diff --git a/region/brinstar/blue/Blue Brinstar Energy Tank Room.json b/region/brinstar/blue/Blue Brinstar Energy Tank Room.json index dfbc1d8a2b..07bdf36a40 100644 --- a/region/brinstar/blue/Blue Brinstar Energy Tank Room.json +++ b/region/brinstar/blue/Blue Brinstar Energy Tank Room.json @@ -1306,43 +1306,42 @@ "SpaceJump", {"and": [ "h_artificialMorphLongIBJ", - "canOffScreenMovement" + {"or": [ + "Morph", + "canOffScreenMovement" + ]} ]} ]} ], "flashSuitChecked": true, - "note": "Overload PLMs by repeatidly bombing the Power Bomb blocks or the side of the crumble block, then enter through the crumble block.", - "devNote": "The off screen movement is just during an IBJ, and only if wall jumps are disabled. But the IBJ is long and Samus is covered for most of it." - }, - { - "id": 58, - "link": [5, 4], - "name": "G-Mode Morph", - "requires": [ - "canEnterGMode" + "note": [ + "Overload PLMs by repeatidly bombing the Power Bomb blocks or the side of the crumble block, then enter through the crumble block.", + "If Samus is then going to IBJ up the shaft, and she has Morph, it is worth exiting G-mode first to allow the camera to follow her." ], - "flashSuitChecked": true + "devNote": "The off screen movement is just during an artificial morphed IBJ - the IBJ is long and Samus is covered for most of it." }, { - "id": 59, - "link": [5, 4], - "name": "G-Mode Morph with Power Bomb", + "link": [5, 2], + "name": "G-Mode Morph Shoot the Ceiling Block Item", "requires": [ "canEnterGMode", - "h_artificialMorphPowerBomb" + "Morph", + {"or": [ + "canConsecutiveWalljump", + "SpaceJump" + ]} ], - "clearsObstacles": ["B", "C"], "flashSuitChecked": true, - "note": "The blocks will not break if PLMs are already overloaded. Exiting G-Mode before the Power Bomb explodes will ensure they break." + "note": [ + "Overload PLMs by shooting the ceiling block item many times.", + "Because the item is in a shot block, this does not require Direct G-mode, nor does it require the item to be uncollected." + ] }, { - "id": 60, - "link": [6, 2], - "name": "G-Mode Morph Power Bomb the Item", + "link": [5, 2], + "name": "G-Mode Morph Power Bomb the Ceiling Block Item", "requires": [ "canEnterGMode", - {"itemNotCollectedAtNode": 4}, - "canRiskPermanentLossOfAccess", "h_artificialMorphPowerBomb", "h_artificialMorphMovement", {"or": [ @@ -1350,12 +1349,35 @@ "SpaceJump" ]} ], + "clearsObstacles": ["B", "C"], "flashSuitChecked": true, "note": [ - "Overload PLMs with a single Power Bomb by hitting the item at the right end of the room.", - "This can be done with a single precisely placed Power Bomb. There should be 4 empty tiles between Samus and the left of the blocks when the bomb is placed." + "Overload PLMs with a single Power Bomb by hitting the ceiling block item.", + "This can be done with a single precisely placed Power Bomb. There should be one empty tile between Samus and the right wall.", + "Because the item is in a shot block, this does not require Direct G-mode, nor does it require the item to be uncollected." ] }, + { + "id": 58, + "link": [5, 4], + "name": "G-Mode Morph", + "requires": [ + "canEnterGMode" + ], + "flashSuitChecked": true + }, + { + "id": 59, + "link": [5, 4], + "name": "G-Mode Morph with Power Bomb", + "requires": [ + "canEnterGMode", + "h_artificialMorphPowerBomb" + ], + "clearsObstacles": ["B", "C"], + "flashSuitChecked": true, + "note": "The blocks will not break if PLMs are already overloaded. Exiting G-Mode before the Power Bomb explodes will ensure they break." + }, { "id": 61, "link": [6, 4], diff --git a/region/brinstar/blue/Morph Ball Room.json