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Pink Brinstar Hopper Room L->R side platform jumps
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region/brinstar/pink/Pink Brinstar Hopper Room.json

Lines changed: 138 additions & 0 deletions
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@@ -839,6 +839,144 @@
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"note": "Come in with a spring ball bounce after gaining speed on a remote runway using at least 34 tiles.",
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"devNote": "This requires extra run speed of at least $6.0."
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},
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{
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"link": [1, 3],
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"name": "Side Platform Cross Room Jump",
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"entranceCondition": {
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"comeInWithSidePlatform": {
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"platforms": [
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{
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"minHeight": 1,
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"maxHeight": 1,
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"minTiles": 17,
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"speedBooster": true,
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"obstructions": [[1, 0]],
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"requires": [
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"HiJump"
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],
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"note": ["This applies to Warehouse Entrance."]
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},
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{
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"minHeight": 2,
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"maxHeight": 2,
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"minTiles": 11.4375,
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"speedBooster": true,
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"obstructions": [[1, 0]],
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"requires": [
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"HiJump"
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],
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"note": ["This applies to Ridley Tank Room, Halfie Climb Room, and Dust Torizo Room."],
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"detailNote": [
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"This has a 2-frame window for the jump.",
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"Getting the jump on the last frame may requiring quickly aiming down (between 1 and 3 frames after the jump)."
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]
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},
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{
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"minHeight": 3,
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"maxHeight": 3,
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"minTiles": 11.4375,
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"speedBooster": true,
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"obstructions": [[1, 0]],
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"requires": [
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"HiJump",
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"canTrickyJump"
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],
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"note": ["This applies to Mickey Mouse Room."],
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"detailNote": [
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"Avoid backing into the corner; press towards it and turn around.",
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"It helps to advance 4 pixels by performing 2 arm pumps (press and release of an angle button) while running.",
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"This will give a 2-frame window for the jump, while without the arm pumps the jump would be frame perfect.",
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"Getting the jump on the last frame requires quickly aiming down (between 1 and 5 frames after the jump)."
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]
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},
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{
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"minHeight": 2,
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"maxHeight": 2,
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"minTiles": 45,
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"speedBooster": true,
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"obstructions": [[2, 0]],
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"requires": [
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{"or": [
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"canMomentumConservingMorph",
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"canInsaneJump"
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]}
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],
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"note": ["This applies to Waterway Energy Tank Room."],
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"devNote": [
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"This can be done most easily with a ceiling mockball through the transition:",
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"this has a 5-frame window for the jump, and between a 1-frame and 5-frame window for the morph,",
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"with later jumps giving the larger windows for the morph.",
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"Without Morph, it is possible to jump directly through the door with a last-frame jump."
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]
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},
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{
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"minHeight": 2,
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"maxHeight": 2,
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"minTiles": 45,
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"speedBooster": true,
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"obstructions": [[3, 0]],
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"requires": [
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{"or": [
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"canMomentumConservingMorph",
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{"and": [
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"canInsaneJump",
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"canMomentumConservingTurnaround"
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]}
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]}
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],
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"note": ["This applies to Statues Hallway."],
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"detailNote": [
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"The momentum-conserving turnaround version requires a last-frame jump, with a 3-frame window for the turnaround;",
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"the first of the possible frames for the turnaround requires a precise down-grab onto the Grapple block (4-frame window)."
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]
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},
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{
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"minHeight": 3,
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"maxHeight": 3,
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"minTiles": 39.4375,
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"speedBooster": true,
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"obstructions": [[3, 0]],
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"requires": [
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"canMomentumConservingMorph"
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],
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"note": ["This applies to Flyway."]
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},
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{
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"minHeight": 2,
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"maxHeight": 2,
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"minTiles": 45,
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"speedBooster": true,
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"obstructions": [[4, 0]],
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"requires": [
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"canMomentumConservingMorph",
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"canInsaneJump",
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"canInsaneMidAirMorph"
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],
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"note": ["This applies to Baby Kraid Room."]
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},
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{
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"minHeight": 3,
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"maxHeight": 3,
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"minTiles": 39.4375,
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"speedBooster": true,
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"obstructions": [[3, 2]],
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"requires": [
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"canTrickyDashJump"
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],
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"note": ["This applies to Metal Pirates Room."]
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}
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]
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}
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},
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"requires": [],
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"wallJumpAvoid": true,
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"flashSuitChecked": true,
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"devNote": [
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"Variations involving a spring ball jump are not included,",
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"since a spring ball jump can be done using a 1-tile runway connected to the door.",
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"Likewise, jumping up with HiJump and Speed Booster with a 2-tile runway is already covered."
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]
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},
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{
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"id": 34,
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"link": [1, 3],

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