[players] Make preview height independent of viewport width#2057
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The preview player height was gated on `windowWidth > 1300`, which collapsed it to 200px on OS-scaled / high-DPI displays whose CSS viewport is under 1300px (a 1920x1200 panel at 150% scaling reports 1280px). Enlarging the preview then did almost nothing, while the same content on a 1920x1080 screen at 100% worked — the "resizing inconsistent across screen sizes" of cgwire#2056. Height should follow available vertical space, not width: drop the width gate and the now-unused windowWidth ref. The windowHeight > 800 threshold and the compact light-mode (200px) are unchanged. Fix cgwire#2056 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Problems
windowWidth > 1300, collapsing it to 200px on OS-scaled / high-DPI displays whose CSS viewport is under 1300px (e.g. a 1920x1200 panel at 150% scaling reports 1280px). Enlarging the preview then did almost nothing, while the same content on a 1920x1080 screen at 100% worked — the "resizing inconsistent across screen sizes" of Preview Window Resizing Inconsistent Across Screen Sizes #2056.Solutions
windowWidthref): the preview height follows available vertical space, not width. ThewindowHeight > 800threshold and the compact light-mode (200px) are unchanged.Fix #2056