|
140 | 140 | "from": 1, |
141 | 141 | "to": [ |
142 | 142 | {"id": 1}, |
| 143 | + {"id": 2}, |
| 144 | + {"id": 3}, |
143 | 145 | {"id": 4}, |
144 | 146 | {"id": 5}, |
145 | 147 | {"id": 6}, |
|
157 | 159 | "from": 3, |
158 | 160 | "to": [ |
159 | 161 | {"id": 1}, |
| 162 | + {"id": 2}, |
160 | 163 | {"id": 3}, |
161 | 164 | {"id": 4}, |
162 | 165 | {"id": 7} |
|
245 | 248 | ], |
246 | 249 | "flashSuitChecked": true |
247 | 250 | }, |
| 251 | + { |
| 252 | + "link": [1, 2], |
| 253 | + "name": "G-Mode, Blind Maze Traversal", |
| 254 | + "entranceCondition": { |
| 255 | + "comeInWithGMode": { |
| 256 | + "mode": "any", |
| 257 | + "morphed": false |
| 258 | + } |
| 259 | + }, |
| 260 | + "requires": [ |
| 261 | + "canOffScreenMovement", |
| 262 | + "h_canBombThings", |
| 263 | + "h_HeatedGModeOffCameraDoor", |
| 264 | + {"heatFrames": 200} |
| 265 | + ], |
| 266 | + "flashSuitChecked": true, |
| 267 | + "note": [ |
| 268 | + "Overload PLMs using the camera scroll blocks just right of the downard passageway by the left door.", |
| 269 | + "Blindly traverse the maze until the end, where Samus will be stuck at the far right next to the shot block.", |
| 270 | + "Exit G-mode just one tile to the left, Morph, use a Bomb or Power Bomb to destroy the shot block and escape through the door." |
| 271 | + ] |
| 272 | + }, |
| 273 | + { |
| 274 | + "link": [1, 2], |
| 275 | + "name": "G-Mode, Blind Maze Traversal, Remote Acquire the Item", |
| 276 | + "entranceCondition": { |
| 277 | + "comeInWithGMode": { |
| 278 | + "mode": "direct", |
| 279 | + "morphed": false |
| 280 | + } |
| 281 | + }, |
| 282 | + "requires": [ |
| 283 | + "canOffScreenMovement", |
| 284 | + "h_canBombThings", |
| 285 | + "h_HeatedGModeOffCameraDoor", |
| 286 | + {"heatFrames": 200} |
| 287 | + ], |
| 288 | + "collectsItems": [4], |
| 289 | + "flashSuitChecked": true, |
| 290 | + "note": [ |
| 291 | + "Be careful not to overload PLMs with the camera scroll blocks just right of the downard passageway by the left door; use the item to finish overloading PLMs.", |
| 292 | + "Blindly traverse the maze until the end, where Samus will be stuck at the far right next to the shot block.", |
| 293 | + "Exit G-mode just one tile to the left, Morph, use a Bomb or Power Bomb to destroy the shot block and escape through the door." |
| 294 | + ] |
| 295 | + }, |
| 296 | + { |
| 297 | + "link": [1, 3], |
| 298 | + "name": "G-Mode", |
| 299 | + "entranceCondition": { |
| 300 | + "comeInWithGMode": { |
| 301 | + "mode": "any", |
| 302 | + "morphed": false |
| 303 | + } |
| 304 | + }, |
| 305 | + "requires": [ |
| 306 | + "h_HeatedGModeOpenDifferentDoor" |
| 307 | + ], |
| 308 | + "flashSuitChecked": true |
| 309 | + }, |
248 | 310 | { |
249 | 311 | "link": [1, 4], |
250 | 312 | "name": "G-Mode", |
|
466 | 528 | }, |
467 | 529 | "bypassesDoorShell": true |
468 | 530 | }, |
| 531 | + { |
| 532 | + "link": [3, 1], |
| 533 | + "name": "G-Mode", |
| 534 | + "entranceCondition": { |
| 535 | + "comeInWithGMode": { |
| 536 | + "mode": "any", |
| 537 | + "morphed": false |
