|
142 | 142 | "id": "D", |
143 | 143 | "name": "3 Dessgeegas", |
144 | 144 | "obstacleType": "enemies" |
| 145 | + }, |
| 146 | + { |
| 147 | + "id": "E", |
| 148 | + "name": "Pillar Under Spikes", |
| 149 | + "obstacleType": "inanimate" |
145 | 150 | } |
146 | 151 | ], |
147 | 152 | "enemies": [ |
|
514 | 519 | "but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block)." |
515 | 520 | ] |
516 | 521 | }, |
| 522 | + { |
| 523 | + "link": [2, 9], |
| 524 | + "name": "G-Mode, Simple Blind Movement, Activate Pillar", |
| 525 | + "entranceCondition": { |
| 526 | + "comeInWithGMode": { |
| 527 | + "mode": "any", |
| 528 | + "morphed": false |
| 529 | + }, |
| 530 | + "comesThroughToilet": "any" |
| 531 | + }, |
| 532 | + "requires": [ |
| 533 | + "Morph", |
| 534 | + {"or": [ |
| 535 | + "canInsaneJump", |
| 536 | + {"ammo": {"type": "Super", "count": 1}}, |
| 537 | + {"ammo": {"type": "Missile", "count": 1}}, |
| 538 | + "Charge", |
| 539 | + "Ice", |
| 540 | + "Wave", |
| 541 | + "Spazer", |
| 542 | + "Plasma" |
| 543 | + ]}, |
| 544 | + {"heatFrames": 0} |
| 545 | + ], |
| 546 | + "clearsObstacles": ["E"], |
| 547 | + "note": [ |
| 548 | + "Raise the pillar by shooting a missile or upgraded beam at it.", |
| 549 | + "Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise.", |
| 550 | + "A basic beam shot will work if fired vertically down, onto the side of the spike.", |
| 551 | + "Then, get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs." |
| 552 | + ] |
| 553 | + }, |
517 | 554 | { |
518 | 555 | "id": 16, |
519 | 556 | "link": [3, 3], |
|
1601 | 1638 | "requires": [ |
1602 | 1639 | "h_heatResistant", |
1603 | 1640 | "h_canBombThings", |
1604 | | - "h_canUsePowerBombs", |
| 1641 | + {"or": [ |
| 1642 | + "h_canUsePowerBombs", |
| 1643 | + "canInsaneJump", |
| 1644 | + {"obstaclesCleared": ["E"]} |
| 1645 | + ]}, |
1605 | 1646 | {"heatFrames": 350} |
1606 | 1647 | ], |
| 1648 | + "clearsObstacles": ["E"], |
1607 | 1649 | "note": [ |
1608 | 1650 | "The hibashi hit can be avoided by waiting for the pillar to go up.", |
1609 | 1651 | "That requires the use of one PB and more time than is worth unless heat proof." |
|
1630 | 1672 | {"ammo": {"type": "PowerBomb", "count": 2}}, |
1631 | 1673 | {"heatFrames": 350}, |
1632 | 1674 | {"hibashiHits": 1} |
1633 | | - ] |
| 1675 | + ], |
| 1676 | + "clearsObstacles": ["E"] |
1634 | 1677 | }, |
1635 | 1678 | { |
1636 | 1679 | "id": 90, |
|
1721 | 1764 | {"heatFrames": 240} |
1722 | 1765 | ]} |
1723 | 1766 | ]} |
1724 | | - ] |
| 1767 | + ], |
| 1768 | + "clearsObstacles": ["E"] |
1725 | 1769 | }, |
1726 | 1770 | { |
1727 | 1771 | "id": 95, |
|
1730 | 1774 | "requires": [ |
1731 | 1775 | "h_canHeatedCrystalFlash" |
1732 | 1776 | ], |
| 1777 | + "clearsObstacles": ["E"], |
1733 | 1778 | "flashSuitChecked": true, |
1734 | 1779 | "devNote": [ |
1735 | 1780 | "FIXME: This can have a side effect of damaging the Bomb block which is not modelled." |
1736 | 1781 | ] |
1737 | 1782 | }, |
| 1783 | + { |
| 1784 | + "link": [8, 8], |
