From 827ee5a7a22b11b319c7ab49b2d6b67dd663edb8 Mon Sep 17 00:00:00 2001 From: nn <53490794+nn357@users.noreply.github.com> Date: Fri, 24 Apr 2026 01:43:51 +0900 Subject: [PATCH 1/7] add bluesuit gmorph remote aquire to hijump etank. https://videos.maprando.com/video/10233 https://videos.maprando.com/video/10232 --- .../west/Hi Jump Energy Tank Room.json | 26 +++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/region/norfair/west/Hi Jump Energy Tank Room.json b/region/norfair/west/Hi Jump Energy Tank Room.json index 7668c9c9c..99d6b6cef 100644 --- a/region/norfair/west/Hi Jump Energy Tank Room.json +++ b/region/norfair/west/Hi Jump Energy Tank Room.json @@ -657,6 +657,32 @@ "flashSuitChecked": true, "blueSuitChecked": true }, + { + "link": [2, 2], + "name": "Direct G-Mode Morph Remote Acquire Left Item with Blue Suit", + "entranceCondition": { + "comeInWithGMode": { + "mode": "direct", + "morphed": true + } + }, + "requires": [ + "h_blueSuitGMode", + {"or": [ + "h_artificialMorphSpringBall", + "h_artificialMorphIBJ" + ]}, + "canRemoteAcquire" + ], + "collectsItems": [4], + "flashSuitChecked": true, + "blueSuitChecked": true, + "note": [ + "Enter with direct G-mode artificial morph, avoid touching too many crumble blocks and the right item if it is there.", + "Either IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS and making remote aquisition impossible.", + "Touch the item, and return to the right side of the room before exiting G-mode to collect the item." + ] + }, { "id": 20, "link": [2, 2], From cd651d6fea99a17a2e52445402288e194132a3c6 Mon Sep 17 00:00:00 2001 From: nn <53490794+nn357@users.noreply.github.com> Date: Fri, 24 Apr 2026 01:45:42 +0900 Subject: [PATCH 2/7] Update Hi Jump Energy Tank Room.json --- region/norfair/west/Hi Jump Energy Tank Room.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/region/norfair/west/Hi Jump Energy Tank Room.json b/region/norfair/west/Hi Jump Energy Tank Room.json index 99d6b6cef..ccd50cc30 100644 --- a/region/norfair/west/Hi Jump Energy Tank Room.json +++ b/region/norfair/west/Hi Jump Energy Tank Room.json @@ -679,7 +679,7 @@ "blueSuitChecked": true, "note": [ "Enter with direct G-mode artificial morph, avoid touching too many crumble blocks and the right item if it is there.", - "Either IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS and making remote aquisition impossible.", + "Either IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS and making remote acquisition impossible.", "Touch the item, and return to the right side of the room before exiting G-mode to collect the item." ] }, From 166154ed2070cbe11e1f018c8aee4b43267a5606 Mon Sep 17 00:00:00 2001 From: nn <53490794+nn357@users.noreply.github.com> Date: Sat, 25 Apr 2026 01:30:25 +0900 Subject: [PATCH 3/7] add extra strats https://videos.maprando.com/video/10251 As per Kyles notes.. from the left side you can grab both items. --- .../west/Hi Jump Energy Tank Room.json | 49 +++++++++++++++++++ 1 file changed, 49 insertions(+) diff --git a/region/norfair/west/Hi Jump Energy Tank Room.json b/region/norfair/west/Hi Jump Energy Tank Room.json index ccd50cc30..555b185f1 100644 --- a/region/norfair/west/Hi Jump Energy Tank Room.json +++ b/region/norfair/west/Hi Jump Energy Tank Room.json @@ -285,6 +285,29 @@ "note": "Get to the item with two Spring Ball bomb jumps and remote acquire the item back by the left door.", "devNote": "The Power Bombs will solidify the bomb block, preventing remote acquiring on the right. The Power Bombs are not going to overload many PLMs." }, + { + "link": [1, 1], + "name": "Direct G-Mode Morph Remote Acquire Both Items with Blue Suit", + "entranceCondition": { + "comeInWithGMode": { + "mode": "direct", + "morphed": true + } + }, + "requires": [ + "h_blueSuitGMode", + "h_artificialMorphIBJ", + "canRemoteAcquire" + ], + "collectsItems": [3, 4], + "flashSuitChecked": true, + "blueSuitChecked": true, + "note": [ + "Enter with direct G-mode artificial morph, IBJ to the first item, quickly passing thorough it and thruogh the morph tunnel.", + "IBJ to the right item, moving on it a few time will overload the plms and allow Samus to return to the door.", + "Upon exiting G-Mode, both items will be aqquired." + ] + }, { "id": 5, "link": [1, 3], @@ -573,6 +596,32 @@ ], "devNote": "The only loss of access here is the camera fix, but there is another strat that can be used without." }, + { + "link": [2, 1], + "name": "Direct G-Mode Morph Remote Acquire Left Item with Blue Suit", + "entranceCondition": { + "comeInWithGMode": { + "mode": "direct", + "morphed": true + } + }, + "requires": [ + "h_blueSuitGMode", + {"or": [ + "h_artificialMorphSpringBall", + "h_artificialMorphIBJ" + ]}, + "canRemoteAcquire" + ], + "collectsItems": [4], + "flashSuitChecked": true, + "blueSuitChecked": true, + "note": [ + "Enter with direct G-mode artificial morph, avoid touching too many crumble blocks and the right item if it is there.", + "Either IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS and making remote acquisition impossible.", + "Touch the item, and return to the right side of the room before exiting G-mode to collect the item." + ] + }, { "id": 15, "link": [2, 1], From 5bdc905cfc3fe80dcca0adfb3cb7cd5776ace9c4 Mon Sep 17 00:00:00 2001 From: nn <53490794+nn357@users.noreply.github.com> Date: Sat, 25 Apr 2026 01:32:54 +0900 Subject: [PATCH 4/7] Update Hi Jump Energy Tank Room.json --- region/norfair/west/Hi Jump Energy Tank Room.