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fix: vanilla i-frame infini damage bug - #43

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D3ller merged 1 commit into
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Oct 15, 2026
Merged

D3ller merged 1 commit into
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@D3ller D3ller commented Oct 15, 2026

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…#42)

Setting the damage to 0 made Paper remember a last hit of 0, so every
cactus or lava tick passed the i-frame check and was counted again.

Vanilla now applies the damage to the hit player. SharedHealthService
shares what each member lost compared to the group, lethal hits are
handled in EntityResurrectEvent before vanilla kills the player, and
deaths bypassing totems (void, /kill) still kill the whole group.
@D3ller D3ller added bug Something isn't working enhancement New feature or request labels Oct 15, 2026
@D3ller
D3ller merged commit b6bec38 into main Oct 15, 2026
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