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Ramp up HVLI damage over 1U #2855
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360cfe6
Ramp up HVLI damage over 2U
dkapell aa52a6f
Expose full_damage_after to lua
dkapell 48e3943
Change full_damage_after to be based on 1U for legacy compatibility
dkapell fc0d9e6
Merge branch 'master' into hvli_delay
dkapell ec8e079
Merge branch 'master' into hvli_delay
dkapell 029fc95
refactor lifetime into a dedicated system
dkapell d4e8f53
Merge branch 'hvli_delay' of github.com:dkapell/EmptyEpsilon-1 into h…
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,28 @@ | ||
| #include "systems/lifetimesystem.h" | ||
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| #include "components/missile.h" | ||
| #include "components/lifetime.h" | ||
| #include "ecs/query.h" | ||
| #include "multiplayer_server.h" | ||
| #include "systems/missilesystem.h" | ||
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| void LifeTimeSystem::update(float delta) | ||
| { | ||
| if (game_server) { | ||
| // TODO: Not really part of missile | ||
| for(auto [entity, lifetime] : sp::ecs::Query<LifeTime>()) { | ||
| lifetime.alive_for += delta; | ||
| if (lifetime.alive_for >= lifetime.maximum) { | ||
| if (entity.hasComponent<ExplodeOnTimeout>() and entity.hasComponent<MissileSystem>()) { | ||
| if (auto eot = entity.getComponent<ExplodeOnTouch>()) { | ||
| if (auto missilesystem = entity.getComponent<MissileSystem>()){ | ||
| missilesystem->explode(entity, {}, *eot); | ||
| } | ||
| } | ||
| } | ||
| entity.destroy(); | ||
| } | ||
| } | ||
| } | ||
| } | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,9 @@ | ||
| #pragma once | ||
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| #include "ecs/system.h" | ||
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| class LifeTimeSystem: public sp::ecs::System | ||
| { | ||
| public: | ||
| void update(float delta) override; | ||
| }; |
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this comment can now be removed :) glad you cleaned up my messy bit.