b/region/brinstar/blue/Morph Ball Room.json index da6b51b86a..2d7ef67bb6 100644 --- a/region/brinstar/blue/Morph Ball Room.json +++ b/region/brinstar/blue/Morph Ball Room.json @@ -977,7 +977,7 @@ { "id": 29, "link": [1, 5], - "name": "Indirect G-Mode, Overload PLMs", + "name": "Indirect G-Mode Morph, Overload PLMs", "entranceCondition": { "comeInWithGMode": { "mode": "indirect", @@ -987,7 +987,7 @@ "requires": [ {"or": [ {"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 2}}, - {"ammo": {"type": "PowerBomb", "count": 1}}, + "h_artificialMorphPowerBomb", "canInsaneJump", {"and": [ "Morph", @@ -1010,6 +1010,37 @@ "Roll under the last Sidehopper and through the bomb blocks." ] }, + { + "link": [1, 5], + "name": "Indirect G-Mode Morph, Overload PLMs, Power Bomb Wall", + "entranceCondition": { + "comeInWithGMode": { + "mode": "indirect", + "morphed": true + } + }, + "requires": [ + {"or": [ + {"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 2}}, + "h_artificialMorphPowerBomb", + "canInsaneJump" + ]}, + "h_artificialMorphPowerBomb", + {"or": [ + "h_artificialMorphMovement", + "h_additionalBomb" + ]} + ], + "clearsObstacles": ["B", "D"], + "flashSuitChecked": true, + "note": [ + "Either kill the Sidehoppers immediately on entry by placing a Power Bomb while rolling off the stair, dodge them multiple times, or tank their hits.", + "If Samus has Morph Ball, it is also possible to kill the Sidehoppers upon room entry with Screw Attack or a powerful beam.", + "Overload the PLMs by rolling through the camera scroll blocks which are 4 tiles to the right of the stair by the door.", + "Roll under the last Sidehopper and through the bomb blocks.", + "Place a Power Bomb next to the right wall then quickly exit G-mode before it explodes to destroy the blocks." + ] + }, { "id": 30, "link": [1, 5], @@ -1025,7 +1056,7 @@ "canInsaneJump", {"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 2}}, {"and": [ - {"ammo": {"type": "PowerBomb", "count": 1}}, + "h_artificialMorphPowerBomb", {"or": [ "canTrickyDodgeEnemies", {"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 1}} @@ -1046,6 +1077,47 @@ "Roll under the last Sidehopper and through the bomb blocks." ] }, + { + "link": [1, 5], + "name": "Direct G-Mode Morph, Overload PLMs, Power Bomb Wall", + "entranceCondition": { + "comeInWithGMode": { + "mode": "direct", + "morphed": true + } + }, + "requires": [ + {"or": [ + "canInsaneJump", + {"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 2}}, + {"and": [ + "h_artificialMorphPowerBomb", + {"or": [ + "canTrickyDodgeEnemies", + {"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 1}} + ]} + ]}, + {"and": [ + "Morph", + "ScrewAttack" + ]} + ]}, + "h_artificialMorphPowerBomb", + {"or": [ + "h_artificialMorphMovement", + "h_additionalBomb" + ]} + ], + "clearsObstacles": ["B", "D"], + "flashSuitChecked": true, + "note": [ + "Tank the Sidehopper hits or kill them after a single hit by quickly placing a Power Bomb.", + "It is also possible to kill the Sidehoppers with a very fast Screw Attack, if Samus has Morph Ball.", + "Overload the PLMs by rolling through the camera scroll blocks which are 4 tiles to the right of the stair by the door.", + "Roll under the last Sidehopper and through the bomb blocks.", + "Place a Power Bomb next to the right wall then quickly exit G-mode before it explodes to destroy the blocks." + ] + }, { "id": 31, "link": [2, 2], diff --git a/region/crateria/central/Landing Site.json b/region/crateria/central/Landing Site.json index 787deb7466..8b34ab3c09 100644 --- a/region/crateria/central/Landing Site.json +++ b/region/crateria/central/Landing