diff --git a/region/crateria/west/Statues Room.json b/region/crateria/west/Statues Room.json index 71d5eb0e4d..54f4e86b0f 100644 --- a/region/crateria/west/Statues Room.json +++ b/region/crateria/west/Statues Room.json @@ -223,6 +223,22 @@ "f_TourianOpen", "canDoubleSpringBallJumpMidAir", "canUnderwaterBombIntoSpringBallJump" + ], + "note": [ + "Perform a double Spring Ball jump without Hi-Jump,", + "using a Bomb to propel Samus upward just long enough to get the second mid-air Spring Ball jump." + ], + "detailNote": [ + "Crouch, press pause, delay the initial jump as long as possible, and perform a very quick mid-air morph;", + "it can help to keep holding down when crouching, to buffer the aim-down input.", + "Equip Spring Ball, unpause, press Start to pause again, and perform a max-height Spring Ball jump;", + "ideally Start should be pressed slightly before the mid-air jump.", + "Unequip Spring Ball, unpause, and lay a Bomb slightly after regaining control (do not buffer it).", + "The Bomb should be laid between 5 frames and about 10 frames after regaining control, while the screen is still fairly dark.", + "Then press pause between 23 and 25 frames later and buffer a second Spring Ball jump.", + "The end of the frame window for when the Bomb can be laid depends on how well the first part was done", + "(with a larger window being obtained by pausing as early as possible both times and jumping as late as possible both times);", + "but the delay between laying the Bomb and performing the final pause is always the same 3-frame window." ] }, { diff --git a/region/maridia/inner-green/Spring Ball Room.json b/region/maridia/inner-green/Spring Ball Room.json index 4e676cd53c..f4d8479bd6 100644 --- a/region/maridia/inner-green/Spring Ball Room.json +++ b/region/maridia/inner-green/Spring Ball Room.json @@ -205,6 +205,10 @@ "note": [ "Wall jump until Samus is just below the water line and then morph and place a Bomb", "Use the brief moment during the Bomb explosion that knocks Samus upwards to setup a Springball jump to jump out of the water." + ], + "devNote": [ + "FIXME: This can also be done with a double Spring Ball jump (using Bombs) without wall jumping,", + "but it seems more difficult than Statues Room and West Cac Alley, because of the water tide." ] }, { diff --git a/region/maridia/inner-pink/Crab Shaft.json b/region/maridia/inner-pink/Crab Shaft.json index 9aec8d2e75..fb6492b08e 100644 --- a/region/maridia/inner-pink/Crab Shaft.json +++ b/region/maridia/inner-pink/Crab Shaft.json @@ -974,7 +974,7 @@ "Hold down and back through the transition, to perform a momentum-conserving turnaround past the corner.", "Perform a mid-air Spring Ball jump, timing a pause to hit soon after the mid-air jump.", "Unequip Spring Ball, lay a Bomb about half a tile below the peak of the jump.", - "Press pause at the peak of the jump, tp reequip Spring Ball immediately after Samus is boosted by the bomb.", + "Press pause at the peak of the jump, to reequip Spring Ball immediately after Samus is boosted by the bomb.", "Buffer a jump out of the unpause, to get a second Spring Ball jump and make it up." ] }, diff --git a/region/maridia/inner-pink/West Cactus Alley Room.json b/region/maridia/inner-pink/West Cactus Alley Room.json index 64d7fd16eb..ee71e2eb39 100644 --- a/region/maridia/inner-pink/West Cactus Alley Room.json +++ b/region/maridia/inner-pink/West Cactus Alley Room.json @@ -519,6 +519,22 @@ "requires": [ "canDoubleSpringBallJumpMidAir", "canUnderwaterBombIntoSpringBallJump" + ], + "note": [ + "Perform a double Spring Ball jump without Hi-Jump,", + "using a Bomb to propel Samus upward just long enough to get the second mid-air Spring Ball jump." + ], + "detailNote": [ + "Crouch, press pause, delay the initial jump as long as possible, and perform a very quick mid-air morph;", + "it can help to keep holding down when crouching, to buffer the aim-down input.", + "Equip Spring Ball, unpause, press Start to pause again, and perform a max-height Spring Ball jump;", + "ideally Start should be pressed slightly before the mid-air jump.", + "Unequip Spring Ball, unpause, and lay a Bomb slightly after regaining control (do not buffer it).", + "The Bomb should be laid between 5 frames and about 10 frames after regaining control, while the screen is still fairly dark.", + "Then press pause between 23 and 25 frames later and buffer a second Spring Ball jump.", + "The end of the frame window for when the Bomb can be laid depends on how well the first part was done", + "(with a larger window being obtained by pausing as early as possible both times and jumping as late as possible both times);", + "but the delay between laying the Bomb and performing the final pause is always the same 3-frame window." ] }, { diff --git a/tech.json b/tech.json index f3ad17ef26..bd42bfc03d 100644 --- a/tech.json +++ b/tech.json @@ -1050,11 +1050,14 @@ ], "otherRequires": [], "note": [ - "Use the tiny amount of height gain from an underwater Bomb explosion to re-equip Springball and perform a Springball jump.", - "This is most often used to get a second SpringBall jump when underwater without HiJump.", + "Use the tiny amount of height gain from an underwater Bomb explosion to re-equip Spring Ball and perform a mid-air Spring Ball jump.", + "This is most often used to get a second Spring Ball jump when underwater without Hi-Jump.", "Bombs are required since Power Bombs will prevent pausing." ], - "devNote": "Similar to an underwater walljump into springballjump, but that has no applications yet since double springballjump is easier for similar requirements." + "detailNote": [ + "There is a 3-frame window for when to perform the final Spring Ball jump relative to when the Bomb was laid.", + "Usually this will be done as a pause-buffered Spring Ball jump, in which case pause must be pressed between 23 and 25 frames after laying the Bomb." + ] } ] }