|
928 | 928 | "flashSuitChecked": true, |
929 | 929 | "note": "To save a hit, jump over the third Sidehopper as it lunges towards Samus." |
930 | 930 | }, |
| 931 | + { |
| 932 | + "link": [1, 1], |
| 933 | + "name": "R-Mode Crystal Flash Interrupt", |
| 934 | + "entranceCondition": { |
| 935 | + "comeInWithRMode": {} |
| 936 | + }, |
| 937 | + "requires": [ |
| 938 | + "h_ZebesIsAwake", |
| 939 | + {"enemyDamage": {"enemy": "Sidehopper", "type": "contact", "hits": 1}}, |
| 940 | + "canComplexRModeCrystalFlashInterrupt", |
| 941 | + {"ammo": {"type": "Missile", "count": 10}}, |
| 942 | + {"or": [ |
| 943 | + "h_partialEnemyDamageReduction", |
| 944 | + {"resourceAtMost": [{"type": "RegularEnergy", "count": 19}]}, |
| 945 | + {"and": [ |
| 946 | + {"resourceCapacity": [{"type": "RegularEnergy", "count": 199}]}, |
| 947 | + {"resourceCapacity": [{"type": "ReserveEnergy", "count": 199}]} |
| 948 | + ]} |
| 949 | + ]}, |
| 950 | + {"obstaclesCleared": ["C"]} |
| 951 | + ], |
| 952 | + "flashSuitChecked": true, |
| 953 | + "note": [ |
| 954 | + "Immediately on room entry, the Sidehopper is going to hit Samus. Afterwards, quickly roll to the right next to the stair.", |
| 955 | + "It is required to avoid double hitting the Sidehopper with the Power Bomb or it will die.", |
| 956 | + "It can help to place a Power Bomb and roll to the right to reduce the chance that the ceiling hopper gets double hit, and to lure the third hopper.", |
| 957 | + "Quickly getting back into position and Crystal Flashing will usually get Samus hit by either the ceiling or right hopper." |
| 958 | + ], |
| 959 | + "devNote": [ |
| 960 | + "Killing the hoppers after this is easy, as Samus will have i-frames, the Sidehoppers will be injured, and Samus will have some extra ammo just in case.", |
| 961 | + "A different setup could also break A, but Samus will end with at least 10 Power Bombs, so this is ignored for simplicity." |
| 962 | + ] |
| 963 | + }, |
| 964 | + { |
| 965 | + "link": [1, 1], |
| 966 | + "name": "Direct G-mode Morph, Crystal Flash Interrupt", |
| 967 | + "entranceCondition": { |
| 968 | + "comeInWithGMode": { |
| 969 | + "mode": "direct", |
| 970 | + "morphed": true |
| 971 | + } |
| 972 | + }, |
| 973 | + "requires": [ |
| 974 | + "h_ZebesIsAwake", |
| 975 | + "h_artificialMorphComplexRModeCrystalFlashInterrupt", |
| 976 | + {"ammo": {"type": "Missile", "count": 10}}, |
| 977 | + {"or": [ |
| 978 | + "h_partialEnemyDamageReduction", |
| 979 | + {"resourceAtMost": [{"type": "RegularEnergy", "count": 19}]}, |
| 980 | + {"and": [ |
| 981 | + {"resourceCapacity": [{"type": "RegularEnergy", "count": 199}]}, |
| 982 | + {"resourceCapacity": [{"type": "ReserveEnergy", "count": 199}]} |
| 983 | + ]} |
| 984 | + ]}, |
| 985 | + {"obstaclesCleared": ["C"]} |
| 986 | + ], |
| 987 | + "flashSuitChecked": true, |
| 988 | + "note": [ |
| 989 | + "On entry, quickly roll to the right next to the stair, while Samus is protected with i-frames.", |
| 990 | + "It is required to avoid double hitting the Sidehopper with the Power Bomb or it will die.", |
| 991 | + "It can help to place a Power Bomb and roll to the right to reduce the chance that the ceiling hopper gets double hit, and to lure the third hopper.", |
| 992 | + "Quickly getting back into position and Crystal Flashing will usually get Samus hit by either the ceiling or right hopper." |
| 993 | + ], |
| 994 | + "devNote": [ |
| 995 | + "Killing the hoppers after this is easy, as Samus will have i-frames, the Sidehoppers will be injured, and Samus will have some extra ammo just in case.", |
| 996 | + "A different setup could also break A, but Samus will end with at least 10 Power Bombs, so this is ignored for simplicity." |
| 997 | + ] |
| 998 | + }, |
931 | 999 | { |
932 | 1000 | "id": 24, |
933 | 1001 | "link": [1, 5], |
|
1257 | 1325 | "requires": [], |
1258 | 1326 | "flashSuitChecked": true |
1259 | 1327 | }, |
| 1328 | + { |
| 1329 | + "link": [3, 1], |
| 1330 | + "name": "R-Mode Crystal Flash Interrupt", |
| 1331 | + "entranceCondition": { |
| 1332 | + "comeInWithRMode": {} |
| 1333 | + }, |
| 1334 | + "requires": [ |
| 1335 | + "h_ZebesIsAwake", |
| 1336 | + "h_usePowerBomb", |
| 1337 | + {"or": [ |
| 1338 | + "h_bombThings", |
| 1339 | + {"and": [ |
| 1340 | + {"getBlueSpeed": {"usedTiles": 21, "openEnd": 1}}, |
| 1341 | + "canSpeedball" |
| 1342 | + ]} |
| 1343 | + ]}, |
| 1344 | + "canComplexRModeCrystalFlashInterrupt", |
| 1345 | + {"ammo": {"type": "Missile", "count": 10}}, |
| 1346 | + {"or": [ |
| 1347 | + "h_partialEnemyDamageReduction", |
| 1348 | + {"resourceAtMost": [{"type": "RegularEnergy", "count": 19}]}, |
| 1349 | + {"and": [ |
| 1350 | + {"resourceCapacity": [{"type": "RegularEnergy", "count": 199}]}, |
| 1351 | + {"resourceCapacity": [{"type": "ReserveEnergy", "count": 199}]} |
| 1352 | + ]} |
| 1353 | + ]}, |
| 1354 | + {"obstaclesCleared": ["A", "B", "C"]} |
| 1355 | + ], |
| 1356 | + "flashSuitChecked": true, |
| 1357 | + "note": [ |
| 1358 | + "Cross the room then lure and kill the two floor Sidehoppers using the morph tunnel.", |
| 1359 | + "With the ceiling Sidehopper in the top right corner, quickly roll to the left next to the stair.", |
| 1360 | + "It is required to avoid double hitting the Sidehopper with the Power Bomb or it will die.", |
| 1361 | + "Place a Power Bomb, Wait a second, then roll to the right to lure the hopper and quickly return and Crystal Flash.", |
| 1362 | + "Waiting briefly will prevent the hopper from coming too soon and getting double hit." |
| 1363 | + ] |
| 1364 | + }, |
1260 | 1365 | { |
1261 | 1366 | "id": 77, |
1262 | 1367 | "link": [3, 1], |
|
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