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Fix camera following selected targets - #340

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DerPizzadieb wants to merge 2 commits into
STFC-Mod:devfrom
DerPizzadieb:fix/disable-target-camera-lock
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DerPizzadieb wants to merge 2 commits into
STFC-Mod:devfrom
DerPizzadieb:fix/disable-target-camera-lock

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@DerPizzadieb

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The Camera gets detached from your targets, not snapping on them anymore. This creates less stress for the eye by causing less camera movement on the screen. Unfortunately the Target Pointer from the Target Window points into empty space with it.

Guffawaffle and others added 2 commits September 22, 2026 07:54
The Camera gets detached from your targets, not snapping on them anymore. This creates less stress for the eye by causing less camera movement on the screen.
Unfortunately the Target Pointer from the Target Window points into empty space with it.
@netniV
netniV changed the base branch from main to dev October 19, 2026 22:23
@netniV

netniV commented Oct 20, 2026

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Unfortunately @DerPizzadieb, the way this change has been done, it has merged a lot of other changes in with it.

Your fix/disable-target-camera-lock branch is based on main which is the last full release. And then the commit you made also brought in all our dev changes too but in a single commit, so it's impossible to see your actual change and may have been the reason for your issues the other day.

I would advise making sure that you are on the dev branch locally and in sync with the github repo. Then create a branch from the latest dev HEAD, maybe called feat/fixed-camera and apply just the changes needed to make your concept work, then push and create the pr from that branch.

@netniV netniV closed this Oct 20, 2026
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3 participants