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Apply suggestions from code review
Co-authored-by: Brent Kerby <blkerby@gmail.com>
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tech.json

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"For the simplest cases, Samus will need to start with 4 (or fewer) Reserve Energy, giving a 4-frame window to release X-Ray in the next room (or fewer: 1-frame per Reserve Energy).",
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"When successfully entering G-mode, the room will darken and the door will remain open (releasing X-Ray too early, neither of these occur; releasing it too late, the room darkens and the door closes - this is R-mode).",
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"While in G-mode, many things do not behave as expected until exiting G-mode by using X-Ray - Samus can not open doors, collect items, or break blocks, and enemy drops do not spawn and their projectiles are invisible and do not move.",
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"If Samus can overload PLMs, many types of blocks change their behavior: bomb, crumble, speed blocks, and sand behave as air (Power Bomb and shot blocks remain solid).",
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"If Samus can overload PLMs, many types of blocks change their behavior: bomb, crumble, speed blocks, and sand behave as air (Power Bomb, Super, and shot blocks remain solid).",
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"The most common ways to overload PLMs include: bombing Power Bomb and speed blocks and the side or bottom of crumble blocks that haven't been stepped on (approximately 40 times),",
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"grappling grapple blocks, rolling through invisible camera scroll blocks (which often appear in morph tunnels), and touching sand.",
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"Note that stepping on a crumble block or bombing a bomb block will prevent them from behaving like air after PLMs are overloaded.",
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"When Samus enters G-mode, this is called direct G-mode if she leaves that room in any way, she is instead in indirect G-mode.",
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"When Samus enters G-mode, this is called direct G-mode; if she leaves that room (for example by going back through the open door), she is instead in indirect G-mode.",
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"When in indirect G-mode, blue and green gates do not spawn, and Samus can freely walk through them."
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],
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"extensionTechs": [

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