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- Create `IGrabbable` interface instead of abstract `VxBody` class - Rework `body.player` code structure with using responsibility splitting concept
Some files may be unnormalized, but this will be fixed in the following commits.
…eymapping, minor changes
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Because of that, bodies can return same variable and be sure that it will not be modified.
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…ing a new vector and rotating it with a quaternion
- move grab data into separate record - replace custom ContactListener with RejectPair - apply continuous pulling forces - add max pull distance
…gesture detection, catch unwanted exceptions, use damped spring force for remote grabbing
…g, add PhysicsLayerRegistry, implement player body scaling (closes #1)
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First public release version of InteractiveMC.
Before first public release, development is very messy and I'm not doing any commit messages, so this PR message contains all changes and some comments.
IGrabbableinterfaceplayer.packetpackageplayer.datapackageplayer.physicspackageplayer.interactionpackage