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timbermods
dam-good-maps
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More items
Comfortable display density
Compact display density
Page: fade objects round the brush; hold H to hide them all
#761
·
kramsey458
opened
Oct 30, 2026
Contributor
·
·
The drought line drawn on the bed: seen through today's water as the bed is
#760
·
kramsey458
opened
Oct 30, 2026
Contributor
·
·
2
Renderer: fade objects round the pointer, hide them all (editing aid)
#759
·
kramsey458
opened
Oct 30, 2026
Contributor
·
·
2
Falls follow-up: the face's detail by the flow, lit as the surface, small steps seamless, kept below a cut
#758
·
kramsey458
opened
Oct 30, 2026
Contributor
·
·
2
Trees and bushes at the game's size and shape (pine, birch, oak, blueberry bush), in every look
hold
#757
·
kramsey458
opened
Oct 30, 2026
Contributor
·
·
2
The game's sky: its day's colour by height and its clouds, graded (D497; stacked on #734)
#754
·
kramsey458
opened
Oct 30, 2026
Contributor
·
·
4
The sun turns with the camera at the game's 45° (D497; stacked on #734)
#744
·
kramsey458
opened
Oct 30, 2026
Contributor
·
·
4
The game's look as one set: lit as the game, its colours and its finish (D497; carries #703 and #722)
#734
·
kramsey458
opened
Oct 30, 2026
Contributor
·
·
6
Island seas meet the edge in a shore; natural ramps read as ground; the start's berries last the drought (waits on D502)
#726
·
kramsey458
opened
Oct 30, 2026
Contributor
·
·
Companion: first in-game run; the entry looks like the menu's own
hold
#709
·
kramsey458
opened
Oct 30, 2026
Contributor
·
·
2
Caves lit as the game lights them (D497)
#681
·
kramsey458
opened
Oct 29, 2026
Contributor
·
·
2
128² maps' water on four threads (parked: speed after map quality)
#672
·
kramsey458
opened
Oct 29, 2026
Contributor
·
·
The 20-second tour (D377)
#399
·
kramsey458
opened
Oct 14, 2026
Contributor
·
·
2
Investigate page recovery and project snapshot ordering (Chrome blocked)
#303
·
kramsey458
opened
Oct 5, 2026
Contributor
·
·
Theme critique: every theme's seeds 1–30 at 128², judged by eye against PERFECT's Maps
#211
·
kramsey458
opened
Oct 3, 2026
Contributor
·
·
Islands round 2: islands to expand to and the other Islands faults, as a patch (D432, D433)
#210
·
kramsey458
opened
Oct 3, 2026
Contributor
·
·
Performance architecture audit: exact core, renderer and storage roadmap
#152
·
kramsey458
opened
Oct 1, 2026
Contributor
·
·
Investigate scaling to 512-side maps
#132
·
kramsey458
opened
Oct 1, 2026
Contributor
·
·
Drought and Badtide, day by day
#73
·
kramsey458
opened
Sep 27, 2026
Contributor
·
·
3D terrain, step 1: foundations (new modules)
#71
·
kramsey458
opened
Sep 27, 2026
Contributor
·
·
Real places, round 2: credits by link, maps built at deploy time, plain titles, 3D card pictures
#35
·
kramsey458
opened
Sep 26, 2026
Contributor
·
·
5
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