Niflheim is a challenging, hardcore, modded server that -requires- users to install the Niflheim modpack.
New players who are not already part of the Dusk Discord server should join the server and use the Valheim channel to discuss, and the Niflheim voice channel. The Server-Info channel will have up-to-date information. Join here
We hang out in the Valheim channel and there are three voice channels, Niflheim, Adventuring, and Homesteading.
- Niflheim players are expected to have joined the Dusk Discord Server and agree to obey all rules of the Dusk Discord server while playing in Niflheim as well. These rules can be found here
Niflheim is a harsh and unforgiving world, and Odin cannot abide failures. A viking's death will result in all items currently carried to be removed from the world, and all skill progress lost! The character will once again be spawned at the World Spawn. You've been warned.
Discord user Fracticality has created the hardcore mod that enables this feature, if you like it, thank him. If you have feedback, please let him know.
Download the latest version of the launcher from here
After the download completes, go to your "Downloads" folder and extract the Launcher.Zip Once extracted, open the extracted folder and run NiflheimLauncher.exe
Note: We currently don't have a codesigning certificate, so Microsoft SmartScreen wants to protect you from untrusted code. As wonderful as this feature is, it WILL want to warn you about the NiflheimInstaller. Simply click the "Run anyways" button.
- The installer should be able to quickly locate your valheim install.
- Verify that your Steam copy of Valheim exists at the path listed in the Launcher.
- Select a -different- path for your new Niflheim modpack install.
- If the Installer feels that everything looks good, it will change the multi-function button to say "Install"
- Clicking install will begin the install process. Depending on the speed of your network and your disk, this may take several minutes.
- Once the installation completes, the multi-function button will change to say "Launch"
- Clicking Launch will start Niflheim.
- Once in the game, click the [DUSK] Niflheim-1.2 quick connect button, create a new character for Niflheim, and press start.
- For future sessions, you should start the game through the launcher. The launcher will check for updates to Niflheim automatically.
Below are some things you really should know before jumping into Valheim. We've taken a lot of time to build upon the great work of this community to create a bespoke experience designed to challenge, and reward our players with new ways to play. Not everything that has changes will be listed here, but these are the important highlights.
- The core feature of Niflheim!
- Characters who die in Niflheim are sent back to the world spawn, not their beds.
- All items carried are lost upon death, no tombstone is created.
- All skills are reset to 0.
- You have been warned!
- Armor has been reworked to offer bonuses to suit different styles of play.
- Each piece of armor (Helmet/Chest/Legs) offers a unique bonus effect that scales with the materials it has been reinforced by.
- Having a full set of 3 pieces of the same type will grant an additional set bonus that completes the playstyle of that class of armor.
- Set bonuses are displayed at the bottom of armors.
- Different armor pieces that can count towards the set bonus are listed in grey.
- Equipped items contributing towards the set bonus will be displayed in white.
- Armor is designed to be able to scale all the way until the end of the game.
- Armor can be "Uptiered" at a crafting table.
- Uptiering requires the 'next' new material type first (Leather can be reinforced with bronze.)
- Uptiering resets any upgrades (stars) added to the old piece of armor.
- Uptiering improves armor, the piece bonus, and the set bonus.
- An item must go through each tier of upgrade in sequence (Leather must be reinforced with bronze before it can be reinforced with Iron.)
- Armor can be "Uptiered" at a crafting table.
- Capes each provide a unique bonus and can be mixed and matched to suit your preferences without regard to the rest of your armor.
- There might be some surprises...
- Magic Items and effect have been added to the game and can be found throught the world and crafted.
- Magic Items come in 4 levels of rarity based upon their power. Magic, Rare, Epic, and Legendary.
- Magic components can be used to enchant items.
- Enchanting requires you to discover and create an enchanter crafting augment for the Forge.
- A forge augmented by an enchanter can sacrifice various items for enchanting materials.
- Lower quality enchanting materials can be combined into higher quality ones.
- Certain trophies will yield materials only obtainable by sacrificing them.
- Enchanting requires you to discover and create an enchanter crafting augment for the Forge.
