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Update Lower Mushrooms.json
removed the note (Osse) suggestion, remove the resources available requirement and added "canbeverypatient" to the cf or. (Maddo) suggestion.
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Lines changed: 6 additions & 26 deletions

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region/crateria/west/Lower Mushrooms.json

Lines changed: 6 additions & 26 deletions
Original file line numberDiff line numberDiff line change
@@ -122,24 +122,14 @@
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"requires": [
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{"or": [
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{"and": [
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{"disableEquipment": "ETank"},
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{"resourceAvailable": [{"type": "Energy", "count": 60}]}
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{"disableEquipment": "ETank"}
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]},
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"h_CrystalFlash"
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"h_CrystalFlash",
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"canBeVeryPatient"
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]},
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"h_shinechargeMaxRunway",
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{"enemyDamage": {"enemy": "Geemer (grey)", "type": "contact", "hits": 1}},
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"h_RModeKnockbackSpark"
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],
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"note": [
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"Disable E-tanks and enter the room in R-Mode, having a full Reserve tank will require less farming. Farm Energy from the first and if necessary second Kago to put Energy into reserves.",
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"Damage down and adjust the Energy in the Reserve tank so that it is between 1-4 Energy. Samus should be damaged down until the next hit from a Geemer will trigger reserves.",
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"With a shinecharge, stand under a mushroom with a Geemer on it. Wait for the Geemer to make contact with Samus while stationary.",
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"Press jump to activate a shinespark (frame perfectly) after getting hit by the Geemer."
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],
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"devNote": [
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"If E-tanks cannot be disabled, a crystalflash can be used to put energy into reserves. Avoid crystal flashing in the middle of the room as it may destroy both Geemer's.",
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"damaging down in this room with a lot of E-tanks can take a long time"
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]
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},
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{
@@ -323,24 +313,14 @@
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"requires": [
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{"or": [
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{"and": [
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{"disableEquipment": "ETank"},
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{"resourceAvailable": [{"type": "Energy", "count": 60}]}
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{"disableEquipment": "ETank"}
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]},
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"h_CrystalFlash"
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"h_CrystalFlash",
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"canBeVeryPatient"
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]},
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"h_shinechargeMaxRunway",
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{"enemyDamage": {"enemy": "Geemer (grey)", "type": "contact", "hits": 1}},
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"h_RModeKnockbackSpark"
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],
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"note": [
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"Disable E-tanks and enter the room in R-Mode, having a full Reserve tank will require less farming. Farm Energy from the first and if necessary second Kago to put Energy into reserves.",
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"Damage down and adjust the Energy in the Reserve tank so that it is between 1-4 Energy. Samus should be damaged down until the next hit from a Geemer will trigger reserves.",
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"With a shinecharge, stand under a mushroom with a Geemer on it. Wait for the Geemer to make contact with Samus while stationary.",
339-
"Press jump to activate a shinespark (frame perfectly) after getting hit by the Geemer."
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],
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"devNote": [
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"If E-tanks cannot be disabled, a crystalflash can be used to put energy into reserves. Avoid crystal flashing in the middle of the room as it may destroy both Geemer's.",
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"damaging down in this room with a lot of E-tanks can take a long time"
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]
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}
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],

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