diff --git a/region/brinstar/red/Below Spazer.json b/region/brinstar/red/Below Spazer.json index db5431937f..1f78660dc7 100644 --- a/region/brinstar/red/Below Spazer.json +++ b/region/brinstar/red/Below Spazer.json @@ -792,6 +792,31 @@ "to prevent Samus from getting too high of a jump and not being able to reach the ledge." ] }, + { + "link": [3, 1], + "name": "CWJ Jump Shot Speedball", + "entranceCondition": { + "comeInBlueSpinning": { + "unusableTiles": 0, + "minExtraRunSpeed": "$1.3", + "maxExtraRunSpeed": "$1.8" + } + }, + "requires": [ + {"notable": "CWJ Jump Shot Speedball"}, + "canInsaneJump", + "canCWJ", + "canSpeedball" + ], + "note": [ + "In the previous room, gain low-momentum blue speed and jump, bonking the top of the doorway.", + "After the transition, perform a CWJ off the ledge, then fire a shot and speedball through the tunnel." + ], + "devNote": [ + "Higher speeds could probably also work, but depending on the geometry in the previous room", + "it may require a precise release of jump to avoid bonking the wall above the door." + ] + }, { "id": 33, "link": [3, 1], @@ -965,8 +990,16 @@ "Time a precise shot during the jump to clear the shot block.", "Note: Spazer can trivially break the shot block by shooting forward before jumping." ] + }, + { + "id": 3, + "name": "CWJ Jump Shot Speedball", + "note": [ + "In the previous room, gain low-momentum blue speed and jump, bonking the top of the doorway.", + "After the transition, perform a CWJ off the ledge, then fire a shot and speedball through the tunnel." + ] } ], "nextStratId": 48, - "nextNotableId": 3 + "nextNotableId": 4 } \ No newline at end of file