diff --git a/region/norfair/west/Ice Beam Gate Room.json b/region/norfair/west/Ice Beam Gate Room.json index 2cd5d30ff1..2e19cba1dc 100644 --- a/region/norfair/west/Ice Beam Gate Room.json +++ b/region/norfair/west/Ice Beam Gate Room.json @@ -403,8 +403,7 @@ "length": 15, "openEnd": 0 } - }, - "devNote": "FIXME: It is possible to run through the room and leave with runway with a longer runway by antitapping to avoid gaining Blue, and shooting the door open with precise timing." + } }, { "id": 9, @@ -669,6 +668,29 @@ ], "devNote": "Theoretically this can be done with 4 tiles (technically even 3.4375 tiles) but would require higher movement tech." }, + { + "link": [2, 4], + "name": "Speedy Crouch Gate Clip", + "entranceCondition": { + "comeInRunning": { + "minTiles": 11, + "speedBooster": true + } + }, + "requires": [ + {"notable": "Speedy Crouch Gate Clip"}, + "canCrouchGateClip" + ], + "note": [ + "Run into the room with sufficient speed,", + "perform a very low spin jump, and aim down to clip inside the gate." + ], + "detailNote": [ + "This requires entering with extra run speed of at least $2.D.", + "Ideally the spin jump should be performed by tapping jump for exactly one frame.", + "If entering with near-minimal speed, a frame-perfect jump is required." + ] + }, { "id": 75, "link": [2, 4], @@ -1185,6 +1207,28 @@ "canMockball" ] }, + { + "link": [4, 2], + "name": "Arm Pump Crouch Gate Clip", + "entranceCondition": { + "comeInNormally": {} + }, + "requires": [ + {"notable": "Arm Pump Crouch Gate Clip"}, + "canCrouchGateClip" + ], + "note": [ + "Arm pump while approaching the left gate from the right,", + "perform a very low spin jump, and aim down to clip inside the gate.", + "Failure results in a soft-lock." + ], + "detailNote": [ + "Samus must use arm pumping to advance a minimum of about 6 pixels,", + "to have an opportunity for a frame-perfect jump, with a single-frame tap of jump.", + "If advancing by about 12 pixels or more, then tapping jump for 2 frames becomes possible (still frame-perfect).", + "If advancing by about 16 pixels or more, then a 2-frame window for the jump becomes possible." + ] + }, { "id": 42, "link": [4, 2], @@ -1647,8 +1691,25 @@ "to avoid gaining blue speed until after Samus has run over the bomb blocks.", "Fire a shot while running, to open the door and run through." ] + }, + { + "id": 5, + "name": "Speedy Crouch Gate Clip", + "note": [ + "Run into the room with sufficient speed,", + "perform a very low spin jump, and aim down to clip inside the gate." + ] + }, + { + "id": 6, + "name": "Arm Pump Crouch Gate Clip", + "note": [ + "Arm pump while approaching the left gate from the right,", + "perform a very low spin jump, and aim down to clip inside the gate.", + "Failure results in a soft-lock." + ] } ], "nextStratId": 83, - "nextNotableId": 5 + "nextNotableId": 7 } \ No newline at end of file