Site.json @@ -471,6 +471,25 @@ "clearsObstacles": ["A"], "flashSuitChecked": true }, + { + "link": [1, 1], + "name": "G-Mode Power Bomb the Blocks", + "entranceCondition": { + "comeInWithGMode": { + "mode": "any", + "morphed": false + } + }, + "requires": [ + "h_artificialMorphPowerBomb", + {"or": [ + "h_artificialMorphMovement", + "h_artificialMorphBombHorizontally" + ]} + ], + "clearsObstacles": ["A"], + "flashSuitChecked": true + }, { "id": 90, "link": [1, 1], diff --git a/region/crateria/east/Crab Maze.json b/region/crateria/east/Crab Maze.json index d81df72aeb..25dbc03638 100644 --- a/region/crateria/east/Crab Maze.json +++ b/region/crateria/east/Crab Maze.json @@ -344,6 +344,28 @@ "Take the first left above the waterline. Place bombs in the single tile nook on the left." ] }, + { + "link": [1, 3], + "name": "G-Mode Morph, Crab Boost", + "entranceCondition": { + "comeInWithGMode": { + "mode": "any", + "morphed": true + }, + "comesThroughToilet": "any" + }, + "requires": [ + "Gravity", + "canBePatient", + "canNeutralDamageBoost", + {"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 1}} + ], + "flashSuitChecked": true, + "note": [ + "Wait for the global crab to traverse the room and boost Samus up the ledge.", + "It takes just over a minute for the crab to get there." + ] + }, { "id": 12, "link": [2, 1], @@ -373,6 +395,31 @@ "To safely bomb the fast crab, wait just left of where it falls." ] }, + { + "link": [2, 1], + "name": "G-Mode Morph, Crab Boost", + "entranceCondition": { + "comeInWithGMode": { + "mode": "any", + "morphed": true + } + }, + "requires": [ + "canInsaneJump", + "h_artificialMorphSpringBall", + "h_artificialMorphBombs", + "canUseIFrames", + "canNeutralDamageBoost", + {"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 2}} + ], + "flashSuitChecked": true, + "note": [ + "Overload PLMs by placing Bombs at the far right, against the bottom of the crumble block, at the right of the low underwater ceiling.", + "It is okay to kill the fast crab, and leave another crab alive, off camera.", + "After PLMs are overloaded, lure a crab and take a hit when it is near the bottom right corner then another at the top of Samus' jump at the crumble block to boost to the right.", + "This requires carefully timing the first hit and jump so that Samus can get hit at the peak of her jump." + ] + }, { "id": 24, "link": [2, 1], diff --git a/region/crateria/east/West Ocean.json b/region/crateria/east/West Ocean.json index 96efbab665..cdeb65c116 100644 --- a/region/crateria/east/West Ocean.json +++ b/region/crateria/east/West Ocean.json @@ -3076,6 +3076,36 @@ ], "flashSuitChecked": true }, + { + "link": [16, 14], + "name": "Shinespark Through Crumble Blocks, Quick Morph", + "requires": [ + "canEnterGMode", + "canInsaneJump", + {"canShineCharge": { + "usedTiles": 23, + "steepUpTiles": 6, + "steepDownTiles": 1, + "openEnd": 1 + }}, + {"shinespark": {"frames": 23, "excessFrames": 0}}, + "can4HighMidAirMorph", + {"or": [ + "h_artificialMorphBombThings", + "h_artificialMorphSpringBall", + "can3HighWallMidAirMorph" + ]} + ], + "flashSuitChecked": true, + "note": [ + "Shinespark vertically through the crumble block and quickly morph and move left into the bomb block just below.", + "Align Samus on the second downward slope in front of the door before sparking." + ], + "devNote": [ + "The canInsaneJump is used as a difficulty placement, as this strat is unintuitive.", + "FIXME: This can't be used if going 17->16 and Power Bombing the item with canRiskPermanentLossOfAccess, because the block will remain solid." + ] + }, { "id": 134, "link": [17, 1],