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…#42) Setting the damage to 0 made Paper remember a last hit of 0, so every cactus or lava tick passed the i-frame check and was counted again. Vanilla now applies the damage to the hit player. SharedHealthService shares what each member lost compared to the group, lethal hits are handled in EntityResurrectEvent before vanilla kills the player, and deaths bypassing totems (void, /kill) still kill the whole group.
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