Skip to content

Commit 2a12b35

Browse files
committed
add remaining strats
1 parent 6da2269 commit 2a12b35

1 file changed

Lines changed: 207 additions & 1 deletion

File tree

region/lowernorfair/east/Lower Norfair Spring Ball Maze Room.json

Lines changed: 207 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -140,6 +140,8 @@
140140
"from": 1,
141141
"to": [
142142
{"id": 1},
143+
{"id": 2},
144+
{"id": 3},
143145
{"id": 4},
144146
{"id": 5},
145147
{"id": 6},
@@ -157,6 +159,7 @@
157159
"from": 3,
158160
"to": [
159161
{"id": 1},
162+
{"id": 2},
160163
{"id": 3},
161164
{"id": 4},
162165
{"id": 7}
@@ -245,6 +248,65 @@
245248
],
246249
"flashSuitChecked": true
247250
},
251+
{
252+
"link": [1, 2],
253+
"name": "G-Mode, Blind Maze Traversal",
254+
"entranceCondition": {
255+
"comeInWithGMode": {
256+
"mode": "any",
257+
"morphed": false
258+
}
259+
},
260+
"requires": [
261+
"canOffScreenMovement",
262+
"h_canBombThings",
263+
"h_HeatedGModeOffCameraDoor",
264+
{"heatFrames": 200}
265+
],
266+
"flashSuitChecked": true,
267+
"note": [
268+
"Overload PLMs using the camera scroll blocks just right of the downard passageway by the left door.",
269+
"Blindly traverse the maze until the end, where Samus will be stuck at the far right next to the shot block.",
270+
"Exit G-mode just one tile to the left, Morph, use a Bomb or Power Bomb to destroy the shot block and escape through the door."
271+
]
272+
},
273+
{
274+
"link": [1, 2],
275+
"name": "G-Mode, Blind Maze Traversal, Remote Acquire the Item",
276+
"entranceCondition": {
277+
"comeInWithGMode": {
278+
"mode": "direct",
279+
"morphed": false
280+
}
281+
},
282+
"requires": [
283+
"canOffScreenMovement",
284+
"h_canBombThings",
285+
"h_HeatedGModeOffCameraDoor",
286+
{"heatFrames": 200}
287+
],
288+
"collectsItems": [4],
289+
"flashSuitChecked": true,
290+
"note": [
291+
"Be careful not to overload PLMs with the camera scroll blocks just right of the downard passageway by the left door; use the item to finish overloading PLMs.",
292+
"Blindly traverse the maze until the end, where Samus will be stuck at the far right next to the shot block.",
293+
"Exit G-mode just one tile to the left, Morph, use a Bomb or Power Bomb to destroy the shot block and escape through the door."
294+
]
295+
},
296+
{
297+
"link": [1, 3],
298+
"name": "G-Mode",
299+
"entranceCondition": {
300+
"comeInWithGMode": {
301+
"mode": "any",
302+
"morphed": false
303+
}
304+
},
305+
"requires": [
306+
"h_HeatedGModeOpenDifferentDoor"
307+
],
308+
"flashSuitChecked": true
309+
},
248310
{
249311
"link": [1, 4],
250312
"name": "G-Mode",
@@ -466,6 +528,146 @@
466528
},
467529
"bypassesDoorShell": true
468530
},
531+
{
532+
"link": [3, 1],
533+
"name": "G-Mode",
534+
"entranceCondition": {
535+
"comeInWithGMode": {
536+
"mode": "any",
537+
"morphed": false
538+
}
539+
},
540+
"requires": [
541+
{"or": [
542+
"canWalljump",
543+
"HiJump",
544+
"canSpringBallJumpMidAir",
545+
"SpaceJump",
546+
"canUseFrozenEnemies",
547+
{"and": [
548+
"canTrickyDashJump",
549+
"canTrickyDodgeEnemies"
550+
]}
551+
]},
552+
"h_HeatedGModeOpenDifferentDoor"
553+
],
554+
"flashSuitChecked": true,
555+
"note": [
556+
"It is possible to climb up with a tricky dash jump and no wall jump.",
557+
"Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles."
558+
]
559+
},
560+
{
561+
"link": [3, 1],
562+
"name": "G-Mode Morph",
563+
"entranceCondition": {
564+
"comeInWithGMode": {
565+
"mode": "any",
566+
"morphed": true
567+
}
568+
},
569+
"requires": [
570+
{"or": [
571+
{"and": [
572+
"h_canArtificialMorphSpringBall",
573+
"h_canArtificialMorphSpringBallBombJump"
574+
]},
575+
{"and": [
576+
"h_canArtificialMorphIBJ",
577+
"h_canArtificialMorphBombHorizontally"
578+
]}
579+
]},
580+
"h_HeatedGModeOpenDifferentDoor"
581+
],
582+
"flashSuitChecked": true,
583+
"note": [
584+
"It is possible to climb up with a tricky dash jump and no wall jump.",
