Skip to content

Commit 4fb6657

Browse files
committed
Main uses of canComplexCarryFlashSuit
1 parent 47ba185 commit 4fb6657

3 files changed

Lines changed: 51 additions & 3 deletions

File tree

helpers.json

Lines changed: 35 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -638,7 +638,10 @@
638638
"canGateGlitch",
639639
{"or": [
640640
{"noFlashSuit": {}},
641-
"h_useSpringBall",
641+
{"and": [
642+
"h_useSpringBall",
643+
"canComplexCarryFlashSuit"
644+
]},
642645
{"and": [
643646
"Morph",
644647
"canInsaneJump",
@@ -647,6 +650,29 @@
647650
]}
648651
]
649652
},
653+
{
654+
"name": "h_underwaterGateGlitch",
655+
"requires": [
656+
"canGateGlitch",
657+
{"or": [
658+
{"noFlashSuit": {}},
659+
{"and": [
660+
"canComplexCarryFlashSuit",
661+
{"or": [
662+
{"and": [
663+
{"disableEquipment": "Gravity"},
664+
"canMidAirMorph"
665+
]},
666+
"h_useSpringBall"
667+
]}
668+
]},
669+
{"and": [
670+
"canTrickyCarryFlashSuit",
671+
"canInsaneMidAirMorph"
672+
]}
673+
]}
674+
]
675+
},
650676
{
651677
"name": "h_blueGateGlitch",
652678
"requires": [
@@ -666,6 +692,14 @@
666692
"h_greenGateGlitchLeniency"
667693
]
668694
},
695+
{
696+
"name": "h_underwaterGreenGateGlitch",
697+
"requires": [
698+
"h_underwaterGateGlitch",
699+
{"ammo": {"type": "Super", "count": 1}},
700+
"h_greenGateGlitchLeniency"
701+
]
702+
},
669703
{
670704
"name": "h_heatedBlueGateGlitch",
671705
"requires": [

region/maridia/outer/Crab Gate Room.json

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -579,7 +579,7 @@
579579
"requires": [
580580
{"notable": "Suitless Green Gate Glitch"},
581581
{"or": [
582-
"h_greenGateGlitch",
582+
"h_underwaterGreenGateGlitch",
583583
{"obstaclesCleared": ["A"]}
584584
]}
585585
],

tech.json

Lines changed: 15 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1424,6 +1424,11 @@
14241424
{"or": [
14251425
"SpringBall",
14261426
"canMidAirMorph"
1427+
]},
1428+
{"or": [
1429+
{"noFlashSuit": {}},
1430+
"HiJump",
1431+
"canComplexCarryFlashSuit"
14271432
]}
14281433
],
14291434
"note": "The ability to start an IBJ from a jump or a spring ball jump. It is most often used in strats that need Samus to IBJ up faster or to avoid something near the ground."
@@ -1534,6 +1539,10 @@
15341539
{"or": [
15351540
"Bombs",
15361541
{"ammo": {"type": "PowerBomb", "count": 1}}
1542+
]},
1543+
{"or": [
1544+
{"noFlashSuit": {}},
1545+
"canComplexCarryFlashSuit"
15371546
]}
15381547
],
15391548
"note": "From a submerged platform, setting up a single bomb jump above the water line to propel Samus up and out of the water.",
@@ -1588,7 +1597,12 @@
15881597
"techRequires": [
15891598
"canNeutralDamageBoost"
15901599
],
1591-
"otherRequires": [],
1600+
"otherRequires": [
1601+
{"or": [
1602+
{"noFlashSuit": {}},
1603+
"canComplexCarryFlashSuit"
1604+
]}
1605+
],
15921606
"note": [
15931607
"Using the knockback from taking enemy damage to give Samus a large movement boost by holding the jump and backwards buttons.",
15941608
"By changing the timing of the directional input, the way that Samus is knocked back can be changed and has situational uses.",

0 commit comments

Comments
 (0)