| 1785 | + "name": "Raise Pillar", |
| 1786 | + "requires": [ |
| 1787 | + {"or": [ |
| 1788 | + {"and":[ |
| 1789 | + "canInsaneJump", |
| 1790 | + {"heatFrames": 60} |
| 1791 | + ]}, |
| 1792 | + {"ammo": {"type": "Super", "count": 1}}, |
| 1793 | + {"ammo": {"type": "Missile", "count": 1}}, |
| 1794 | + "Charge", |
| 1795 | + "Ice", |
| 1796 | + "Wave", |
| 1797 | + "Spazer", |
| 1798 | + "Plasma" |
| 1799 | + ]}, |
| 1800 | + {"heatFrames": 40} |
| 1801 | + ], |
| 1802 | + "clearsObstacles": ["E"], |
| 1803 | + "note": [ |
| 1804 | + "Raise the pillar by shooting a missile or upgraded beam at it.", |
| 1805 | + "Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise.", |
| 1806 | + "A basic beam shot will work if fired vertically down, onto the side of the spike." |
| 1807 | + ], |
| 1808 | + "devNote": [ |
| 1809 | + "Power Bombs is handled by another strat." |
| 1810 | + ] |
| 1811 | + }, |
1738 | 1812 | { |
1739 | 1813 | "link": [9, 1], |
1740 | 1814 | "name": "G-Mode, Collect the Item and Go Down Blind", |
|
1799 | 1873 | {"or": [ |
1800 | 1874 | "canOffScreenMovement", |
1801 | 1875 | {"heatFrames": 200} |
| 1876 | + ]}, |
| 1877 | + {"or": [ |
| 1878 | + {"and": [ |
| 1879 | + "canInsaneJump", |
| 1880 | + {"heatFrames": 60} |
| 1881 | + ]}, |
| 1882 | + {"obstaclesCleared": ["E"]}, |
| 1883 | + {"hibashiHits": 1}, |
| 1884 | + {"ammo": {"type": "PowerBomb", "count": 1}} |
1802 | 1885 | ]} |
1803 | 1886 | ], |
1804 | 1887 | "collectsItems": [3], |
|
1807 | 1890 | "Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeegas that can't damage Samus off-screen.", |
1808 | 1891 | "It is possible to use a Power Bomb and quickly exiting G-mode to have the bomb block broken on exit,", |
1809 | 1892 | "but this will also partially break the Power Bomb blocks and could make exit traversal less straightforward." |
1810 | | - ] |
| 1893 | + ], |
| 1894 | + "devNote": "FIXME: The Hibashi doesn't need a 4th PB in the power bomb case." |
| 1895 | + }, |
| 1896 | + { |
| 1897 | + "link": [9, 2], |
| 1898 | + "name": "G-Mode, Blind Temporary Blue and Speedball", |
| 1899 | + "requires": [ |
| 1900 | + "canEnterGMode", |
| 1901 | + "h_heatProof", |
| 1902 | + "canOffScreenMovement", |
| 1903 | + {"getBlueSpeed": {"usedTiles": 20, "steepDownTiles": 4, "openEnd": 1}}, |
| 1904 | + "canChainTemporaryBlue", |
| 1905 | + "canTrickyJump", |
| 1906 | + "canSpeedball", |
| 1907 | + {"or": [ |
| 1908 | + "canInsaneJump", |
| 1909 | + "SpringBall", |
| 1910 | + {"ammo": {"type": "PowerBomb", "count": 1}}, |
| 1911 | + {"hibashiHits": 1}, |
| 1912 | + {"obstaclesCleared": ["E"]} |
| 1913 | + ]} |
| 1914 | + ], |
| 1915 | + "collectsItems": [3], |
| 1916 | + "clearsObstacles": ["B"], |
| 1917 | + "note": [ |
| 1918 | + "Use Speedbooster to break the bomb block near the item to collect it and then again to speedball back to the door." |
| 1919 | + ] |
1811 | 1920 | }, |
1812 | 1921 | { |
1813 | 1922 | "link": [9, 7], |
|
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