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[Artifact 0101] グリモワールの作成#2057

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ogachu0331 wants to merge 7 commits into
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[Artifact 0101] グリモワールの作成#2057
ogachu0331 wants to merge 7 commits into
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dev/ogachu_artifact101

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@ogachu0331

@ogachu0331 ogachu0331 commented Jun 10, 2026

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スプレッドシートでだれも手を付けず、放置されてるっぽかったので、勝手に作っちゃいました

@ogachu0331 ogachu0331 requested review from EllaCoat and Lapis-LJA June 10, 2026 13:04

@Lapis-LJA Lapis-LJA left a comment

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全体的にセレクターにtype=が足りてないので追加してほしい

Comment on lines +5 to +6
# @within function asset:artifact/0101.grimoire/trigger/3.main
# @within function asset:artifact/0101.grimoire/trigger/balletfire

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こう書いた方がスマートかな~
他の属性もそうしてね

Suggested change
# @within function asset:artifact/0101.grimoire/trigger/3.main
# @within function asset:artifact/0101.grimoire/trigger/balletfire
# @within function
# asset:artifact/0101.grimoire/trigger/3.main
# asset:artifact/0101.grimoire/trigger/balletfire

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各ballet○○ってやつ、ディレクトリを変えて、ballet/の中にfire, water. thunderを入れる感じにしたほうが良いかも~~
このままだと命名規則にも沿ってないし、やってることは同じだからフォルダにまとめた方がよさげに見える

Comment on lines +8 to +12
particle minecraft:dust 1 0 0 1
execute unless block ~ ~ ~ #lib:no_collision/ run return run function asset:artifact/0101.grimoire/trigger/fire
execute unless entity @s[distance=..10] run return run function asset:artifact/0101.grimoire/trigger/fire
execute at @e[tag=Enemy,distance=..2,sort=nearest,limit=1] run return run function asset:artifact/0101.grimoire/trigger/fire
execute positioned ^ ^ ^0.5 run function asset:artifact/0101.grimoire/trigger/balletfire

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意図は伝わるけど...もうちょいコメントは書いたほうが良いかも(

particle minecraft:dust 1 0 0 1
execute unless block ~ ~ ~ #lib:no_collision/ run return run function asset:artifact/0101.grimoire/trigger/fire
execute unless entity @s[distance=..10] run return run function asset:artifact/0101.grimoire/trigger/fire
execute at @e[tag=Enemy,distance=..2,sort=nearest,limit=1] run return run function asset:artifact/0101.grimoire/trigger/fire

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at @.eじゃなくて、positioned ~-0.5 ~-0.5 ~-0.5 at @.e[dx=0]ってしたほうが良い
その方が判定が正確になる
それと、セレクターにはtypeを使ってほしい、今回の場合は#lib:living_without_playerかな

# 着弾処理
#
# @within function asset:artifact/0101.grimoire/trigger/balletfire
#1840

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多分コメントをミスってる...?

data modify storage api: Argument.ElementType set value "Water"
# 補正functionを実行
function api:damage/modifier
# 範囲5m以内の敵を対象に

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コメントが嘘すぎるので、もういっそDamageAPIのコメントは「ダメージ」だけでもいいんじゃないかな

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2 participants