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Add ripper farm while moving strat
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Lines changed: 28 additions & 1 deletion

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region/lowernorfair/west/Fast Ripper Room.json

Lines changed: 28 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -480,6 +480,25 @@
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],
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"note": "The time lost by setting up a few strategic kills is pretty much offset by not having damage recoil."
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},
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{
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"link": [1, 3],
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"name": "Farm Rippers and Cross Room",
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"requires": [
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"h_canNavigateHeatRooms",
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"canFarmWhileShooting",
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{"resourceMissingAtMost": [
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{"type": "Super", "count": 0}]},
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{"enemyKill": {
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"enemies": [["Ripper 2 (red)", "Ripper 2 (red)"]],
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"explicitWeapons": ["PowerBomb"]
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}},
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{"heatFramesWithEnergyDrops": {
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"frames": 280,
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"drops": [{"enemy": "Ripper 2 (red)", "count": 5}]
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}},
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{"heatFrames": 170}
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]
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},
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{
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"id": 32,
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"link": [1, 3],
@@ -882,7 +901,15 @@
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{"obstaclesCleared": ["A"]}
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]}
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],
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"clearsObstacles": ["A"]
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"clearsObstacles": ["A"],
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"unlocksDoors": [
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{"types": ["missiles"], "requires": [{"heatFrames": 20}]},
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{"types": ["super"], "requires": []},
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{"types": ["powerbomb"], "requires": [{"heatFrames": 40}]}
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],
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"devNote": [
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"FIXME: The gate can be opened from a distance to save some health."
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]
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},
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{
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"id": 20,

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