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Merge pull request #2434 from kjbranch/r-cf-green-brin
R-Mode CF Interrupt: Green Brinstar
2 parents e692036 + 691ba63 commit 6b8dd02

2 files changed

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region/brinstar/green/Etecoon Energy Tank Room.json

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"requires": [],
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"flashSuitChecked": true
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},
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{
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"link": [7, 7],
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"name": "R-Mode Crystal Flash Interrupt",
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"requires": [
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{"obstaclesCleared": ["R-Mode"]},
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"canComplexRModeCrystalFlashInterrupt",
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{"ammo": {"type": "Missile", "count": 10}},
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{"ammo": {"type": "Super", "count": 10}}
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],
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"resetsObstacles": ["R-Mode"],
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"flashSuitChecked": true,
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"note": [
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"Crystal Flashing on one of the Zebbo spawners will usually not deal enough damage to Samus to trigger reserves.",
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"One way to make this fairly reliable is to take a Zebbo hit and then place the Power Bomb such that it explodes and kills a Zebbo shortly after it spawns.",
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"Samus will then pick up the drop and start Crystal Flashing where her refill is in a good rhythm for the Zebbo to be able to trigger reserves."
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],
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"detailNote": "This can only be done suitless and with no E-Tanks.",
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"devNote": [
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"This will not work in G-mode because the Power Bomb will kill the Zebbos and they will not respawn."
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]
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},
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{
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"id": 99,
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"link": [7, 7],

region/brinstar/green/Spore Spawn Room.json

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"gModeRegainMobility": {},
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"flashSuitChecked": true,
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"devNote": "This would only be useful to leave in g-mode."
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},
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{
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"link": [2, 2],
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"name": "R-Mode Crystal Flash Interrupt",
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"entranceCondition": {
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"comeInWithRMode": {},
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"comesThroughToilet": "no"
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},
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"requires": [
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"canRModeCrystalFlashInterrupt",
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{"ammo": {"type": "Missile", "count": 10}},
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{"not": "f_DefeatedSporeSpawn"},
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"canRiskPermanentLossOfAccess"
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],
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"flashSuitChecked": true,
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"note": [
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"Crystal Flash on the left side of the room when Spore Spawn starts moving, or on the right side when it is in the top right of its swoop."
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]
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},
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{
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"link": [2, 2],
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"name": "Direct G-mode Morph, Crystal Flash Interrupt",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": true
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},
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"comesThroughToilet": "no"
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},
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"requires": [
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"h_artificialMorphRModeCrystalFlashInterrupt",
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{"ammo": {"type": "Missile", "count": 10}},
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{"not": "f_DefeatedSporeSpawn"},
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"canRiskPermanentLossOfAccess"
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],
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"flashSuitChecked": true,
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"note": [
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"Crystal Flash on the left side of the room when Spore Spawn starts moving, or on the right side when it is in the top right of its swoop."
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],
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"devNote": "With an immobile entry, the note will be wrong, but the timing is pretty lenient and easy to deduce."
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}
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],
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"notables": [

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