|
116 | 116 | "length": 1, |
117 | 117 | "openEnd": 1 |
118 | 118 | } |
119 | | - } |
| 119 | + }, |
| 120 | + "flashSuitChecked": true |
120 | 121 | }, |
121 | 122 | { |
122 | 123 | "id": 2, |
|
135 | 136 | "openEnd": 0 |
136 | 137 | } |
137 | 138 | }, |
| 139 | + "flashSuitChecked": true, |
138 | 140 | "note": [ |
139 | 141 | "Freeze the Zoa just a few pixels higher than it would be if Samus was standing next to the farm.", |
140 | 142 | "Dodge and freeze the other Zoas, or tank a hit then kill them and don't collect their drops.", |
|
158 | 160 | "obstruction": [1, 0] |
159 | 161 | } |
160 | 162 | }, |
| 163 | + "flashSuitChecked": true, |
161 | 164 | "devNote": "Max extra run speed $1.2" |
162 | 165 | }, |
163 | 166 | { |
|
182 | 185 | ]} |
183 | 186 | ]} |
184 | 187 | ], |
185 | | - "farmCycleDrops": [{"enemy": "Zoa", "count": 3}] |
| 188 | + "farmCycleDrops": [{"enemy": "Zoa", "count": 3}], |
| 189 | + "flashSuitChecked": true |
186 | 190 | }, |
187 | 191 | { |
188 | 192 | "id": 36, |
|
195 | 199 | "Wave", |
196 | 200 | {"enemyDamage": {"enemy": "Zoa", "type": "contact", "hits": 2}} |
197 | 201 | ], |
| 202 | + "flashSuitChecked": true, |
198 | 203 | "bypassesDoorShell": true, |
199 | 204 | "note": "Repeatedly freeze the Zoas to slowly push Samus into the wall and through the locked doorway.", |
200 | 205 | "devNote": "The drops will keep Samus at high energy, but 2 hits enemy damage were added as a worst-case scenario where the next-to-last Zoa you kill doesn't give you energy." |
|
228 | 233 | "Gravity", |
229 | 234 | "HiJump" |
230 | 235 | ]} |
231 | | - ] |
| 236 | + ], |
| 237 | + "flashSuitChecked": true |
232 | 238 | }, |
233 | 239 | { |
234 | 240 | "id": 8, |
|
239 | 245 | "canUseFrozenEnemies", |
240 | 246 | "canPlayInSand" |
241 | 247 | ], |
242 | | - "note": "Use the frozen Zoas as a bridge. Falling will require Samus to use ice beam and a crouch jump to escape." |
| 248 | + "flashSuitChecked": true, |
| 249 | + "note": [ |
| 250 | + "Use a frozen Zoa as a platform to cross the sand without falling in.", |
| 251 | + "If Samus does fall into the sand, it is possible to get out using a crouch jump,", |
| 252 | + "in which case it can help to stand on a Zoa frozen low at the bottom of the sand." |
| 253 | + ] |
243 | 254 | }, |
244 | 255 | { |
245 | 256 | "id": 9, |
|
250 | 261 | "canPlayInSand", |
251 | 262 | "h_useMorphBombs" |
252 | 263 | ], |
| 264 | + "flashSuitChecked": true, |
253 | 265 | "note": "It is relatively easy to get out of the sand by rapidly placing bombs." |
254 | 266 | }, |
255 | 267 | { |
|
266 | 278 | ]}, |
267 | 279 | "canPlayInSand" |
268 | 280 | ], |
| 281 | + "flashSuitChecked": true, |
269 | 282 | "note": [ |
270 | 283 | "Kill all the Zoas and don't pick up their drops. If the door is unlocked, stand in the doorframe and jump across the room.", |
271 | 284 | "Otherwise, jump across the sand, starting 1.5 tiles away from the sandfall. Hold jump and forward the whole time. Samus will dip into the sand, but still make it to the other side." |
|
278 | 291 | "requires": [ |
279 | 292 | "canEscapeSand" |
280 | 293 | ], |
| 294 | + "flashSuitChecked": true, |
281 | 295 | "note": [ |
282 | 296 | "It is possible to get out of the sand with nothing.", |
283 | | - "While holding down, crouch jump then press forward diagonal to clip into the wall enough to jump out." |
| 297 | + "Press against the wall, hold down, crouch jump while continuing to hold down,", |
| 298 | + "then down-grab immediately by rolling from down to diagonal down-forward." |
| 299 | + ], |
| 300 | + "detailNote": [ |
| 301 | + "Before crouching, either wait to get i-frames from a Zoa hit,", |
| 302 | + "or kill the Zoas and leave their drops uncollected somewhere out of the way." |
284 | 303 | ], |
285 | | - "devNote": "This will never be in logic because there are easier ways to cross the room, but this can document a common way to escape the sand." |
| 304 | + "devNote": [ |