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/region/norfair/west/Hi Jump Energy Tank Room.json b/region/norfair/west/Hi Jump Energy Tank Room.json index 555b185f1..5020cc5ee 100644 --- a/region/norfair/west/Hi Jump Energy Tank Room.json +++ b/region/norfair/west/Hi Jump Energy Tank Room.json @@ -305,7 +305,7 @@ "note": [ "Enter with direct G-mode artificial morph, IBJ to the first item, quickly passing thorough it and thruogh the morph tunnel.", "IBJ to the right item, moving on it a few time will overload the plms and allow Samus to return to the door.", - "Upon exiting G-Mode, both items will be aqquired." + "Upon exiting G-Mode, both items will be acquired." ] }, { From af50019bc98f9a0a45d6e6d56d5c7c07de0406bf Mon Sep 17 00:00:00 2001 From: nn <53490794+nn357@users.noreply.github.com> Date: Sat, 25 Apr 2026 11:53:24 +0900 Subject: [PATCH 5/7] Update Hi Jump Energy Tank Room.json --- region/norfair/west/Hi Jump Energy Tank Room.json | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/region/norfair/west/Hi Jump Energy Tank Room.json b/region/norfair/west/Hi Jump Energy Tank Room.json index 5020cc5ee..34f983e36 100644 --- a/region/norfair/west/Hi Jump Energy Tank Room.json +++ b/region/norfair/west/Hi Jump Energy Tank Room.json @@ -296,7 +296,15 @@ }, "requires": [ "h_blueSuitGMode", - "h_artificialMorphIBJ", + {"or": [ + "h_artificialMorphIBJ", + {"and": [ + "HiJump", + "h_artificialMorphSpringBall" + ] + } + ] + }, "canRemoteAcquire" ], "collectsItems": [3, 4], From 08ac854f4291e48e374ff4daf68395c043bb1014 Mon Sep 17 00:00:00 2001 From: nn <53490794+nn357@users.noreply.github.com> Date: Sun, 26 Apr 2026 00:20:48 +0900 Subject: [PATCH 6/7] Update region/norfair/west/Hi Jump Energy Tank Room.json Co-authored-by: Michael McKenzie --- region/norfair/west/Hi Jump Energy Tank Room.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/region/norfair/west/Hi Jump Energy Tank Room.json b/region/norfair/west/Hi Jump Energy Tank Room.json index 34f983e36..859b090b3 100644 --- a/region/norfair/west/Hi Jump Energy Tank Room.json +++ b/region/norfair/west/Hi Jump Energy Tank Room.json @@ -627,7 +627,7 @@ "note": [ "Enter with direct G-mode artificial morph, avoid touching too many crumble blocks and the right item if it is there.", "Either IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS and making remote acquisition impossible.", - "Touch the item, and return to the right side of the room before exiting G-mode to collect the item." + "Touch the item, and continue to the left side of the room before exiting G-mode to collect the item." ] }, { From 1b3296e088b08b3f5877830355a8798f7a1efbe6 Mon Sep 17 00:00:00 2001 From: nn <53490794+nn357@users.noreply.github.com> Date: Sun, 26 Apr 2026 01:08:43 +0900 Subject: [PATCH 7/7] update descriptions --- .../norfair/west/Hi Jump Energy Tank Room.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/region/norfair/west/Hi Jump Energy Tank Room.json b/region/norfair/west/Hi Jump Energy Tank Room.json index 859b090b3..06b71cc61 100644 --- a/region/norfair/west/Hi Jump Energy Tank Room.json +++ b/region/norfair/west/Hi Jump Energy Tank Room.json @@ -311,9 +311,9 @@ "flashSuitChecked": true, "blueSuitChecked": true, "note": [ - "Enter with direct G-mode artificial morph, IBJ to the first item, quickly passing thorough it and thruogh the morph tunnel.", - "IBJ to the right item, moving on it a few time will overload the plms and allow Samus to return to the door.", - "Upon exiting G-Mode, both items will be acquired." + "A Blue Suit allows Samus to pass through the morph tunnel bomb blocks without overloading PLMS and be able to collect the right item.", + "With Hi-Jump and SpringBall or IBJ, reach the top left item, quickly roll through it and the morph tunnel to reach the right item.", + "After returning to the door, exiting G-Mode will collect both Items." ] }, { @@ -625,8 +625,7 @@ "flashSuitChecked": true, "blueSuitChecked": true, "note": [ - "Enter with direct G-mode artificial morph, avoid touching too many crumble blocks and the right item if it is there.", - "Either IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS and making remote acquisition impossible.", + "IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS and making remote acquisition impossible.", "Touch the item, and continue to the left side of the room before exiting G-mode to collect the item." ] }, @@ -735,9 +734,10 @@ "flashSuitChecked": true, "blueSuitChecked": true, "note": [ - "Enter with direct G-mode artificial morph, avoid touching too many crumble blocks and the right item if it is there.", - "Either IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS and making remote acquisition impossible.", - "Touch the item, and return to the right side of the room before exiting G-mode to collect the item." + "Avoid the right item if it is uncollected as it will overload PLMS if touched too many times in G-Mode.", + "Either IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS.", + "The camera will not follow Samus through the tunnel so the collection is done blind.", + "Due to the effects of Blue Suit, right direction must be pressed after the bomb explodes when returning." ] }, {