diff --git a/region/lowernorfair/east/Red Kihunter Shaft.json b/region/lowernorfair/east/Red Kihunter Shaft.json index 2ea3bba1e9..3311767507 100644 --- a/region/lowernorfair/east/Red Kihunter Shaft.json +++ b/region/lowernorfair/east/Red Kihunter Shaft.json @@ -159,6 +159,7 @@ "from": 2, "to": [ {"id": 2}, + {"id": 3}, { "id": 6, "devNote": "FIXME: Add Speedbooster strat." @@ -169,6 +170,7 @@ "from": 3, "to": [ {"id": 1}, + {"id": 2}, {"id": 3}, {"id": 5}, {"id": 6}, @@ -548,6 +550,65 @@ ], "flashSuitChecked": true }, + { + "link": [2, 3], + "name": "G-Mode", + "entranceCondition": { + "comeInWithGMode": { + "mode": "any", + "morphed": true + }, + "comesThroughToilet": "any" + }, + "requires": [ + "h_canArtificialMorphMovement", + "canOffScreenMovement", + {"or": [ + "h_canArtificialMorphBombThings", + "h_canArtificialMorphSpringBall", + {"and": [ + "canXRayClimb", + "canCeilingClip", + {"heatFrames": 450}, + {"or": [ + "canTrickyGMode", + {"heatFrames": 200} + ]} + ]} + ]}, + {"or": [ + "ScrewAttack", + {"enemyDamage": {"enemy": "Kihunter (red)", "type": "contact", "hits": 1}} + ]}, + "h_HeatedGModeOffCameraDoor" + ], + "exitCondition": { + "leaveNormally": {} + }, + "unlocksDoors": [ + { + "types": ["missiles"], + "requires": [{"heatFrames": 50}] + }, + {"types": ["super"], "requires": []}, + { + "types": ["powerbomb"], + "requires": [{"heatFrames": 110}] + } + ], + "flashSuitChecked": true, + "note": [ + "Overload PLMs by rolling through the camera scroll block just right of the bomb blocks,", + "then roll through the morph tunnel and use a bomb boost or Spring Ball to escape the tunnel and get to the door.", + "Without a way to boost out of the tunnel, exit G-mode and use a two-turn X-Ray climb, then ceiling clip by jumping out of the tunnel.", + "Note that the Kihunter is global, and will hit Samus. Without any way to know where the Kihunter will be, a contact hit is expected without Screw Attack." + ], + "devNote": [ + "It is also possible, but not expected, to kill the Kihunter by the door and use its drop to get out of the room.", + "Because this is blind and there doesn't appear to be a way to fix the camera, it is not expected to climb higher in the room.", + "FIXME: These door unlock heat frames could be lowered, but it depends on if the Kihunter is alive, and if Samus had to exit G-mode to get out of the tunnel." + ] + }, { "id": 16, "link": [2, 6], @@ -638,6 +699,27 @@ }, "bypassesDoorShell": true }, + { + "link": [3, 2], + "name": "G-Mode", + "entranceCondition": { + "comeInWithGMode": { + "mode": "any", + "morphed": true + } + }, + "requires": [ + "h_canArtificialMorphMovement", + {"heatFrames": 30}, + "h_HeatedGModeOffCameraDoor" + ], + "flashSuitChecked": true, + "note": [ + "Overload PLMs by rolling through the camera scroll block just left of the bomb blocks, then roll through to the door.", + "Jump and shoot down to hit the door, or use Grapple to save a few heat frames." + ], + "devNote": "This door is slightly slower to get through than normal off-camera doors because it's vertical." + }, { "id": 23, "link": [3, 3], @@ -728,6 +810,28 @@ "With good semi-blind movement, this makes it possible to reach the top with minimal heat damage." ] }, + { + "link": [3, 5], + "name": "G-Mode", + "entranceCondition": { + "comeInWithGMode": { + "mode": "any", + "morphed": true + } + }, + "requires": [ + {"notable": "KiHunter Dodge"}, + "canTrickyDodgeEnemies", + {"heatFrames": 125} + ], + "flashSuitChecked": true, + "note": [ + "Dodge or kill the Kihunters while climbing the room. It is possible to take it relatively slow, as there is no heat damage.", + "Shoot the first shot block before exiting G-mode to then jump through it immediately after using X-Ray to save a small amount of heat damage.", + "Note that with direct G-mode, it is possible to jump through the first Kihunter immediately on entry, as Samus will have i-frames." + ], + "devNote": "Kill strats could be added, but it's not too hard to avoid them while taking it relatively slow." + }, { "id": 28, "link": [3, 6],