|
2 | 2 |
|
3 | 3 | A.k.a. "where to go from here". |
4 | 4 |
|
5 | | -FIXME: This is not properly written yet... |
| 5 | +## Help channels |
6 | 6 |
|
7 | 7 | - [GBDev community home page](https://gbdev.io) and [chat channels](https://gbdev.io/chat). |
8 | | -- [RGBDS online documentation](https://rgbds.gbdev.io/docs/), this includes [an instruction reference](https://rgbds.gbdev.io/docs/gbz80.7). |
9 | | -- [A more compact instruction table](https://gbdev.io/gb-opcodes/optables), more useful if you're already familiar with the instructions. |
10 | | -- [Pan Docs](https://gbdev.io/pandocs), which will tell you all about the hardware that I haven't yet. |
11 | | -- [GB assembly by example](https://github.com/daid/gameboy-assembly-by-example), Daid's collection of code snippets. Consider this a continuation of the tutorial, but without explanations; it's still useful to peruse them and ask about it, they are overall good quality. |
| 8 | + |
| 9 | +## Other tutorials |
| 10 | + |
| 11 | +- [evie's interrupts tutorial](https://eievui.ml/resources/interrupts) should help you understand how to use interrupts, and what they are useful for. |
| 12 | +- [tbsp's "Simple GB ASM examples"](https://github.com/tbsp/simple-gb-asm-examples) is a collection of ROMs, each built from a single, fairly short source file. |
| 13 | + If you found this tutorial too abstract and/or want to get your feet wet, this is a good place to go to! |
| 14 | +- [GB assembly by example](https://github.com/daid/gameboy-assembly-by-example), Daid's collection of code snippets. |
| 15 | + Consider this a continuation of the tutorial, but without explanations; it's still useful to peruse them and ask about it, they are overall good quality. |
| 16 | + |
| 17 | +## Complements |
| 18 | + |
| 19 | +Did you enjoy the tutorial or one of the above? |
| 20 | +The following should prove useful along the rest of your journey! |
| 21 | + |
| 22 | +- [RGBDS' online documentation](https://rgbds.gbdev.io/docs/) is always useful! |
| 23 | + Notably, you'll find [an instruction reference](https://rgbds.gbdev.io/docs/gbz80.7) and [the reference on RGBASM's syntax and features](https://rgbds.gbdev.io/docs/rgbasm.5). |
| 24 | +- [Pan Docs](https://gbdev.io/pandocs) are *the* reference for all Game Boy hardware. |
| 25 | + It's a good idea to consult it if you aare unsure how a register works, or if you're wondering how to do something. |
| 26 | +- [gb-optables](https://gbdev.io/gb-opcodes/optables) is a more compact instruction table, it becomes more useful when you stop needing the instructions' descriptions. |
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