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Use detailed CC0 sand textures as the default seabed material - #1

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woensug-choi merged 3 commits into
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codex/seabed-material
Oct 21, 2026
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woensug-choi merged 3 commits into
mainfrom
codex/seabed-material

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Replaces baked seabed grid imagery with packaged Poly Haven Aerial Beach 01 diffuse, normal and roughness maps (Rob Tuytel, CC0), source URLs and hashes. Uses 30 m repeats while preserving numeric terrain and collision geometry. The companion renderer supplies independent live grid and contour overlays: IOES-Lab/POSIM#21

Validation: 34 terrain tests pass, including texture hashes, UV scale, collision/numeric preservation and shoreline regressions. Maps are exercised by Metal and Linux Mesa camera fixtures. English/Korean documentation and distribution attribution updated.

Leave as draft for visual review; no merge or release.

@woensug-choi
woensug-choi marked this pull request as ready for review October 21, 2026 07:33
@woensug-choi
woensug-choi merged commit 66bfc13 into main Oct 21, 2026
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