (to Top Left)", "requires": [ - {"notable": "Top Left Shinecharge"}, "Gravity", {"canShineCharge": {"usedTiles": 11, "steepUpTiles": 5, "openEnd": 2}}, "canShinechargeMovementComplex", @@ -4922,7 +4921,6 @@ "link": [11, 5], "name": "Top Left Shinecharge (to Top Center)", "requires": [ - {"notable": "Top Left Shinecharge"}, "Gravity", "SpaceJump", "canTrickyDashJump", @@ -4945,7 +4943,6 @@ "link": [11, 5], "name": "Top Left Shinecharge (to Top Center, with HiJump)", "requires": [ - {"notable": "Top Left Shinecharge"}, "Gravity", "HiJump", "SpaceJump", @@ -5064,14 +5061,6 @@ "Requires only luring 2 crabs. Only one crab and no supers are useable for the second half of the climb." ] }, - { - "id": 4, - "name": "Top Left Shinecharge", - "note": [ - "Gain a shinecharge on the ledge near the top-left door.", - "This is a very short runway, making it an exceptionally difficult short-charge." - ] - }, { "id": 5, "name": "Spring Ball Bounce Right to Left",