|
66 | 66 | "from": 1, |
67 | 67 | "to": [ |
68 | 68 | {"id": 1}, |
| 69 | + {"id": 2}, |
69 | 70 | {"id": 3} |
70 | 71 | ] |
71 | 72 | }, |
|
317 | 318 | ], |
318 | 319 | "flashSuitChecked": true |
319 | 320 | }, |
| 321 | + { |
| 322 | + "link": [1, 2], |
| 323 | + "name": "Indirect G-Mode, Despawn Gate", |
| 324 | + "entranceCondition": { |
| 325 | + "comeInWithGMode": { |
| 326 | + "mode": "indirect", |
| 327 | + "morphed": false |
| 328 | + } |
| 329 | + }, |
| 330 | + "requires": [ |
| 331 | + {"or": [ |
| 332 | + "canInsaneJump", |
| 333 | + "ScrewAttack", |
| 334 | + "canUseFrozenEnemies", |
| 335 | + {"and": [ |
| 336 | + "canTrickyDodgeEnemies", |
| 337 | + "Morph" |
| 338 | + ]}, |
| 339 | + {"ammo": {"type": "Super", "count": 2}}, |
| 340 | + {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 2}} |
| 341 | + ]}, |
| 342 | + {"or": [ |
| 343 | + "h_HeatedGModeOpenDifferentDoor", |
| 344 | + {"and": [ |
| 345 | + "h_heatedGModePauseAbuse", |
| 346 | + "ScrewAttack" |
| 347 | + ]}, |
| 348 | + {"and": [ |
| 349 | + "h_heatedGModePauseAbuse", |
| 350 | + {"ammo": {"type": "Super", "count": 1}} |
| 351 | + ]} |
| 352 | + ]} |
| 353 | + ], |
| 354 | + "flashSuitChecked": true, |
| 355 | + "note": [ |
| 356 | + "Despawn the gate in indirect G-mode then cross the room while killing, freezing, dodging, or tanking the Rippers.", |
| 357 | + "Dodging the Rippers without Morph, requires crouching under the first two then jumping and aiming down over the next two;", |
| 358 | + "it also requires jumping over all three lower Rippers when most of the way across the room.", |
| 359 | + "It is possible to kill a Ripper near the right door and pause abuse to collect its drop on G-mode exit." |
| 360 | + ] |
| 361 | + }, |
| 362 | + { |
| 363 | + "link": [1, 2], |
| 364 | + "name": "Indirect G-Mode Morph, Despawn Gate", |
| 365 | + "entranceCondition": { |
| 366 | + "comeInWithGMode": { |
| 367 | + "mode": "indirect", |
| 368 | + "morphed": true |
| 369 | + } |
| 370 | + }, |
| 371 | + "requires": [ |
| 372 | + {"or": [ |
| 373 | + "h_canArtificialMorphPowerBomb", |
| 374 | + {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 1}} |
| 375 | + ]}, |
| 376 | + {"or": [ |
| 377 | + "h_HeatedGModeOpenDifferentDoor", |
| 378 | + {"and": [ |
| 379 | + "canTrickyJump", |
| 380 | + "h_heatedGModePauseAbuse", |
| 381 | + {"ammo": {"type": "Super", "count": 1}} |
| 382 | + ]} |
| 383 | + ]} |
| 384 | + ], |
| 385 | + "flashSuitChecked": true, |
| 386 | + "note": [ |
| 387 | + "Despawn the gate in indirect G-mode then Power Bomb the Rippers and cross the room.", |
| 388 | + "It is possible to kill a Ripper near the right door and pause abuse to collect its drop on G-mode exit.", |
| 389 | + "Timing the Power Bomb to kill some but not all of the lower three Rippers is necessary if farming on the right side of the room." |
| 390 | + ] |
| 391 | + }, |
| 392 | + { |
| 393 | + "link": [1, 2], |
| 394 | + "name": "Indirect G-Mode, Despawn Gate, Open Gate", |
| 395 | + "entranceCondition": { |
| 396 | + "comeInWithGMode": { |
| 397 | + "mode": "indirect", |
| 398 | + "morphed": false |
| 399 | + } |
| 400 | + }, |
| 401 | + "requires": [ |
| 402 | + {"or": [ |
| 403 | + "canInsaneJump", |
