|
122 | 122 | "requires": [ |
123 | 123 | {"or": [ |
124 | 124 | {"and": [ |
125 | | - {"disableEquipment": "ETank"}, |
126 | | - {"resourceAvailable": [{"type": "Energy", "count": 60}]} |
| 125 | + {"disableEquipment": "ETank"} |
127 | 126 | ]}, |
128 | | - "h_CrystalFlash" |
| 127 | + "h_CrystalFlash", |
| 128 | + "canBeVeryPatient" |
129 | 129 | ]}, |
130 | 130 | "h_shinechargeMaxRunway", |
131 | 131 | {"enemyDamage": {"enemy": "Geemer (grey)", "type": "contact", "hits": 1}}, |
132 | 132 | "h_RModeKnockbackSpark" |
133 | | - ], |
134 | | - "note": [ |
135 | | - "Disable E-tanks and enter the room in R-Mode, having a full Reserve tank will require less farming. Farm Energy from the first and if necessary second Kago to put Energy into reserves.", |
136 | | - "Damage down and adjust the Energy in the Reserve tank so that it is between 1-4 Energy. Samus should be damaged down until the next hit from a Geemer will trigger reserves.", |
137 | | - "With a shinecharge, stand under a mushroom with a Geemer on it. Wait for the Geemer to make contact with Samus while stationary.", |
138 | | - "Press jump to activate a shinespark (frame perfectly) after getting hit by the Geemer." |
139 | | - ], |
140 | | - "devNote": [ |
141 | | - "If E-tanks cannot be disabled, a crystalflash can be used to put energy into reserves. Avoid crystal flashing in the middle of the room as it may destroy both Geemer's.", |
142 | | - "damaging down in this room with a lot of E-tanks can take a long time" |
143 | 133 | ] |
144 | 134 | }, |
145 | 135 | { |
|
323 | 313 | "requires": [ |
324 | 314 | {"or": [ |
325 | 315 | {"and": [ |
326 | | - {"disableEquipment": "ETank"}, |
327 | | - {"resourceAvailable": [{"type": "Energy", "count": 60}]} |
| 316 | + {"disableEquipment": "ETank"} |
328 | 317 | ]}, |
329 | | - "h_CrystalFlash" |
| 318 | + "h_CrystalFlash", |
| 319 | + "canBeVeryPatient" |
330 | 320 | ]}, |
331 | 321 | "h_shinechargeMaxRunway", |
332 | 322 | {"enemyDamage": {"enemy": "Geemer (grey)", "type": "contact", "hits": 1}}, |
333 | 323 | "h_RModeKnockbackSpark" |
334 | | - ], |
335 | | - "note": [ |
336 | | - "Disable E-tanks and enter the room in R-Mode, having a full Reserve tank will require less farming. Farm Energy from the first and if necessary second Kago to put Energy into reserves.", |
337 | | - "Damage down and adjust the Energy in the Reserve tank so that it is between 1-4 Energy. Samus should be damaged down until the next hit from a Geemer will trigger reserves.", |
338 | | - "With a shinecharge, stand under a mushroom with a Geemer on it. Wait for the Geemer to make contact with Samus while stationary.", |
339 | | - "Press jump to activate a shinespark (frame perfectly) after getting hit by the Geemer." |
340 | | - ], |
341 | | - "devNote": [ |
342 | | - "If E-tanks cannot be disabled, a crystalflash can be used to put energy into reserves. Avoid crystal flashing in the middle of the room as it may destroy both Geemer's.", |
343 | | - "damaging down in this room with a lot of E-tanks can take a long time" |
344 | 324 | ] |
345 | 325 | } |
346 | 326 | ], |
|
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