|
1017 | 1017 | ], |
1018 | 1018 | "clearsObstacles": ["A"] |
1019 | 1019 | }, |
| 1020 | + { |
| 1021 | + "link": [2, 2], |
| 1022 | + "name": "Direct G-Mode, CF, Shinespark, Return", |
| 1023 | + "entranceCondition": { |
| 1024 | + "comeInWithGMode": { |
| 1025 | + "mode": "direct", |
| 1026 | + "morphed": true |
| 1027 | + } |
| 1028 | + }, |
| 1029 | + "requires": [ |
| 1030 | + "h_canArtificialMorphCrystalFlash", |
| 1031 | + {"or": [ |
| 1032 | + {"and": [ |
| 1033 | + "canTrivialUseFrozenEnemies", |
| 1034 | + "h_canShineChargeMaxRunway", |
| 1035 | + "canMidairShinespark", |
| 1036 | + {"shinespark": {"frames": 118, "excessFrames": 6}} |
| 1037 | + ]}, |
| 1038 | + {"and": [ |
| 1039 | + "canShinechargeMovementComplex", |
| 1040 | + {"canShineCharge": {"usedTiles": 34, "openEnd": 0}}, |
| 1041 | + {"shinespark": {"frames": 128, "excessFrames": 6}} |
| 1042 | + ]} |
| 1043 | + ]}, |
| 1044 | + {"autoReserveTrigger": {"minReserveEnergy": 1}} |
| 1045 | + ], |
| 1046 | + "collectsItems": [3], |
| 1047 | + "flashSuitChecked": true, |
| 1048 | + "note": [ |
| 1049 | + "Crystal Flash then Shinespark up to the item, touch it, and return through the speed block that is now air.", |
| 1050 | + "Use the Boyons and acid to reserve trigger to exit G-mode below to collect the item." |
| 1051 | + ], |
| 1052 | + "devNote": "These shinespark frames could be reduced with more items or tech, but in direct G-mode, Samus will need to CF and reserve trigger to collect the item." |
| 1053 | + }, |
1020 | 1054 | { |
1021 | 1055 | "id": 35, |
1022 | 1056 | "link": [2, 3], |
|
1301 | 1335 | ], |
1302 | 1336 | "devNote": "It's not really insane jump difficult, but that is where you think about needing to avoid the damage. And failing the jump is still very punishing due to falling into the acid." |
1303 | 1337 | }, |
| 1338 | + { |
| 1339 | + "link": [2, 5], |
| 1340 | + "name": "Direct G-Mode, Shinespark, Return", |
| 1341 | + "entranceCondition": { |
| 1342 | + "comeInWithGMode": { |
| 1343 | + "mode": "direct", |
| 1344 | + "morphed": false |
| 1345 | + } |
| 1346 | + }, |
| 1347 | + "requires": [ |
| 1348 | + {"or": [ |
| 1349 | + {"and": [ |
| 1350 | + "canTrivialUseFrozenEnemies", |
| 1351 | + "h_canShineChargeMaxRunway", |
| 1352 | + "canMidairShinespark", |
| 1353 | + {"shinespark": {"frames": 118, "excessFrames": 6}} |
| 1354 | + ]}, |
| 1355 | + {"and": [ |
| 1356 | + "canShinechargeMovementComplex", |
| 1357 | + {"canShineCharge": {"usedTiles": 34, "openEnd": 0}}, |
| 1358 | + {"shinespark": {"frames": 128, "excessFrames": 6}} |
| 1359 | + ]} |
| 1360 | + ]} |
| 1361 | + ], |
| 1362 | + "collectsItems": [3], |
| 1363 | + "flashSuitChecked": true, |
| 1364 | + "note": "Shinespark up to the item, touch it, and return through the speed block that is now air. Exit G-mode below to collect the item.", |
| 1365 | + "devNote": "These shinespark frames could be reduced with more items or tech, but in direct G-mode, Samus will be at low Energy and need an energy free shinespark." |
| 1366 | + }, |
1304 | 1367 | { |
1305 | 1368 | "id": 48, |
1306 | 1369 | "link": [3, 4], |
|
0 commit comments