|
161 | 161 | "to": [ |
162 | 162 | {"id": 1}, |
163 | 163 | {"id": 2}, |
| 164 | + {"id": 3}, |
164 | 165 | { |
165 | 166 | "id": 4, |
166 | 167 | "note": "This link is for strats that don't require killing the pirates." |
|
175 | 176 | "from": 3, |
176 | 177 | "to": [ |
177 | 178 | {"id": 1}, |
| 179 | + {"id": 2}, |
178 | 180 | {"id": 3}, |
179 | 181 | {"id": 5} |
180 | 182 | ] |
|
441 | 443 | "Climb up 5 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door." |
442 | 444 | ] |
443 | 445 | }, |
| 446 | + { |
| 447 | + "link": [2, 1], |
| 448 | + "name": "G-Mode", |
| 449 | + "entranceCondition": { |
| 450 | + "comeInWithGMode": { |
| 451 | + "mode": "any", |
| 452 | + "morphed": false |
| 453 | + } |
| 454 | + }, |
| 455 | + "requires": [ |
| 456 | + "h_heatedGMode", |
| 457 | + "ScrewAttack", |
| 458 | + "SpaceJump", |
| 459 | + {"or": [ |
| 460 | + "Wave", |
| 461 | + "h_canUsePowerBombs", |
| 462 | + {"heatFrames": 40} |
| 463 | + ]}, |
| 464 | + {"or": [ |
| 465 | + "HiJump", |
| 466 | + "canWalljump", |
| 467 | + {"heatFrames": 20} |
| 468 | + ]}, |
| 469 | + {"heatFrames": 120} |
| 470 | + ], |
| 471 | + "clearsObstacles": ["A"], |
| 472 | + "flashSuitChecked": true, |
| 473 | + "note": [ |
| 474 | + "Hit the shot blocks at the top of the room with a Power Bomb or Wave before exiting G-mode to save some heat damage.", |
| 475 | + "Kill the pirate while it's in its head turning phase to prevent it from placing any stationary, invisible lasers." |
| 476 | + ] |
| 477 | + }, |
| 478 | + { |
| 479 | + "link": [2, 1], |
| 480 | + "name": "G-Mode, Insane Wall Jump", |
| 481 | + "entranceCondition": { |
| 482 | + "comeInWithGMode": { |
| 483 | + "mode": "any", |
| 484 | + "morphed": false |
| 485 | + } |
| 486 | + }, |
| 487 | + "requires": [ |
| 488 | + "h_heatedGMode", |
| 489 | + {"notable": "HiJump and Only Screw"}, |
| 490 | + "HiJump", |
| 491 | + "ScrewAttack", |
| 492 | + "canInsaneWalljump", |
| 493 | + "canInsaneJump", |
| 494 | + "canConsecutiveWalljump", |
| 495 | + "canMidairWiggle", |
| 496 | + {"or": [ |
| 497 | + "Wave", |
| 498 | + "h_canUsePowerBombs", |
| 499 | + {"heatFrames": 40} |
| 500 | + ]}, |
| 501 | + {"heatFrames": 120} |
| 502 | + ], |
| 503 | + "clearsObstacles": ["A"], |
| 504 | + "flashSuitChecked": true, |
| 505 | + "note": [ |
| 506 | + "Break the bomb blocks with either a fully delayed max height jump from the wall, or with an instant turnaround after jumping from the lower layer of bomb blocks.", |
| 507 | + "Hit the shot blocks at the top of the room with a Power Bomb or Wave before exiting G-mode to save some heat damage." |
| 508 | + ] |
| 509 | + }, |
444 | 510 | { |
445 | 511 | "id": 7, |
446 | 512 | "link": [2, 2], |
|
484 | 550 | "Afterward, reset the room if needed to manipulate the Pirates." |
485 | 551 | ] |
486 | 552 | }, |
| 553 | + { |
| 554 | + "link": [2, 3], |
| 555 | + "name": "G-Mode", |
| 556 | + "entranceCondition": { |
| 557 | + "comeInWithGMode": { |
| 558 | + "mode": "any", |
| 559 | + "morphed": false |
| 560 | + } |
| 561 | + }, |
| 562 | + "requires": [ |
| 563 | + "ScrewAttack", |
| 564 | + "SpaceJump", |
| 565 | + {"or": [ |
| 566 | + "h_HeatedGModeOpenDifferentDoor", |
| 567 | + {"and": [ |
| 568 | + "h_heatedGModePauseAbuse", |
| 569 | + "canInsaneJump" |
| 570 | + ]} |
| 571 | + ]} |
| 572 | + ], |
| 573 | + "clearsObstacles": ["A"], |
| 574 | + "flashSuitChecked": true, |
| 575 | + "note": [ |
