Fix macOS/AMD render corruption and depth issues#2298
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…endering (fixes macOS/AMD render corruption and depth issues)
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This fixes #1172 Vulkan rendering corruption and depth-ordering issues seen on macOS/AMD, by adding a toggleable non-reversed depth path for both standard and OIT rendering.
The new
Non Reversed DepthVulkan option keeps the original reversed-Z path as the default, and enables the alternate path only when needed.On macOS/AMD with Vulkan, the default reversed-Z path could produce incorrect rendering in both regular and OIT scenes, including:
The OIT version also avoids fragment discard during insertion, which was causing missing alpha/UI/shadow on macOS/AMD
The goal of this PR is to verify that the macOS/AMD Vulkan issue can be fixed and to preserve a working reference for that fix.