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nabrahma/README.md


— game developer · 3d artist · technical artist —

(o_ _)ノ

  ░▒▓ I build quiet worlds. ▓▒░
  ░▒▓ Mood is the design. ▓▒░


   ┌───────────────────────────────────────────────────────────────────────┐
   │                                                                       │
   │   $ whoami                                                            │
   │   > ( ̄▽ ̄*) ゞ                                                        │
   │                                                                       │
   │   $ ls ./practice                                                     │
   │   unity/   c#/   hlsl/   blender/   shaders/   atmosphere/            │
   │   lighting/   mood/   pipelines/   rendering/                         │
   │                                                                       │
   │   $ cat ./philosophy.txt                                              │
   │   atmosphere over spectacle.                                          │
   │   emotion over perfection.                                            │
   │   immersion over noise.                                               │
   │                                                                       │
   │   $ _                                                                 │
   └───────────────────────────────────────────────────────────────────────┘

   ┌───────────────────────────────────────────────────────────────────────┐
   │                                                                       │
   │   $ ls ./random                                                       │
   │   web-experiments/   cli-tools/   doodles/                            │
   │   side-projects/   half-baked-ideas/                                  │
   │                                                                       │
   │   # also builds:                                                      │
   │   small apps, weird tools, half-finished experiments                  │
   │   the kind of stuff you code at 2am when the mood hits                │
   │   nothing formal, just curiosity in executable form                   │
   │                                                                       │
   │   $ _                                                                 │
   └───────────────────────────────────────────────────────────────────────┘


  ██╗    ██╗██╗  ██╗ █████╗ ████████╗    ██╗    
  ██║    ██║██║  ██║██╔══██╗╚══██╔══╝    ██║    
  ██║ █╗ ██║███████║███████║   ██║       ██║    
  ██║███╗██║██╔══██║██╔══██║   ██║       ╚═╝    
  ╚███╔███╔╝██║  ██║██║  ██║   ██║       ██╗    
   ╚══╝╚══╝ ╚═╝  ╚═╝╚═╝  ╚═╝   ╚═╝       ╚═╝    

   ╔════════════════════════════════════════════════════════════════════╗
   ║  [Unity + C#]   ──  gameplay systems                              ║
   ║                         interaction logic                         ║
   ║                         player mechanics                          ║
   ╠════════════════════════════════════════════════════════════════════╣
   ║  [HLSL + GPU]   ──  custom shaders                                ║
   ║                         surface detail                            ║
   ║                         render-time mood                          ║
   ╠════════════════════════════════════════════════════════════════════╣
   ║  [Blender]      ──  assets & environments                         ║
   ║                         lighting studies                          ║
   ║                         game pipelines                            ║
   ╠════════════════════════════════════════════════════════════════════╣
   ║  [Atmosphere]   ──  silence as design                             ║
   ║                         spatial mood                              ║
   ║                         the unsaid                                ║
   ╚════════════════════════════════════════════════════════════════════╝


  ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
  ░  ▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄  ░
  ░  █                                                     █  ░
  ░  █   good atmosphere does not ask for attention.       █  ░
  ░  █                                                     █  ░
  ░  █   it holds it.                              ✦       █  ░
  ░  █                                                     █  ░
  ░  ▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▀  ░
  ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░


stack


  ╔══════════════════════════════════════════════════════════════╗
  ║   B U I L D   L O G                                        ║
  ║   // signal active // still running                        ║
  ╚══════════════════════════════════════════════════════════════╝


  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
  ▓  in public  ──  contribution trail                      ▓
  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓

contribution snake


   ┌──────────────────────────────────────────────────────────┐
   │  ✦  find me in the static                               │
   └──────────────────────────────────────────────────────────┘

     


  ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░
  making spaces for feelings that are easier to walk through
  than explain.
  ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░

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