| 576 | + "It is possible to kill the pirate at the top of the room and use a pause abuse on G-mode exit to collect its drops.", |
| 577 | + "This requires getting somewhat lucky, as there is approximately a 70% chance that the pirate will give a large energy drop (small is not enough).", |
| 578 | + "To do this, climb the room very quickly, before shots are overloaded - HiJump or wall jumps help, but are not required.", |
| 579 | + "It is also possible to wait for the shots to be overloaded and then exit G-mode, pause abuse, and kill the pirate before the pause triggers, but this is generally harder." |
| 580 | + ] |
| 581 | + }, |
| 582 | + { |
| 583 | + "link": [2, 3], |
| 584 | + "name": "G-Mode, Insane Wall Jump", |
| 585 | + "entranceCondition": { |
| 586 | + "comeInWithGMode": { |
| 587 | + "mode": "any", |
| 588 | + "morphed": false |
| 589 | + } |
| 590 | + }, |
| 591 | + "requires": [ |
| 592 | + {"notable": "HiJump and Only Screw"}, |
| 593 | + "HiJump", |
| 594 | + "ScrewAttack", |
| 595 | + "canInsaneWalljump", |
| 596 | + "canInsaneJump", |
| 597 | + "canConsecutiveWalljump", |
| 598 | + "canMidairWiggle", |
| 599 | + {"or": [ |
| 600 | + "h_HeatedGModeOpenDifferentDoor", |
| 601 | + {"and": [ |
| 602 | + "h_heatedGModePauseAbuse", |
| 603 | + "canTrickyGMode" |
| 604 | + ]} |
| 605 | + ]} |
| 606 | + ], |
| 607 | + "clearsObstacles": ["A"], |
| 608 | + "flashSuitChecked": true, |
| 609 | + "note": [ |
| 610 | + "Break the bomb blocks with either a fully delayed max height jump from the wall, or with an instant turnaround after jumping from the lower layer of bomb blocks.", |
| 611 | + "It is possible to kill the pirate at the top of the room and use a pause abuse on G-mode exit to collect its drops.", |
| 612 | + "This requires getting somewhat lucky, as there is approximately a 70% chance that the pirate will give a large energy drop (small is not enough).", |
| 613 | + "To do this requires not climbing the room too quickly - one or two failed attempts at breaking the bomb blocks should be plenty,", |
| 614 | + "then exit G-mode, pause abuse, and kill the pirate before the pause triggers with a precisely timed spin jump into it." |
| 615 | + ] |
| 616 | + }, |
487 | 617 | { |
488 | 618 | "id": 10, |
489 | 619 | "link": [2, 4], |
|
1199 | 1329 | "Climb quickly in order to minimize damage from the Namihe and the Pirate." |
1200 | 1330 | ] |
1201 | 1331 | }, |
| 1332 | + { |
| 1333 | + "link": [3, 1], |
| 1334 | + "name": "G-Mode", |
| 1335 | + "entranceCondition": { |
| 1336 | + "comeInWithGMode": { |
| 1337 | + "mode": "any", |
| 1338 | + "morphed": false |
| 1339 | + } |
| 1340 | + }, |
| 1341 | + "requires": [ |
| 1342 | + "h_heatedGMode", |
| 1343 | + {"or": [ |
| 1344 | + "Wave", |
| 1345 | + {"heatFrames": 40} |
| 1346 | + ]}, |
| 1347 | + {"or": [ |
| 1348 | + "HiJump", |
| 1349 | + "canWalljump", |
| 1350 | + {"heatFrames": 20} |
| 1351 | + ]}, |
| 1352 | + {"heatFrames": 120} |
| 1353 | + ], |
| 1354 | + "flashSuitChecked": true, |
| 1355 | + "note": [ |
| 1356 | + "Hit the shot blocks at the top of the room with Wave before exiting G-mode to save some heat damage.", |
| 1357 | + "Stand behind the pirate only while it is looking around to prevent it from turning and placing stationary, invisible lasers." |
| 1358 | + ] |
| 1359 | + }, |
| 1360 | + { |
| 1361 | + "link": [3, 1], |
| 1362 | + "name": "G-Mode Morph, Power Bomb", |
| 1363 | + "entranceCondition": { |
