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ratchet & clank menu - #54
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Oh yeah, I understand what the issue is, so VU0 simply polls a reg. Which will never end because we execute until an E bit is found. I think the workaround is sane, most games don't require any sort of continuous VU execution, so I think implementing such a scheme would hurt performance across the board for no real gain in most titles |
# Conflicts: # src/ee/vu_cached.cpp # src/ee/vu_def.hpp
allkern
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September 30, 2026 12:53
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