585+
"Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles."
586+
]
587+
},
588+
{
589+
"link": [3, 2],
590+
"name": "G-Mode, Blind Maze Traversal",
591+
"entranceCondition": {
592+
"comeInWithGMode": {
593+
"mode": "any",
594+
"morphed": false
595+
}
596+
},
597+
"requires": [
598+
"canOffScreenMovement",
599+
{"or": [
600+
"canWalljump",
601+
"HiJump",
602+
"canSpringBallJumpMidAir",
603+
"SpaceJump",
604+
"canUseFrozenEnemies",
605+
"canIBJ",
606+
{"and": [
607+
"canTrickyDashJump",
608+
"canTrickyDodgeEnemies"
609+
]}
610+
]},
611+
"h_canBombThings",
612+
"h_HeatedGModeOffCameraDoor",
613+
{"heatFrames": 200}
614+
],
615+
"flashSuitChecked": true,
616+
"note": [
617+
"PLMs will be overloaded using the camera scroll blocks while climbing the room.",
618+
"Blindly traverse the maze until the end, where Samus will be stuck at the far right next to the shot block.",
619+
"Exit G-mode just one tile to the left, Morph, use a Bomb or Power Bomb to destroy the shot block and escape through the door.",
620+
"Note that it is possible to climb up with a tricky dash jump and no wall jump.",
621+
"Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles."
622+
]
623+
},
624+
{
625+
"link": [3, 2],
626+
"name": "G-Mode, Blind Maze Traversal, Remote Acquire the Item",
627+
"entranceCondition": {
628+
"comeInWithGMode": {
629+
"mode": "direct",
630+
"morphed": false
631+
}
632+
},
633+
"requires": [
634+
"canOffScreenMovement",
635+
"canTrickyGMode",
636+
{"or": [
637+
{"and": [
638+
"canTrickyUseFrozenEnemies",
639+
"HiJump"
640+
]},
641+
{"and": [
642+
"canTrickyUseFrozenEnemies",
643+
"h_canUseSpringBall"
644+
]},
645+
{"and": [
646+
"HiJump",
647+
"h_canUseSpringBall"
648+
]},
649+
"canSpringBallBombJump"
650+
]},
651+
"h_canBombThings",
652+
"h_HeatedGModeOffCameraDoor",
653+
{"heatFrames": 200}
654+
],
655+
"collectsItems": [4],
656+
"flashSuitChecked": true,
657+
"note": [
658+
"It is tricky to climb the room without fully overloading PLMs.",
659+
"With Ice and either HiJump or Spring Ball, freeze the left Alcoon to the right of where it jumps out of the ground.",
660+
"With HiJump, spin jump off of it and land directly on the middle stair platform.",
661+
"With Spring Ball, morph on top of the Alcoon, jump to barely land on the lowest platform while avoiding",
662+
"the camera scroll blocks one tile above, then use Spring Ball again to jump to the next platform.",
663+
"Alternatively, with Spring Ball and either HiJump, Bombs, or Power Bombs, jump to barely land on the lowest platform while avoiding the camera scroll blocks one tile above,",
664+
"then use Spring Ball again to jump to the next platform. The first jump can be done with HiJump or a bomb boost into Spring Ball jump.",
665+
"Once up above, unmorph and get onto the edge of the runway leading right, then run through the camera scroll blocks to reach the item.",
666+
"This will finish overloading PLMs. Blindly traverse the maze until the end, where Samus will be stuck at the far right next to the shot block.",
667+
"Exit G-mode just one tile to the left, Morph, use a Bomb or Power Bomb to destroy the shot block and escape through the door."
668+
],
669+
"detailNote": "There is a row of camera scroll blocks two-tiles above the bottom left platform, and a column two-tiles away from the right of the gap in front of the left door."
670+
},
469671
{
470672
"id": 15,
471673
"link": [3, 3],
@@ -638,7 +840,7 @@
638840
"entranceCondition": {
639841
"comeInWithGMode": {
640842
"mode": "any",
641-
"morphed": false
843+
"morphed": true
642844
}
643845
},
644846
"requires": [
@@ -647,6 +849,10 @@
647849
{"and": [
648850
"h_canArtificialMorphSpringBall",
649851
"h_canArtificialMorphSpringBallBombJump"
852+
]},
853+
{"and": [
854+
"h_canArtificialMorphIBJ",
855+
"h_canArtificialMorphBombHorizontally"
650856
]}
651857
]},
652858
{"heatFrames": 0}

0 commit comments

Comments
 (0)