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kjbranchosse101
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Apply suggestions from code review
Co-authored-by: Michael McKenzie <mikemck101@gmail.com>
1 parent 2a12b35 commit 1ca91d8

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Lines changed: 4 additions & 8 deletions

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region/lowernorfair/east/Lower Norfair Spring Ball Maze Room.json

Lines changed: 4 additions & 8 deletions
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@@ -554,7 +554,7 @@
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"flashSuitChecked": true,
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"note": [
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"It is possible to climb up with a tricky dash jump and no wall jump.",
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"Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles."
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"Either kill the Alcoon before it spawns any stationary, invisible fireballs, or let the right alcoons shoot enough to overload projectiles."
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]
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},
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{
@@ -579,11 +579,7 @@
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]},
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"h_HeatedGModeOpenDifferentDoor"
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],
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"flashSuitChecked": true,
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"note": [
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"It is possible to climb up with a tricky dash jump and no wall jump.",
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"Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles."
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]
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"flashSuitChecked": true
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},
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{
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"link": [3, 2],
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"flashSuitChecked": true,
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"note": [
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"It is possible to climb up with a tricky dash jump and no wall jump.",
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"Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles."
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"Either kill the Alcoon before it spawns any stationary, invisible fireballs, or let the right alcoons shoot enough to overload projectiles."
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]
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},
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{
@@ -860,7 +856,7 @@
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"flashSuitChecked": true,
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"note": [
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"It is possible to climb up with a tricky dash jump and no wall jump.",
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"Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles."
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"Either kill the Alcoon before it spawns any stationary, invisible fireballs, or let the right alcoons shoot enough to overload projectiles."
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]
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},
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{

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