| 305 | + "This strat is unimportant logically, since there are easier ways to cross the room,", |
| 306 | + "but in practice it is useful, so it is good for it to be documented here." |
| 307 | + ] |
286 | 308 | }, |
287 | 309 | { |
288 | 310 | "id": 12, |
|
293 | 315 | }, |
294 | 316 | "requires": [ |
295 | 317 | {"shinespark": {"frames": 22, "excessFrames": 11}} |
296 | | - ] |
| 318 | + ], |
| 319 | + "flashSuitChecked": true |
297 | 320 | }, |
298 | 321 | { |
299 | 322 | "id": 13, |
|
305 | 328 | "requires": [ |
306 | 329 | "canCrossRoomJumpIntoWater" |
307 | 330 | ], |
| 331 | + "flashSuitChecked": true, |
308 | 332 | "note": [ |
309 | 333 | "Only requires a runway of approximately 0.5 tiles in the adjacent room.", |
310 | 334 | "Bomb boost through the doorway and hold right." |
|
396 | 420 | } |
397 | 421 | }, |
398 | 422 | "requires": [], |
399 | | - "bypassesDoorShell": true |
| 423 | + "bypassesDoorShell": true, |
| 424 | + "flashSuitChecked": true |
400 | 425 | }, |
401 | 426 | { |
402 | 427 | "id": 15, |
|
413 | 438 | "blockPositions": [[12, 12]] |
414 | 439 | } |
415 | 440 | }, |
416 | | - "bypassesDoorShell": true |
| 441 | + "bypassesDoorShell": true, |
| 442 | + "flashSuitChecked": true |
417 | 443 | }, |
418 | 444 | { |
419 | 445 | "id": 16, |
|
430 | 456 | "blockPositions": [[12, 13]] |
431 | 457 | } |
432 | 458 | }, |
433 | | - "bypassesDoorShell": true |
| 459 | + "bypassesDoorShell": true, |
| 460 | + "flashSuitChecked": true |
434 | 461 | }, |
435 | 462 | { |
436 | 463 | "id": 17, |
|
441 | 468 | "Gravity", |
442 | 469 | "HiJump" |
443 | 470 | ]} |
444 | | - ] |
| 471 | + ], |
| 472 | + "flashSuitChecked": true |
445 | 473 | }, |
446 | 474 | { |
447 | 475 | "id": 19, |
|
452 | 480 | "canUseFrozenEnemies", |
453 | 481 | "canPlayInSand" |
454 | 482 | ], |
455 | | - "note": "Use the frozen Zoas as a bridge. Falling will require Samus to use ice beam and a crouch jump to escape." |
| 483 | + "flashSuitChecked": true, |
| 484 | + "note": [ |
| 485 | + "Use a frozen Zoa as a platform to cross the sand without falling in.", |
| 486 | + "If Samus does fall into the sand, it is possible to get out using a crouch jump,", |
| 487 | + "in which case it can help to stand on a Zoa frozen low at the bottom of the sand." |
| 488 | + ] |
456 | 489 | }, |
457 | 490 | { |
458 | 491 | "id": 20, |
|
463 | 496 | "h_useMorphBombs", |
464 | 497 | "canPlayInSand" |
465 | 498 | ], |
| 499 | + "flashSuitChecked": true, |
466 | 500 | "note": "It is relatively easy to get out of the sand with rapidly placing bombs." |
467 | 501 | }, |
468 | 502 | { |
|
479 | 513 | ]}, |
480 | 514 | "canPlayInSand" |
481 | 515 | ], |
| 516 | + "flashSuitChecked": true, |
482 | 517 | "note": [ |
483 | 518 | "Kill all the Zoas and don't pick up their drops. If the door is unlocked, stand in the doorframe and jump across the room.", |
484 | 519 | "Otherwise, jump across the sand, starting 1.5 tiles away from the sandfall. Hold jump and forward the whole time. Samus will dip into the sand, but still make it to the other side." |
|
491 | 526 | "requires": [ |
492 | 527 | "canEscapeSand" |
493 | 528 | ], |
| 529 | + "flashSuitChecked": true, |
494 | 530 | "note": [ |
495 | 531 | "It is possible to get out of the sand with nothing.", |
496 | | - "While holding down, crouch jump then press forward diagonal to clip into the wall enough to jump out." |
| 532 | + "Press against the wall, hold down, crouch jump while continuing to hold down,", |
| 533 | + "then down-grab immediately by rolling from down to diagonal down-forward." |
| 534 | + ], |
| 535 | + "detailNote": [ |
| 536 | + "Before crouching, either wait to get i-frames from a Zoa hit,", |
| 537 | + "or kill the Zoas and leave their drops uncollected somewhere out of the way." |
497 | 538 | ], |
498 | | - "devNote": "This will never be in logic because there are easier ways to cross the room, but this can document a common way to escape the sand." |
| 539 | + "devNote": [ |
| 540 | + "This strat is unimportant logically, since there are easier ways to cross the room,", |
