From 002bb047748f0252079e4973d6e52564b0ba7b3d Mon Sep 17 00:00:00 2001 From: Brent Kerby Date: Wed, 23 Jul 2025 20:24:52 -0600 Subject: [PATCH] Aqueduct damageless snail stuck moonfall --- region/maridia/inner-pink/Aqueduct.json | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/region/maridia/inner-pink/Aqueduct.json b/region/maridia/inner-pink/Aqueduct.json index e8e25bc337..2211343def 100644 --- a/region/maridia/inner-pink/Aqueduct.json +++ b/region/maridia/inner-pink/Aqueduct.json @@ -2926,16 +2926,20 @@ "h_navigateUnderwater", "canEnemyStuckMoonfall", "canBePatient", - {"enemyDamage": {"enemy": "Yard", "type": "contact", "hits": 1}} + {"or": [ + {"enemyDamage": {"enemy": "Yard", "type": "contact", "hits": 1}}, + "canFreeFallClip" + ]} ], "note": [ "Use two snails to perform an 'Enemy Stuck Moonfall' to bypass the bomb blocks above the middle left door.", "Position one snail on the above door shell, and the second above the corner of pipe below.", "Samus will clip through the lower snail, taking damage, then continue through a segment of pipe where the crumble blocks can be reached.", "Facing both snails during the moonfall while positioning Samus for the clip can be precise.", - "Depending on the exact heights of the snails, it may be necessary to pose change while clipping." - ], - "devNote": "FIXME: This may be possible damageless by shooting the snail at a precise time." + "Depending on the exact heights of the snails, it may be necessary to pose change while clipping.", + "Damage from the snail can be avoided by shooting the snail at a precise time:", + "the water cycle or Samus' air bubbles can be used as a cue for the timing." + ] }, { "id": 120,