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"Lure a Kihunter over to the right near the door (it may be easiest not to use the one that starts near the door). Damage it so that it falls to the ground.",
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"There is a 2 frame window at the beginning of its hop where Samus can use it to clip through the door",
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"Be careful to avoid touching the invisible, stationary projectiles that it spits out.",
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"Without Morph, jump onto the right side of it in order to have a chance to wiggle off quickly in case it is frozen at the wrong height."
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],
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"devNote": "This is only for indirect G-Mode, because it is trivial while in direct, and would use a different strat."
Copy file name to clipboardExpand all lines: region/crateria/east/Crab Maze.json
+103-5Lines changed: 103 additions & 5 deletions
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@@ -111,9 +111,26 @@
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"flashSuitChecked": true,
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"note": [
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"Shoot a Super as a Sciser crawls near the top door, then freeze it mid-air and use it to clip up past the door shell.",
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"If you don't have Morph and X-Ray, you must shoot the Super while the Sciser is on the slope near the door, not on the door itself."
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"If you don't have Morph and X-Ray, you must shoot the Super while the Sciser is on the slope near the door, not on the door itself.",
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"Because of the shot firing rate, it can help to crouch and shoot the Super to the side to give it a bit more time to knock the crab off."
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]
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},
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{
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"id": 22,
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"link": [1, 1],
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"name": "Sciser High Pixel Ice Clip Door Lock Skip",
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"requires": [
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{"ammo": {"type": "Super", "count": 1}},
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"h_canHighPixelIceClip"
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],
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"devNote": "This doesn't seem possible to get the crab frozen at the high pixel position."
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"bypassesDoorShell": true,
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"flashSuitChecked": true,
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"note": [
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"Shoot a Super as a Sciser crawls near the top door, then freeze it mid-air and use it to clip up past the door shell.",
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"This requires knocking off the Sciser frame-pefrectly, then freezing it frame-perfectly in position.",
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"The Super should knock off the crab when it is barely centered on the slope, 2 pixels away from the edge of the doorframe.",
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"Because of the shot firing rate, it can help to crouch and shoot the Super to the side to give it a bit more time to knock the crab off."
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]
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},
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{
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"id": 2,
@@ -242,6 +259,36 @@
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"bypassesDoorShell": "free",
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"flashSuitChecked": true
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},
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{
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"id": 23,
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"link": [1, 1],
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"name": "G-Mode Ice Clip, Door Lock Skip",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "indirect",
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"morphed": false
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},
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"comesThroughToilet": "any"
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},
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"requires": [
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"canTrickyGMode",
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"h_canPreciseIceClip",
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{"ammo": {"type": "Super", "count": 1}}
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],
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"exitCondition": {
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"leaveWithGMode": {
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"morphed": false
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}
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},
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"bypassesDoorShell": true,
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"flashSuitChecked": true,
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"note": [
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"Wait for a crab to come to this door and shoot a Super to knock it off, then quickly freeze it at the right height and use it to clip up past the door shell.",
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"Knock the crab while it is on the sloped tiles near the top door, not on the door itself, otherwise it will never be in the correct height.",
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"Because of the shot firing rate, it can help to crouch and shoot the Super to the side to give it a bit more time to knock the crab off."
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],
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"devNote": "This is only for indirect G-Mode, because it is trivial while in direct, and would use a different strat."
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},
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{
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"id": 10,
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"link": [1, 3],
@@ -302,8 +349,59 @@
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],
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"flashSuitChecked": true,
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"note": [
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"Place bombs at the far right, next to the low underwater ceiling.",
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"To safely bomb the fast crab, wait just left of the crack on the floor where it falls."
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"Overload PLMs by placing Bombs at the far right, against the bottom of the crumble block, at the right of the low underwater ceiling.",
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"To safely bomb the fast crab, wait just left of where it falls."
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]
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},
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{
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"id": 24,
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"link": [2, 1],
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"name": "G-Mode Morph Ice Clip, Door Lock Skip",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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}
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},
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"requires": [
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"canBeVeryPatient",
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"canTrickyGMode",
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"h_canArtificialMorphBombs",
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{"or": [
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{"and": [
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"Morph",
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{"or": [
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"HiJump",
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"canSpringBallJumpMidAir",
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"canSunkenTileWideWallClimb"
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]}
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]},
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{"and": [
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"Gravity",
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"h_canArtificialMorphIBJ"
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]},
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{"and": [
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"h_canArtificialMorphSpringBall",
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"HiJump"
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]}
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]},
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"h_canPreciseIceClip",
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{"ammo": {"type": "Super", "count": 1}}
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],
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"exitCondition": {
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"leaveWithGMode": {
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"morphed": false
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}
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},
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"bypassesDoorShell": true,
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"flashSuitChecked": true,
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"note": [
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"Overload PLMs by placing Bombs at the far right, against the bottom of the crumble block, at the right of the low underwater ceiling.",
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"With artificial morph, safely bomb the fast crab by waiting just left of where it falls.",
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"Lure a crab to the top door or wait for the global crab to come back around, which can take up to 2.5 minutes.",
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"Shoot a Super to knock the crab off, then quickly freeze it at the right height and use it to clip up past the door shell.",
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"Knock it off while it is on the sloped tiles near the top door, not on the door itself, otherwise it will never be in the correct height.",
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"Because of the shot firing rate, it can help to crouch and shoot the Super to the side to give it a bit more time to knock the crab off."
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