|
554 | 554 | "flashSuitChecked": true, |
555 | 555 | "note": [ |
556 | 556 | "It is possible to climb up with a tricky dash jump and no wall jump.", |
557 | | - "Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles." |
| 557 | + "Either kill the Alcoon before it spawns any stationary, invisible fireballs, or let the right alcoons shoot enough to overload projectiles." |
558 | 558 | ] |
559 | 559 | }, |
560 | 560 | { |
|
579 | 579 | ]}, |
580 | 580 | "h_HeatedGModeOpenDifferentDoor" |
581 | 581 | ], |
582 | | - "flashSuitChecked": true, |
583 | | - "note": [ |
584 | | - "It is possible to climb up with a tricky dash jump and no wall jump.", |
585 | | - "Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles." |
586 | | - ] |
| 582 | + "flashSuitChecked": true |
587 | 583 | }, |
588 | 584 | { |
589 | 585 | "link": [3, 2], |
|
831 | 827 | "flashSuitChecked": true, |
832 | 828 | "note": [ |
833 | 829 | "It is possible to climb up with a tricky dash jump and no wall jump.", |
834 | | - "Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles." |
| 830 | + "Either kill the Alcoon before it spawns any stationary, invisible fireballs, or let the right alcoons shoot enough to overload projectiles." |
835 | 831 | ] |
836 | 832 | }, |
837 | 833 | { |
|
860 | 856 | "flashSuitChecked": true, |
861 | 857 | "note": [ |
862 | 858 | "It is possible to climb up with a tricky dash jump and no wall jump.", |
863 | | - "Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles." |
| 859 | + "Either kill the Alcoon before it spawns any stationary, invisible fireballs, or let the right alcoons shoot enough to overload projectiles." |
864 | 860 | ] |
865 | 861 | }, |
866 | 862 | { |
|
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