| 538 | + } |
| 539 | + }, |
| 540 | + "requires": [ |
| 541 | + {"or": [ |
| 542 | + "canWalljump", |
| 543 | + "HiJump", |
| 544 | + "canSpringBallJumpMidAir", |
| 545 | + "SpaceJump", |
| 546 | + "canUseFrozenEnemies", |
| 547 | + {"and": [ |
| 548 | + "canTrickyDashJump", |
| 549 | + "canTrickyDodgeEnemies" |
| 550 | + ]} |
| 551 | + ]}, |
| 552 | + "h_HeatedGModeOpenDifferentDoor" |
| 553 | + ], |
| 554 | + "flashSuitChecked": true, |
| 555 | + "note": [ |
| 556 | + "It is possible to climb up with a tricky dash jump and no wall jump.", |
| 557 | + "Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles." |
| 558 | + ] |
| 559 | + }, |
| 560 | + { |
| 561 | + "link": [3, 1], |
| 562 | + "name": "G-Mode Morph", |
| 563 | + "entranceCondition": { |
| 564 | + "comeInWithGMode": { |
| 565 | + "mode": "any", |
| 566 | + "morphed": true |
| 567 | + } |
| 568 | + }, |
| 569 | + "requires": [ |
| 570 | + {"or": [ |
| 571 | + {"and": [ |
| 572 | + "h_canArtificialMorphSpringBall", |
| 573 | + "h_canArtificialMorphSpringBallBombJump" |
| 574 | + ]}, |
| 575 | + {"and": [ |
| 576 | + "h_canArtificialMorphIBJ", |
| 577 | + "h_canArtificialMorphBombHorizontally" |
| 578 | + ]} |
| 579 | + ]}, |
| 580 | + "h_HeatedGModeOpenDifferentDoor" |
| 581 | + ], |
| 582 | + "flashSuitChecked": true, |
| 583 | + "note": [ |
| 584 | + "It is possible to climb up with a tricky dash jump and no wall jump.", |
| 585 | + "Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles." |
| 586 | + ] |
| 587 | + }, |
| 588 | + { |
| 589 | + "link": [3, 2], |
| 590 | + "name": "G-Mode, Blind Maze Traversal", |
| 591 | + "entranceCondition": { |
| 592 | + "comeInWithGMode": { |
| 593 | + "mode": "any", |
| 594 | + "morphed": false |
| 595 | + } |
| 596 | + }, |
| 597 | + "requires": [ |
| 598 | + "canOffScreenMovement", |
| 599 | + {"or": [ |
| 600 | + "canWalljump", |
| 601 | + "HiJump", |
| 602 | + "canSpringBallJumpMidAir", |
| 603 | + "SpaceJump", |
| 604 | + "canUseFrozenEnemies", |
| 605 | + "canIBJ", |
| 606 | + {"and": [ |
| 607 | + "canTrickyDashJump", |
| 608 | + "canTrickyDodgeEnemies" |
| 609 | + ]} |
| 610 | + ]}, |
| 611 | + "h_canBombThings", |
| 612 | + "h_HeatedGModeOffCameraDoor", |
| 613 | + {"heatFrames": 200} |
| 614 | + ], |
| 615 | + "flashSuitChecked": true, |
| 616 | + "note": [ |
| 617 | + "PLMs will be overloaded using the camera scroll blocks while climbing the room.", |
| 618 | + "Blindly traverse the maze until the end, where Samus will be stuck at the far right next to the shot block.", |
| 619 | + "Exit G-mode just one tile to the left, Morph, use a Bomb or Power Bomb to destroy the shot block and escape through the door.", |
| 620 | + "Note that it is possible to climb up with a tricky dash jump and no wall jump.", |
| 621 | + "Either kill the Alcoon before it spawns and stationary, invisible lasers, or let the right alcoons shoot enough to overload projectiles." |
| 622 | + ] |
| 623 | + }, |
| 624 | + { |
| 625 | + "link": [3, 2], |
| 626 | + "name": "G-Mode, Blind Maze Traversal, Remote Acquire the Item", |