- Monster difficulty now scales up to 5 star levels by default, but higher star levels are possible.
- The difficulty of a region is based on a combination of the world level and the local sector level.
- Difficulty is primarily determined by World Level.
- World Level scales from 0 at the spawn point, to 5 for the outer reaches of the map.
- World Level zones are indicated on the map as dashed circles with the level transition indicated at the bottom part of the circle.
- These level indicators can be seen even without having revealed the area.
- The circles are only displayed when they are revealed.
- The Further from spawn you go once crossing a line the more difficult monsters will become.
- Difficulty is locally influenced by the sector level.
- The sector level is displayed at the bottom of the minimap and always starts at 0 within a given area.
- As more monsters in a sector are killed, the sector can "level up" and start producing harder monsters.
- Sectors can go up to level 3.
- Difficulty is primarily determined by World Level.
- The rewards for higher level monsters and at higher world levels are are greater.
- Enhancements
- Some creatures in the world can spawn with special enhancements changing their behaviors or abilities.
- These enhancements are indicated in their name panel, and by the coloration of their star level.
- Infusions
- Some creatures are infused with elemental wrath.
- These infusions are indicated in their name panel, and can be spotted at a distance by a malicious haze around the creature.
- Infused creatures bring elemental wrath to their attacks, and may have other surprises waiting for you.
- While they offer a fair challenge, they should be considered a serious threat.
- The Merchant has been modified to be of more use and making gathering coins worthwhile.
- A much wider selection of wares are available at the Merchant now.
- The Merchent will also purchase many items from players.
- The Merchant now supports a gambling system to allow players to gamble for enchanted items.
- The Merchant also has a rotating stock of discounted items on occasion.
- The Merchant now offers small quests to players in the form of Treasure Maps and Bounties for Tokens that can be used to ensure better results from gambling.
- Treasure Maps Give Forest Tokens and obviously the treasure itself.
- The Merchant will sell the Andvaranaut ring which is required to discover the Treasure Chests for these quests.
- Bounties will reward Iron and Gold tokens.
- Cartography increases players map discovery range. Making exploring a bit easier.
- Uncovering new parts of the map will raise your cartography skill.
- At level 100 you will be able to reveal the map twice as far away from you.
- Exploring the world is now a team effort shared by everyone.
- Players discoveries and map markers are now shared between players.
- Players with permissions to wards can toggle wards on and off now without being the owner of the ward.
- Active Wards will slowly auto-repair structures in their area.
- Active Wards are indestructable by other players.
- Portals contained within the area of an Active Ward will are now indestructable by other players
- Creating roads now benefit your characters movement speed.
- Using Pathen with a hoe can create crude roads to boost speed.
- Stone walkways will give a player the highest buff.
- Furnaces and smelters will now automatically consume available resources.
- Ores/Coal Deposited in chests will deposit at a steady 1 piece per tick.
- Ores/Coal Dropped on Ground within 1m are instant deposit in mass groups.
- Kilns, Torches, Campfires, Bonfires, & Hearths will now automatically consume available resources.
- Fuel source items (wood/resin/etc.) within 3m in chests will be consumed.
- Fuel source items tossed within 1m will be consumed.
- Cultivator now has a graph alignment system for perfect spaced plants with no guess work
- Holding Shift will enable 5x5 mass planting (25 plants at once)
- Mass planting still requires the correct amount of stamina/seeds and will show red icons for objects that won't be placed.
- Gathering has also been streamlined
- Holding Shift while activating gather will pick all similiar objects within 5m of your character. This includes crops as well as things like stone, flint, mushrooms, berries, and sticks.
- A much wider variety of items can be planted now.
- The hammer tool has a number of new building, misc, furniture, and crafting pieces for you to discover and build.
- A Niflheim Quick Connect Box has been added to the main screen of Valheim.
- You can click this button before or after character selection/creating to start the process of joining the Niflheim Server.
- During character creation on the right hand side you are giving the options to skip.
- Intro ( The valkyrie flying you in )
- Tutorials ( Hugin telling you about discoveries and guiding you through the world. ) - This is suggested as it is reset upon death.