| 541 | + "but in practice it is useful, so it is good for it to be documented here." |
| 542 | + ] |
499 | 543 | }, |
500 | 544 | { |
501 | 545 | "id": 23, |
|
506 | 550 | }, |
507 | 551 | "requires": [ |
508 | 552 | {"shinespark": {"frames": 22, "excessFrames": 11}} |
509 | | - ] |
| 553 | + ], |
| 554 | + "flashSuitChecked": true |
510 | 555 | }, |
511 | 556 | { |
512 | 557 | "id": 24, |
|
518 | 563 | "requires": [ |
519 | 564 | "canCrossRoomJumpIntoWater" |
520 | 565 | ], |
| 566 | + "flashSuitChecked": true, |
521 | 567 | "note": [ |
522 | 568 | "Only requires a runway of approximately 0.5 tiles in the adjacent room.", |
523 | 569 | "Bomb boost through the doorway and hold left." |
|
609 | 655 | } |
610 | 656 | }, |
611 | 657 | "requires": [], |
612 | | - "bypassesDoorShell": true |
| 658 | + "bypassesDoorShell": true, |
| 659 | + "flashSuitChecked": true |
613 | 660 | }, |
614 | 661 | { |
615 | 662 | "id": 26, |
|
626 | 673 | "blockPositions": [[3, 12]] |
627 | 674 | } |
628 | 675 | }, |
629 | | - "bypassesDoorShell": true |
| 676 | + "bypassesDoorShell": true, |
| 677 | + "flashSuitChecked": true |
630 | 678 | }, |
631 | 679 | { |
632 | 680 | "id": 27, |
|
643 | 691 | "blockPositions": [[3, 13]] |
644 | 692 | } |
645 | 693 | }, |
646 | | - "bypassesDoorShell": true |
| 694 | + "bypassesDoorShell": true, |
| 695 | + "flashSuitChecked": true |
647 | 696 | }, |
648 | 697 | { |
649 | 698 | "id": 28, |
|
655 | 704 | "length": 1, |
656 | 705 | "openEnd": 1 |
657 | 706 | } |
658 | | - } |
| 707 | + }, |
| 708 | + "flashSuitChecked": true |
659 | 709 | }, |
660 | 710 | { |
661 | 711 | "id": 29, |
|
674 | 724 | "openEnd": 0 |
675 | 725 | } |
676 | 726 | }, |
| 727 | + "flashSuitChecked": true, |
677 | 728 | "note": [ |
678 | 729 | "Freeze the Zoa just a few pixels higher than it would be if Samus was standing next to the farm.", |
679 | 730 | "Dodge and freeze the other Zoas, or tank a hit then kill them and don't collect their drops.", |
|
697 | 748 | "obstruction": [1, 0] |
698 | 749 | } |
699 | 750 | }, |
| 751 | + "flashSuitChecked": true, |
700 | 752 | "devNote": "Max extra run speed $1.2" |
701 | 753 | }, |
702 | 754 | { |
|
721 | 773 | ]} |
722 | 774 | ]} |
723 | 775 | ], |
724 | | - "farmCycleDrops": [{"enemy": "Zoa", "count": 3}] |
| 776 | + "farmCycleDrops": [{"enemy": "Zoa", "count": 3}], |
| 777 | + "flashSuitChecked": true |
725 | 778 | }, |
726 | 779 | { |
727 | 780 | "id": 47, |
|
750 | 803 | ]}, |
751 | 804 | {"cycleFrames": 130} |
752 | 805 | ], |
753 | | - "farmCycleDrops": [{"enemy": "Zoa", "count": 3}] |
| 806 | + "farmCycleDrops": [{"enemy": "Zoa", "count": 3}], |
| 807 | + "flashSuitChecked": true |
754 | 808 | }, |
755 | 809 | { |
756 | 810 | "id": 48, |
|
768 | 822 | ]}, |
769 | 823 | {"cycleFrames": 165} |
770 | 824 | ], |
771 | | - "farmCycleDrops": [{"enemy": "Zoa", "count": 3}] |
| 825 | + "farmCycleDrops": [{"enemy": "Zoa", "count": 3}], |
| 826 | + "flashSuitChecked": true |
772 | 827 | }, |
773 | 828 | { |
774 | 829 | "id": 31, |
|
782 | 837 | {"enemyDamage": {"enemy": "Zoa", "type": "contact", "hits": 2}} |
783 | 838 | ], |
784 | 839 | "bypassesDoorShell": true, |
| 840 | + "flashSuitChecked": true, |
785 | 841 | "note": "Repeatedly freeze the Zoas to slowly push Samus into the wall and through the locked doorway.", |
786 | 842 | "devNote": "The drops will keep Samus at high energy, but 2 hits enemy damage were added as a worst-case scenario where the next-to-last Zoa you kill doesn't give you energy." |
787 | 843 | }, |
|
814 | 870 | "h_navigateUnderwater", |
815 | 871 | "HiJump" |
816 | 872 | ]} |
817 | | - ] |
| 873 | + ], |
| 874 | + "flashSuitChecked": true |
818 | 875 | }, |
819 | 876 | { |
820 | 877 | "id": 43, |
|
851 | 908 | "h_navigateUnderwater", |
852 | 909 | "HiJump" |
853 | 910 | ]} |
854 | | - ] |
| 911 | + ], |
| 912 | + "flashSuitChecked": true |
855 | 913 | }, |
856 | 914 | { |
857 | 915 | "id": 44, |
|
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