File tree Expand file tree Collapse file tree
Expand file tree Collapse file tree Original file line number Diff line number Diff line change 11921192 "name" : " Bug Boost Escape" ,
11931193 "requires" : [
11941194 " HiJump" ,
1195+ " canCameraManip" ,
11951196 " canHorizontalDamageBoost" ,
1196- " canTrickyJump " ,
1197+ " canTrickyDodgeEnemies " ,
11971198 {"or" : [
11981199 " canCrouchJump" ,
1199- " canInsaneJump "
1200+ " canTrickyCarryFlashSuit "
12001201 ]},
12011202 {"enemyDamage" : {"enemy" : " Fireflea" , "type" : " contact" , "hits" : 1 }}
12021203 ],
12031204 "flashSuitChecked" : true ,
12041205 "wallJumpAvoid" : true ,
12051206 "note" : [
12061207 " Set up to Damage boost off the highest Fireflea at the apex of Samus' jump, right next to the statue's claw." ,
1207- " It's precise, and can only be attempted once. Morphing can make the boost a little easier." ,
1208- " A crouch jump can help, but is not required."
1208+ " The positioning of the Fireflea is very precise, and this can only be attempted once." ,
1209+ " To position the Fireflea, jump to move it on camera and move it off camera while it is at the top of its circle." ,
1210+ " Be careful not to touch the Fireflea while setting up its precise positioning." ,
1211+ " Note that morphing can make the boost a little easier, and a crouch jump can also help, but is not required."
12091212 ]
12101213 },
12111214 {
Original file line number Diff line number Diff line change 10001000 {"heatFrames" : 600 },
10011001 " canJumpIntoRespawningBlock" ,
10021002 {"or" : [
1003- " canInsaneJump" ,
1004- {"heatFrames" : 900 }
1003+ {"heatFrames" : 900 },
1004+ {"and" : [
1005+ " canInsaneJump" ,
1006+ " canComplexCarryFlashSuit"
1007+ ]}
10051008 ]}
10061009 ],
10071010 "flashSuitChecked" : true ,
10081011 "wallJumpAvoid" : true ,
1009- "note" : " Jump into the respawning shot block. It helps significantly to aim down to get trapped into the block." ,
1012+ "note" : [
1013+ " Jump into the respawning shot block. It helps significantly to aim down to get trapped into the block." ,
1014+ " A normalized method to set this up is to shoot the block then immediately perform 5 full-height jumps."
1015+ ],
10101016 "devNote" : [
1011- " This gives two leniency attempts without canInsaneJump ." ,
1017+ " The 900 heat frame option gives two leniency attempts." ,
10121018 " This is likely only useful to avoid a crouch jump and preserve a flash suit." ,
10131019 " This is not needed on strats that go directly from 9 to 2, because they require a crouch jump or X-ray."
10141020 ]
Original file line number Diff line number Diff line change 52145214 "requires" : [
52155215 " canSuitlessMaridia" ,
52165216 " canPreciseGrapple" ,
5217- {"or" : [
5218- " h_underwaterCrouchJump" ,
5219- " canTrickyJump"
5220- ]}
5217+ " h_underwaterCrouchJump" ,
5218+ " canInsaneJump" ,
5219+ {"noFlashSuit" : {}}
52215220 ],
5221+ "flashSuitChecked" : true ,
52225222 "note" : [
52235223 " Crouch at the edge of the overhang. Jump and just after the peak of the jump, grapple to the grapple blocks." ,
52245224 " This strat is finicky, and failure doesn't usually allow a second try (assuming the Powamp is not there)." ,
5225- " This is possible to do without a crouch jump, but it is much harder."
5226- ]
5225+ " Be sure not to hold angle while crouch jumping, or Samus will not gain the extra height from the crouch jump."
5226+ ],
5227+ "devNote" : " This is possible to do without a crouch jump, but it is much harder."
52275228 },
52285229 {
52295230 "id" : 198 ,
You can’t perform that action at this time.
0 commit comments