Skip to content

Commit 5ab34d1

Browse files
committed
feedback - fix error
1 parent 2574ab5 commit 5ab34d1

1 file changed

Lines changed: 133 additions & 56 deletions

File tree

region/brinstar/pink/Big Pink.json

Lines changed: 133 additions & 56 deletions
Original file line numberDiff line numberDiff line change
@@ -324,7 +324,7 @@
324324
[1, 0, 0, 0, 0],
325325
[1, 0, 0, 0, 0]
326326
],
327-
"note": "Represents being on the second platform coming out of the right wall above the door to the Pink Hopper Room. This is below the floating platform by the Grapple blocks."
327+
"note": "Represents being on the second platform coming out of the right wall above the door to the Pink Brinstar Wave Gate Room. This is below the floating platform by the Grapple blocks."
328328
},
329329
{
330330
"id": 16,
@@ -471,6 +471,7 @@
471471
{"id": 4},
472472
{"id": 10},
473473
{"id": 13},
474+
{"id": 14},
474475
{"id": 15},
475476
{"id": 16},
476477
{"id": 17}
@@ -504,6 +505,7 @@
504505
{"id": 8},
505506
{"id": 12},
506507
{"id": 13},
508+
{"id": 14},
507509
{"id": 15},
508510
{"id": 16},
509511
{"id": 17}
@@ -1176,6 +1178,69 @@
11761178
"name": "Base",
11771179
"requires": []
11781180
},
1181+
{
1182+
"link": [3, 13],
1183+
"name": "G-mode Morph Power Bomb Item, Remote Acquire",
1184+
"entranceCondition": {
1185+
"comeInWithGMode": {
1186+
"mode": "direct",
1187+
"morphed": true
1188+
}
1189+
},
1190+
"requires": [
1191+
"canPowerBombItemOverloadPLMs",
1192+
"h_artificialMorphSpringBall",
1193+
{"or": [
1194+
"canInsaneJump",
1195+
"h_artificialMorphPowerBomb",
1196+
{"enemyDamage": {"enemy": "Sm. Sidehopper", "type": "contact", "hits": 1}}
1197+
]},
1198+
"h_artificialMorphPowerBomb"
1199+
],
1200+
"clearsObstacles": ["B"],
1201+
"collectsItems": [10],
1202+
"flashSuitChecked": true,
1203+
"note": [
1204+
"As long as the Sidehoppers haven't been lured to the right, fall into the pit and use a Power Bomb to kill them or dodge them.",
1205+
"Place a Power Bomb one tile below the Morph tunnel to the left to overload PLMs using the item. Exit G-mode, grab the item and return."
1206+
],
1207+
"devNote": [
1208+
"This does not include canRiskPermanentLossOfAccess because the only use of the strat is to collect the item. This is also why C is no cleared.",
1209+
"Only this door and the one just below the hopper pit on the right will benefit from this, and only without Morph or Bombs, otherwise PLMs could be overloaded simpler ways."
1210+
]
1211+
},
1212+
{
1213+
"link": [3, 14],
1214+
"name": "G-mode Morph Power Bomb Item, Loss of Acess",
1215+
"entranceCondition": {
1216+
"comeInWithGMode": {
1217+
"mode": "direct",
1218+
"morphed": true
1219+
}
1220+
},
1221+
"requires": [
1222+
"canPowerBombItemOverloadPLMs",
1223+
{"itemNotCollectedAtNode": 10},
1224+
"canRiskPermanentLossOfAccess",
1225+
"h_artificialMorphSpringBall",
1226+
{"or": [
1227+
"canInsaneJump",
1228+
"h_artificialMorphPowerBomb",
1229+
{"enemyDamage": {"enemy": "Sm. Sidehopper", "type": "contact", "hits": 1}}
1230+
]},
1231+
"h_artificialMorphPowerBomb"
1232+
],
1233+
"clearsObstacles": ["B", "C"],
1234+
"flashSuitChecked": true,
1235+
"note": [
1236+
"As long as the Sidehoppers haven't been lured to the right, fall into the pit and use a Power Bomb to kill them or dodge them.",
1237+
"Place a Power Bomb one tile below the Morph tunnel to the left to overload PLMs using the item."
1238+
],
1239+
"devNote": [
1240+
"Techincally, obstacles B and C are not cleared until exiting G-mode, but those obstacles are not used by G-mode strats.",
1241+
"Only this door and the one just below the hopper pit on the right will benefit from this, and only without Morph or Bombs, otherwise PLMs could be overloaded simpler ways."
1242+
]
1243+
},
11791244
{
11801245
"id": 28,
11811246
"link": [3, 15],
@@ -1949,6 +2014,69 @@
19492014
"name": "Base",
19502015
"requires": []
19512016
},
2017+
{
2018+
"link": [6, 13],
2019+
"name": "G-mode Morph Power Bomb Item, Remote Acquire",
2020+
"entranceCondition": {
2021+
"comeInWithGMode": {
2022+
"mode": "direct",
2023+
"morphed": true
2024+
}
2025+
},
2026+
"requires": [
2027+
"canPowerBombItemOverloadPLMs",
2028+
"h_artificialMorphSpringBall",
2029+
{"or": [
2030+
"canInsaneJump",
2031+
