diff --git a/region/lowernorfair/east/Wasteland.json b/region/lowernorfair/east/Wasteland.json index b3a47a6ef6..339475d160 100644 --- a/region/lowernorfair/east/Wasteland.json +++ b/region/lowernorfair/east/Wasteland.json @@ -142,6 +142,11 @@ "id": "D", "name": "3 Dessgeegas", "obstacleType": "enemies" + }, + { + "id": "E", + "name": "Shutter Under Spikes", + "obstacleType": "inanimate" } ], "enemies": [ @@ -497,7 +502,7 @@ { "id": 97, "link": [2, 9], - "name": "G-Mode, Simple Blind Movement", + "name": "G-Mode Morph, Simple Blind Movement", "entranceCondition": { "comeInWithGMode": { "mode": "any", @@ -516,6 +521,65 @@ "but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block)." ] }, + { + "link": [2, 9], + "name": "G-Mode Morph, Simple Blind Movement, Activate Shutter", + "entranceCondition": { + "comeInWithGMode": { + "mode": "any", + "morphed": true + }, + "comesThroughToilet": "any" + }, + "requires": [ + "h_canArtificialMorphMovement", + "h_canArtificialMorphPowerBomb", + {"heatFrames": 0} + ], + "clearsObstacles": ["E"], + "flashSuitChecked": true, + "note": [ + "Get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs and move to the item to the left.", + "Then use a Power Bomb to activate the shutter." + ], + "devNote": [ + "It is possible to damage boost off of the Hibashi instead of requiring artificial morph movement,", + "but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block)." + ] + }, + { + "link": [2, 9], + "name": "G-Mode, Simple Blind Movement, Activate Shutter", + "entranceCondition": { + "comeInWithGMode": { + "mode": "any", + "morphed": false + }, + "comesThroughToilet": "any" + }, + "requires": [ + "Morph", + "canTrickyJump", + {"or": [ + "canInsaneJump", + {"ammo": {"type": "Super", "count": 1}}, + {"ammo": {"type": "Missile", "count": 1}}, + "Charge", + "Ice", + "Wave", + "Spazer", + "Plasma" + ]}, + {"heatFrames": 0} + ], + "clearsObstacles": ["E"], + "note": [ + "Raise the shutter by shooting a missile or upgraded beam at it.", + "Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise.", + "A basic beam shot will work if fired vertically down, onto the side of the spike.", + "Then, get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs." + ] + }, { "id": 16, "link": [3, 3], @@ -1603,11 +1667,16 @@ "requires": [ "h_heatResistant", "h_canBombThings", - "h_canUsePowerBombs", + {"or": [ + "h_canUsePowerBombs", + "canInsaneJump", + {"obstaclesCleared": ["E"]} + ]}, {"heatFrames": 350} ], + "clearsObstacles": ["E"], "note": [ - "The hibashi hit can be avoided by waiting for the pillar to go up.", + "The hibashi hit can be avoided by waiting for the shutter to go up.", "That requires the use of one PB and more time than is worth unless heat proof." ], "devNote": "Note that if using PBs, two is required. One each from h_canBombThings, h_canUsePowerBombs." @@ -1632,7 +1701,8 @@ {"ammo": {"type": "PowerBomb", "count": 2}}, {"heatFrames": 350}, {"hibashiHits": 1} - ] + ], + "clearsObstacles": ["E"] }, { "id": 90, @@ -1723,7 +1793,8 @@ {"heatFrames": 240} ]} ]} - ] + ], + "clearsObstacles": ["E"] }, { "id": 95, @@ -1732,11 +1803,42 @@ "requires": [ "h_canHeatedCrystalFlash" ], + "clearsObstacles": ["E"], "flashSuitChecked": true, "devNote": [ "FIXME: This can have a side effect of damaging the Bomb block which is not modelled." ] }, + { + "link": [8, 8], + "name": "Raise Shutter", + "requires": [ + "canTrickyJump", + {"or": [ + {"and":[ + "canInsaneJump", + {"heatFrames": 60} + ]}, + {"ammo": {"type": "Super", "count": 1}}, + {"ammo": {"type": "Missile", "count": 1}}, + "Charge", + "Ice", + "Wave", + "Spazer", + "Plasma" + ]}, + {"heatFrames": 40} + ], + "clearsObstacles": ["E"], + "note": [ + "Raise the shutter by shooting a missile or upgraded beam at it.", + "Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise.", + "A basic beam shot will work if fired vertically down, onto the side of the spike." + ], + "devNote": [ + "Power Bombs is handled by another strat." + ] + }, { "id": 98, "link": [9, 1], @@ -1804,6 +1906,16 @@ {"or": [ "canOffScreenMovement", {"heatFrames": 200} + ]}, + {"or": [ + {"and": [ + "canInsaneJump", + {"heatFrames": 60} + ]}, + {"obstaclesCleared": ["E"]}, + "h_canUseSpringBall", + {"hibashiHits": 1}, + {"ammo": {"type": "PowerBomb", "count": 1}} ]} ], "collectsItems": [3], @@ -1812,7 +1924,33 @@ "Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeegas that can't damage Samus off-screen.", "It is possible to use a Power Bomb and quickly exiting G-mode to have the bomb block broken on exit,", "but this will also partially break the Power Bomb blocks and could make exit traversal less straightforward." - ] + ], + "devNote": "FIXME: The Hibashi doesn't need a 4th PB in the power bomb case." + }, + { + "link": [9, 2], + "name": "G-Mode, Blind Temporary Blue and Speedball", + "requires": [ + "canEnterGMode", + "h_heatProof", + "canOffScreenMovement", + {"getBlueSpeed": {"usedTiles": 20, "steepDownTiles": 4, "openEnd": 1}}, + "canChainTemporaryBlue", + "canTrickyJump", + "canSpeedball", + {"or": [ + "canInsaneJump", + "h_canUseSpringBall", + {"ammo": {"type": "PowerBomb", "count": 1}}, + {"hibashiHits": 1}, + {"obstaclesCleared": ["E"]} + ]} + ], + "collectsItems": [3], + "clearsObstacles": ["B"], + "note": [ + "Use Speedbooster to break the bomb block near the item to collect it and then again to speedball back to the door." + ] }, { "id": 101,