Unity Developer · C# · Source Generators · Tooling
Building open-source MVVM and tooling for Unity. Author of Aspid.MVVM.
I design and ship developer tooling for Unity and .NET — focused on performance (no reflection, source-generated bindings, minimal allocations) and DX (less boilerplate, better Inspector workflows). My libraries are used in production projects and published on the Unity Asset Store and NuGet.