| 404 | + "ScrewAttack", |
| 405 | + "canUseFrozenEnemies", |
| 406 | + {"and": [ |
| 407 | + "canTrickyDodgeEnemies", |
| 408 | + "Morph" |
| 409 | + ]}, |
| 410 | + {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 3}} |
| 411 | + ]}, |
| 412 | + {"heatFrames": 110} |
| 413 | + ], |
| 414 | + "clearsObstacles": ["A"], |
| 415 | + "flashSuitChecked": true, |
| 416 | + "note": [ |
| 417 | + "Despawn the gate in indirect G-mode then exit G-mode while under it to open the gate without a Super.", |
| 418 | + "This requires killing, freezing, dodging, or tanking the Rippers.", |
| 419 | + "Dodging the Rippers without Morph, requires crouching under the first two then jumping and aiming down over the next two;", |
| 420 | + "it also requires jumping over all three lower Rippers when most of the way across the room.", |
| 421 | + "Then exiting G-mode while on the right side of the gate tile as the first Ripper approaches, so it hits the gate while it's opening.", |
| 422 | + "Then run towards the door and jump and aim down over the Ripper that makes it through, before quickly using the runway." |
| 423 | + ] |
| 424 | + }, |
| 425 | + { |
| 426 | + "link": [1, 2], |
| 427 | + "name": "Indirect G-Mode Morph, Despawn Gate, Open Gate", |
| 428 | + "entranceCondition": { |
| 429 | + "comeInWithGMode": { |
| 430 | + "mode": "indirect", |
| 431 | + "morphed": true |
| 432 | + } |
| 433 | + }, |
| 434 | + "requires": [ |
| 435 | + {"or": [ |
| 436 | + "h_canArtificialMorphPowerBomb", |
| 437 | + {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 2}} |
| 438 | + ]}, |
| 439 | + {"heatFrames": 110} |
| 440 | + ], |
| 441 | + "clearsObstacles": ["A"], |
| 442 | + "flashSuitChecked": true, |
| 443 | + "note": "Despawn the gate in indirect G-mode then Power Bomb the Rippers and exit G-mode while under the gate to open it without a Super." |
| 444 | + }, |
320 | 445 | { |
321 | 446 | "id": 5, |
322 | 447 | "link": [1, 3], |
|
351 | 476 | ], |
352 | 477 | "note": "The time lost by setting up a few strategic kills is pretty much offset by not having damage recoil." |
353 | 478 | }, |
| 479 | + { |
| 480 | + "link": [1, 3], |
| 481 | + "name": "Direct G-Mode", |
| 482 | + "entranceCondition": { |
| 483 | + "comeInWithGMode": { |
| 484 | + "mode": "direct", |
| 485 | + "morphed": false |
| 486 | + } |
| 487 | + }, |
| 488 | + "requires": [ |
| 489 | + "h_heatedGMode", |
| 490 | + {"or": [ |
| 491 | + "canInsaneJump", |
| 492 | + "ScrewAttack", |
| 493 | + "canUseFrozenEnemies", |
| 494 | + {"ammo": {"type": "Super", "count": 2}}, |
| 495 | + {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 2}} |
| 496 | + ]}, |
| 497 | + {"heatFrames": 0} |
| 498 | + ], |
| 499 | + "flashSuitChecked": true, |
| 500 | + "note": [ |
| 501 | + "The room is a bit trickier to cross in direct G-mode because the Ripper cycle with the gate.", |
| 502 | + "Cross the room while killing, freezing, dodging, or tanking the Rippers.", |
| 503 | + "Dodging the Rippers without Morph, requires crouching under the first two then jumping and aiming down over the next two;", |
| 504 | + "either way, it also requires a precise jump over all three lower Rippers when most of the way across the room, or a morph under the first and quick jump over the next two." |
