|
341 | 341 | "Position it in the ceiling cubby hole to safely perform the Shinecharge and jump into the Sciser as it walks back down." |
342 | 342 | ] |
343 | 343 | }, |
| 344 | + { |
| 345 | + "link": [1, 2], |
| 346 | + "name": "Direct G-Mode Morph Spark Interrupt (Farm Crabs)", |
| 347 | + "entranceCondition": { |
| 348 | + "comeInWithGMode": { |
| 349 | + "mode": "direct", |
| 350 | + "morphed": true |
| 351 | + }, |
| 352 | + "comesThroughToilet": "no" |
| 353 | + }, |
| 354 | + "requires": [ |
| 355 | + {"or": [ |
| 356 | + "h_artificialMorphSpringBall", |
| 357 | + {"and": [ |
| 358 | + "h_artificialMorphBombThings", |
| 359 | + "Gravity" |
| 360 | + ]}, |
| 361 | + "h_artificialMorphIBJ" |
| 362 | + ]}, |
| 363 | + {"resourceMissingAtMost": [{"type": "PowerBomb", "count": 0}]}, |
| 364 | + {"or": [ |
| 365 | + {"and": [ |
| 366 | + {"disableEquipment": "ETank"}, |
| 367 | + {"partialRefill": {"type": "ReserveEnergy", "limit": 40}} |
| 368 | + ]}, |
| 369 | + {"and": [ |
| 370 | + "canRiskPermanentLossOfAccess", |
| 371 | + {"resourceMissingAtMost": [{"type": "RegularEnergy", "count": 120}]}, |
| 372 | + {"partialRefill": {"type": "ReserveEnergy", "limit": 20}} |
| 373 | + ]}, |
| 374 | + {"and": [ |
| 375 | + "canRiskPermanentLossOfAccess", |
| 376 | + {"resourceMissingAtMost": [{"type": "RegularEnergy", "count": 0}]}, |
| 377 | + {"partialRefill": {"type": "ReserveEnergy", "limit": 100}} |
| 378 | + ]} |
| 379 | + ]}, |
| 380 | + {"or": [ |
| 381 | + "canWaterShineCharge", |
| 382 | + "Gravity" |
| 383 | + ]}, |
| 384 | + {"canShineCharge": {"usedTiles": 20, "openEnd": 0}}, |
| 385 | + {"autoReserveTrigger": {}}, |
| 386 | + "canRModeSparkInterrupt" |
| 387 | + ], |
| 388 | + "flashSuitChecked": true, |
| 389 | + "blueSuitChecked": true, |
| 390 | + "note": [ |
| 391 | + "Without Springball or Gravity, it is possible to overload PLMs with the crumble blocks with bombs.", |
| 392 | + "Take the first left above the waterline. Place bombs in the single tile nook on the left.", |
| 393 | + "The Sciser that starts inside the Morph maze area will move off-screen: wait for it to come back out.", |
| 394 | + "Once outside of the Morph tunnel area, use X-Ray until the beam reaches full width to exit G-Mode and remain in R-Mode, then collect drops.", |
| 395 | + "Farm the rest of the Scisers, keeping the slower local Sciser at the bottom left corner to use for the interrupt.", |
| 396 | + "Position it in the ceiling cubby hole to safely perform the Shinecharge and jump into the Sciser as it walks back down." |
| 397 | + ] |
| 398 | + }, |
| 399 | + { |
| 400 | + "link": [1, 2], |
| 401 | + "name": "Direct G-Mode Morph Spark Interrupt (Crystal Flash)", |
| 402 | + "entranceCondition": { |
| 403 | + "comeInWithGMode": { |
| 404 | + "mode": "direct", |
| 405 | + "morphed": true |
| 406 | + }, |
| 407 | + "comesThroughToilet": "no" |
| 408 | + }, |
| 409 | + "requires": [ |
| 410 | + "h_artificialMorphBombs", |
| 411 | + "h_artificialMorphMovement", |
| 412 | + "h_artificialMorphCrystalFlash", |
| 413 | + {"or": [ |
| 414 | + {"and": [ |
| 415 | + {"or": [ |
| 416 | + "HiJump", |
| 417 | + "canSunkenTileWideWallClimb" |
| 418 | + ]}, |
| 419 | + "canWaterShineCharge" |
| 420 | + ]}, |
| 421 | + "Gravity" |
| 422 | + ]}, |
| 423 | + {"canShineCharge": {"usedTiles": 20, "openEnd": 0}}, |
| 424 | + {"autoReserveTrigger": {}}, |
| 425 | + "canRModeSparkInterrupt", |
| 426 | + {"partialRefill": {"type": "Energy", "limit": 65}} |
| 427 | + ], |
| 428 | + "flashSuitChecked": true, |
| 429 | + "blueSuitChecked": true, |
| 430 | + "note": [ |
| 431 | + "Take the first left above the waterline. Place bombs in the single tile nook on the left to overload PLMs.", |
| 432 | + "Evade the Sciser and either go through the rest of the Morph maze or an overloaded crumble block, and navigate to the bomb block shortcut tunnel.", |
| 433 | + "Crystal Flash under the bomb block; Samus can then no longer use X-Ray.", |
| 434 | + "Jump through, and drop through to the other side. Avoid the Scisers, and manipulate one to the far right.", |
| 435 | + "Shinecharge and windup near the Sciser to interrupt." |
| 436 | + ], |
| 437 | + "devNote": "Also possible to escape with Space Jump + frame perfect downgrab" |
| 438 | + }, |
344 | 439 | { |
345 | 440 | "id": 34, |
346 | 441 | "link": [1, 2], |
|
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