| 627 | + "entranceCondition": { |
| 628 | + "comeInWithGMode": { |
| 629 | + "mode": "direct", |
| 630 | + "morphed": false |
| 631 | + } |
| 632 | + }, |
| 633 | + "requires": [ |
| 634 | + "canOffScreenMovement", |
| 635 | + "canTrickyGMode", |
| 636 | + {"or": [ |
| 637 | + {"and": [ |
| 638 | + "canTrickyUseFrozenEnemies", |
| 639 | + "HiJump" |
| 640 | + ]}, |
| 641 | + {"and": [ |
| 642 | + "canTrickyUseFrozenEnemies", |
| 643 | + "h_canUseSpringBall" |
| 644 | + ]}, |
| 645 | + {"and": [ |
| 646 | + "HiJump", |
| 647 | + "h_canUseSpringBall" |
| 648 | + ]}, |
| 649 | + "canSpringBallBombJump" |
| 650 | + ]}, |
| 651 | + "h_canBombThings", |
| 652 | + "h_HeatedGModeOffCameraDoor", |
| 653 | + {"heatFrames": 200} |
| 654 | + ], |
| 655 | + "collectsItems": [4], |
| 656 | + "flashSuitChecked": true, |
| 657 | + "note": [ |
| 658 | + "It is tricky to climb the room without fully overloading PLMs.", |
| 659 | + "With Ice and either HiJump or Spring Ball, freeze the left Alcoon to the right of where it jumps out of the ground.", |
| 660 | + "With HiJump, spin jump off of it and land directly on the middle stair platform.", |
| 661 | + "With Spring Ball, morph on top of the Alcoon, jump to barely land on the lowest platform while avoiding", |
| 662 | + "the camera scroll blocks one tile above, then use Spring Ball again to jump to the next platform.", |
| 663 | + "Alternatively, with Spring Ball and either HiJump, Bombs, or Power Bombs, jump to barely land on the lowest platform while avoiding the camera scroll blocks one tile above,", |
| 664 | + "then use Spring Ball again to jump to the next platform. The first jump can be done with HiJump or a bomb boost into Spring Ball jump.", |
| 665 | + "Once up above, unmorph and get onto the edge of the runway leading right, then run through the camera scroll blocks to reach the item.", |
| 666 | + "This will finish overloading PLMs. Blindly traverse the maze until the end, where Samus will be stuck at the far right next to the shot block.", |
| 667 | + "Exit G-mode just one tile to the left, Morph, use a Bomb or Power Bomb to destroy the shot block and escape through the door." |
| 668 | + ], |
| 669 | + "detailNote": "There is a row of camera scroll blocks two-tiles above the bottom left platform, and a column two-tiles away from the right of the gap in front of the left door." |
| 670 | + }, |
469 | 671 | { |
470 | 672 | "id": 15, |
471 | 673 | "link": [3, 3], |
|
638 | 840 | "entranceCondition": { |
639 | 841 | "comeInWithGMode": { |
640 | 842 | "mode": "any", |
641 | | - "morphed": false |
| 843 | + "morphed": true |
642 | 844 | } |
643 | 845 | }, |
644 | 846 | "requires": [ |
|
647 | 849 | {"and": [ |
648 | 850 | "h_canArtificialMorphSpringBall", |
649 | 851 | "h_canArtificialMorphSpringBallBombJump" |
| 852 | + ]}, |
| 853 | + {"and": [ |
| 854 | + "h_canArtificialMorphIBJ", |
| 855 | + "h_canArtificialMorphBombHorizontally" |
650 | 856 | ]} |
651 | 857 | ]}, |
652 | 858 | {"heatFrames": 0} |
|
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