Add steam-win-notify plugin#169
Conversation
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If you're creating a plugin using AI, do it right. Otherwise, if you don't understand anything, you shouldn't have created it in the first place. Your project will require a lot of changes, but shdwmtr will check it and give you the answer anyway |
I created this project for myself simply because I wanted to, but I figured it would be worth sharing with others. I even mentioned that if someone wants to maintain it, I’m happy to transfer the repository. Honestly, who are you to tell me what I can or cannot create? |
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I just stated a fact :) and you got offended |
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"you shouldn't have created it in the first place" Is that your fact? |
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Well, if you don’t fully understand how your own plugin works, why release it publicly? Your commit says version 1.1.0, while the |
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The Millennium project has an audience of over 3 million users, and you want to publish this plugin on the website even though you don’t even understand it yourselves. That’s pretty funny. |
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It seems like you're the one taking offense here. I respect your coding expertise and the plugins you’ve built, but there are people like me who want to contribute to the community even if we aren't developers. I was completely transparent in the description, stating that this was made with AI and that I’m happy to transfer the repo to someone who can maintain it. |
steam-win-notify
Intercepts Steam in-client notifications and forwards them as native Windows 11 toast notifications. Also monitors controller connect/disconnect/battery status via XInput polling.
Features
Technical
Maintainer wanted
I don't know how to code — this was made entirely with AI. If someone wants to take over maintenance, improve it, or fix bugs, please reach out. I'm happy to transfer the repo.