| 1364 | + "comeInWithGMode": { |
| 1365 | + "mode": "any", |
| 1366 | + "morphed": true |
| 1367 | + } |
| 1368 | + }, |
| 1369 | + "requires": [ |
| 1370 | + "h_heatedGMode", |
| 1371 | + "h_canArtificialMorphPowerBomb", |
| 1372 | + {"or": [ |
| 1373 | + "HiJump", |
| 1374 | + "canWalljump", |
| 1375 | + {"heatFrames": 20} |
| 1376 | + ]}, |
| 1377 | + {"heatFrames": 120} |
| 1378 | + ], |
| 1379 | + "flashSuitChecked": true, |
| 1380 | + "note": [ |
| 1381 | + "Hit the shot blocks at the top of the room with a Power Bomb before exiting G-mode to save some heat damage.", |
| 1382 | + "Stand behind the pirate only while it is looking around to prevent it from turning and placing stationary, invisible lasers." |
| 1383 | + ] |
| 1384 | + }, |
| 1385 | + { |
| 1386 | + "link": [3, 2], |
| 1387 | + "name": "G-Mode", |
| 1388 | + "entranceCondition": { |
| 1389 | + "comeInWithGMode": { |
| 1390 | + "mode": "any", |
| 1391 | + "morphed": false |
| 1392 | + } |
| 1393 | + }, |
| 1394 | + "requires": [ |
| 1395 | + "ScrewAttack", |
| 1396 | + "h_HeatedGModeOpenDifferentDoor" |
| 1397 | + ], |
| 1398 | + "clearsObstacles": ["A"], |
| 1399 | + "flashSuitChecked": true |
| 1400 | + }, |
| 1401 | + { |
| 1402 | + "link": [3, 2], |
| 1403 | + "name": "G-Mode Morph, Power Bomb the Blocks", |
| 1404 | + "entranceCondition": { |
| 1405 | + "comeInWithGMode": { |
| 1406 | + "mode": "any", |
| 1407 | + "morphed": true |
| 1408 | + } |
| 1409 | + }, |
| 1410 | + "requires": [ |
| 1411 | + "h_heatedGMode", |
| 1412 | + "h_canArtificialMorphPowerBomb", |
| 1413 | + {"or": [ |
| 1414 | + {"and": [ |
| 1415 | + "h_canArtificialMorphPowerBomb", |
| 1416 | + "canHitbox" |
| 1417 | + ]}, |
| 1418 | + "canLateralMidAirMorph", |
| 1419 | + "h_canArtificialMorphSpringBall", |
| 1420 | + {"and": [ |
| 1421 | + "canTrickyGMode", |
| 1422 | + "h_canArtificialMorphIBJ" |
| 1423 | + ]}, |
| 1424 | + {"and": [ |
| 1425 | + "Morph", |
| 1426 | + {"or": [ |
| 1427 | + "Charge", |
| 1428 | + {"ammo": {"type": "Super", "count": 3}}, |
| 1429 | + {"ammo": {"type": "Missile", "count": 9}}, |
| 1430 | + {"enemyDamage": { |
| 1431 | + "enemy": "Yellow Space Pirate (standing)", |
| 1432 | + "type": "contact", |
| 1433 | + "hits": 1 |
| 1434 | + }} |
| 1435 | + ]} |
| 1436 | + ]}, |
| 1437 | + {"and": [ |
| 1438 | + "h_canArtificialMorphBombs", |
| 1439 | + {"enemyDamage": { |
| 1440 | + "enemy": "Yellow Space Pirate (standing)", |
| 1441 | + "type": "contact", |
| 1442 | + "hits": 1 |
| 1443 | + }} |
| 1444 | + ]} |
| 1445 | + ]}, |
| 1446 | + {"heatFrames": 160} |
| 1447 | + ], |
| 1448 | + "clearsObstacles": ["A"], |
| 1449 | + "flashSuitChecked": true, |
| 1450 | + "note": [ |
| 1451 | + "Get to the bomb blocks while morphed, use a Power Bomb, then exit G-mode and drop to the bottom of the room.", |
| 1452 | + "It is possible to go through the top pirate while it is being hit by a Power Bomb explosion, otherwise it is possible to jump over it with Morph or Spring Ball.", |
| 1453 | + "With Bombs, it is possible but tricky to IBJ over the pirate or Bomb it many times to kill it without it placing any of its stationary, invisible lasers.", |
| 1454 | + "Note that the pirate will not turn towards Samus and place a laser if it is moving its head back and forth." |
| 1455 | + ] |
| 1456 | + }, |
1202 | 1457 | { |
1203 | 1458 | "id": 33, |
1204 | 1459 | "link": [3, 3], |
|
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