| 505 | + ] |
| 506 | + }, |
| 507 | + { |
| 508 | + "link": [1, 3], |
| 509 | + "name": "Direct G-Mode Morph", |
| 510 | + "entranceCondition": { |
| 511 | + "comeInWithGMode": { |
| 512 | + "mode": "direct", |
| 513 | + "morphed": true |
| 514 | + } |
| 515 | + }, |
| 516 | + "requires": [ |
| 517 | + "h_heatedGMode", |
| 518 | + {"or": [ |
| 519 | + "h_canArtificialMorphPowerBomb", |
| 520 | + {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 1}} |
| 521 | + ]}, |
| 522 | + {"heatFrames": 0} |
| 523 | + ], |
| 524 | + "flashSuitChecked": true, |
| 525 | + "note": [ |
| 526 | + "The room is a bit trickier to cross in direct G-mode because the Ripper cycle with the gate.", |
| 527 | + "Power Bomb the Rippers on entry then cross the room." |
| 528 | + ] |
| 529 | + }, |
| 530 | + { |
| 531 | + "link": [1, 3], |
| 532 | + "name": "Direct G-Mode, Immobile", |
| 533 | + "entranceCondition": { |
| 534 | + "comeInWithGMode": { |
| 535 | + "mode": "direct", |
| 536 | + "morphed": false, |
| 537 | + "mobility": "immobile" |
| 538 | + } |
| 539 | + }, |
| 540 | + "requires": [ |
| 541 | + "h_heatedGMode", |
| 542 | + {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 1}}, |
| 543 | + {"heatFrames": 0} |
| 544 | + ], |
| 545 | + "flashSuitChecked": true, |
| 546 | + "note": "This strat just saves one Ripper hit when tanking the Rippers because of the i-frames when taking the hit to regain mobility." |
| 547 | + }, |
| 548 | + { |
| 549 | + "link": [2, 1], |
| 550 | + "name": "Indirect G-Mode, Despawn Gate", |
| 551 | + "entranceCondition": { |
| 552 | + "comeInWithGMode": { |
| 553 | + "mode": "indirect", |
| 554 | + "morphed": false |
| 555 | + } |
| 556 | + }, |
| 557 | + "requires": [ |
| 558 | + {"or": [ |
| 559 | + "ScrewAttack", |
| 560 | + "canUseFrozenEnemies", |
| 561 | + {"and": [ |
| 562 | + "canInsaneJump", |
| 563 | + {"ammo": {"type": "Super", "count": 1}} |
| 564 | + ]}, |
| 565 | + {"ammo": {"type": "Super", "count": 3}}, |
| 566 | + {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 2}} |
| 567 | + ]}, |
| 568 | + {"or": [ |
| 569 | + "h_HeatedGModeOpenDifferentDoor", |
| 570 | + {"and": [ |
| 571 | + "h_heatedGModePauseAbuse", |
| 572 | + "ScrewAttack" |
| 573 | + ]}, |
| 574 | + {"and": [ |
| 575 | + "h_heatedGModePauseAbuse", |
| 576 | + {"ammo": {"type": "Super", "count": 1}} |
| 577 | + ]} |
| 578 | + ]} |
| 579 | + ], |
| 580 | + "flashSuitChecked": true, |
| 581 | + "note": [ |
| 582 | + "Despawn the gate in indirect G-mode then cross the room while killing, freezing, or tanking the Rippers.", |
| 583 | + "Without Morph, killing the lowest Ripper with a Super will make it possible but difficult to cross the room damageless.", |
| 584 | + "It is possible to kill a Ripper near the left door and pause abuse to collect its drop on G-mode exit." |
| 585 | + ], |
| 586 | + "devNote": "FIXME: It is possible to cross the room with nothing, but is quite precise. It might need to be a notable strat." |
| 587 | + }, |
| 588 | + { |
| 589 | + "link": [2, 1], |
| 590 | + "name": "Indirect G-Mode Morph, Despawn Gate", |
| 591 | + "entranceCondition": { |
| 592 | + "comeInWithGMode": { |
| 593 | + "mode": "indirect", |
| 594 | + "morphed": true |
| 595 | + } |
| 596 | + }, |
| 597 | + "requires": [ |
| 598 | + {"or": [ |
| 599 | + "canInsaneJump", |
| 600 | + "h_canArtificialMorphPowerBomb" |
| 601 | + ]}, |
| 602 | + {"or": [ |
| 603 | + "h_HeatedGModeOpenDifferentDoor", |
| 604 | + {"and": [ |
| 605 | + "h_heatedGModePauseAbuse", |
| 606 | + {"ammo": {"type": "Super", "count": 1}} |
| 607 | + ]} |
| 608 | + ]} |
| 609 | + ], |
| 610 | + "flashSuitChecked": true, |
| 611 | + "note": [ |
| 612 | + "Despawn the gate in indirect G-mode then cross the room by either rolling under the Rippers then unmorphing and dodging them while while crossing the room,", |
| 613 | + "or place a Power Bomb to kill all or most of them and cross the room.", |
| 614 | + "It is possible to kill a Ripper near the left door and pause abuse to collect its drop on G-mode exit." |
| 615 | + ] |
| 616 | + }, |
354 | 617 | { |
355 | 618 | "id": 8, |
356 | 619 | "link": [2, 1], |
|
470 | 733 | "flashSuitChecked": true, |
471 | 734 | "devNote": "FIXME: These heatFrames are the worst case scenario, otherwise the entire room would need to be modeled." |
472 | 735 | }, |
| 736 | + { |
| 737 | + "link": [2, 2], |
| 738 | + "name": "Indirect G-Mode, Despawn Gate, Open Gate", |
| 739 | + "entranceCondition": { |
| 740 | + "comeInWithGMode": { |
| 741 | + "mode": "indirect", |
| 742 | + "morphed": false |
| 743 | + } |
| 744 | + }, |
| 745 | + "requires": [ |
| 746 | + {"or": [ |
| 747 | + "canInsaneJump", |
| 748 | + "ScrewAttack", |
| 749 | + "canUseFrozenEnemies", |
| 750 | + "Morph", |
| 751 | + {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 1}} |
| 752 | + ]}, |
| 753 | + {"heatFrames": 110} |
| 754 | + ], |
| 755 | + "clearsObstacles": ["A"], |
| 756 | + "flashSuitChecked": true, |
| 757 | + "note": [ |
| 758 | + "Despawn the gate in indirect G-mode then exit G-mode while under it to open the gate without a Super.", |
| 759 | + "This requires killing, freezing, dodging, or tanking the Rippers.", |
| 760 | + "Dodging the Rippers without Morph, requires exiting G-mode while on the right side of the gate tile as the first Ripper approaches, so it hits the gate while it's opening.", |
| 761 | + "Then run towards the door and jump and aim down over the Ripper that makes it through, before quickly using the runway." |
| 762 | + ] |
| 763 | + }, |
| 764 | + { |
| 765 | + "link": [2, 2], |
| 766 | + "name": "Indirect G-Mode Morph, Despawn Gate, Open Gate", |
| 767 | + "entranceCondition": { |
| 768 | + "comeInWithGMode": { |
| 769 | + "mode": "indirect", |
| 770 | + "morphed": true |
| 771 | + } |
| 772 | + }, |
| 773 | + "requires": [ |
| 774 | + "h_canArtificialMorphPowerBomb", |
| 775 | + {"heatFrames": 110} |
| 776 | + ], |
| 777 | + "clearsObstacles": ["A"], |
| 778 | + "flashSuitChecked": true, |
| 779 | + "note": "Despawn the gate in indirect G-mode then Power Bomb the Rippers and exit G-mode while under the gate to open it without a Super.", |
| 780 | + "devNote": "FIXME: It would be possible to enter in direct G-mode and use a power bomb then gate glitch and cross the room without the Rippers." |
| 781 | + }, |
473 | 782 | { |
474 | 783 | "id": 15, |
475 | 784 | "link": [2, 3], |
|
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