"h_artificialMorphPowerBomb",
2032+
{"enemyDamage": {"enemy": "Sm. Sidehopper", "type": "contact", "hits": 1}}
2033+
]},
2034+
"h_artificialMorphPowerBomb"
2035+
],
2036+
"clearsObstacles": ["B"],
2037+
"collectsItems": [10],
2038+
"flashSuitChecked": true,
2039+
"note": [
2040+
"As long as the Sidehoppers haven't been lured to the right, fall into the pit and use a Power Bomb to kill them or dodge them.",
2041+
"Place a Power Bomb one tile below the Morph tunnel to the left to overload PLMs using the item. Exit G-mode, grab the item and return."
2042+
],
2043+
"devNote": [
2044+
"This does not include canRiskPermanentLossOfAccess because the only use of the strat is to collect the item. This is also why C is no cleared.",
2045+
"Only this door and the one just above the hopper pit on the left will benefit from this, and only without Morph or Bombs, otherwise PLMs could be overloaded simpler ways."
2046+
]
2047+
},
2048+
{
2049+
"link": [6, 14],
2050+
"name": "G-mode Morph Power Bomb Item, Loss of Acess",
2051+
"entranceCondition": {
2052+
"comeInWithGMode": {
2053+
"mode": "direct",
2054+
"morphed": true
2055+
}
2056+
},
2057+
"requires": [
2058+
"canPowerBombItemOverloadPLMs",
2059+
{"itemNotCollectedAtNode": 10},
2060+
"canRiskPermanentLossOfAccess",
2061+
"h_artificialMorphSpringBall",
2062+
{"or": [
2063+
"canInsaneJump",
2064+
"h_artificialMorphPowerBomb",
2065+
{"enemyDamage": {"enemy": "Sm. Sidehopper", "type": "contact", "hits": 1}}
2066+
]},
2067+
"h_artificialMorphPowerBomb"
2068+
],
2069+
"clearsObstacles": ["B", "C"],
2070+
"flashSuitChecked": true,
2071+
"note": [
2072+
"As long as the Sidehoppers haven't been lured to the right, fall into the pit and use a Power Bomb to kill them or dodge them.",
2073+
"Place a Power Bomb one tile below the Morph tunnel to the left to overload PLMs using the item."
2074+
],
2075+
"devNote": [
2076+
"Techincally, obstacles B and C are not cleared until exiting G-mode, but those obstacles are not used by G-mode strats.",
2077+
"Only this door and the one just above the hopper pit on the left will benefit from this, and only without Morph or Bombs, otherwise PLMs could be overloaded simpler ways."
2078+
]
2079+
},
19522080
{
19532081
"id": 60,
19542082
"link": [6, 15],
@@ -3241,7 +3369,7 @@
32413369
"flashSuitChecked": true,
32423370
"note": [
32433371
"Raise a Zeb to be just below the crumble blocks and blindly freeze it to set up an ice clip to reach the Power Bomb room exit door.",
3244-
"Get a bug from the pipe to spawn facing left and freeze it while moving to the ledge below the Hopper room door.",
3372+
"Get a bug from the pipe to spawn facing left and freeze it while moving to the ledge below the Wave Gate Room door.",
32453373
"While crouched, a spazer or wave beam shot will shoot through the floor in front of Samus.",
32463374
"The bug must be frozen at a height between where Samus is crouched and where she is standing.",
32473375
"Once frozen, somehow track how long until the freeze effect expires, and when the bug will reach the crumble blocks.",
@@ -3268,7 +3396,7 @@
32683396
"flashSuitChecked": true,
32693397
"note": [
32703398
"Raise a Zeb to be just below the crumble blocks and blindly freeze it to set up an ice clip to reach the Power Bomb room exit door.",
3271-
"Get a bug from the pipe to spawn facing left and freeze it while moving to the ledge below the Hopper room door.",
3399+
"Get a bug from the pipe to spawn facing left and freeze it while moving to the ledge below the Wave Gate Room door.",
32723400
"While crouched, a spazer or wave beam shot will shoot through the floor in front of Samus.",
32733401
"Shoot then immediately jump so that the bug can be frozen at a pixel perfect height, which is higher than where it would typically be frozen (when not needing to preserve a flash suit).",
32743402
"Once frozen, wait for the bug to thaw, then blindly follow it to the left without letting it go off camera, which would cause it to despawn.",
@@ -3757,31 +3885,6 @@
37573885
"If PLMs are already overloaded, Samus will need to quickly exit G-mode before the Power Bomb explodes."
37583886
]
37593887
},
3760-
{
3761-
"link": [15, 13],
3762-
"name": "G-mode Morph Power Bomb Item, Remote Acquire",
3763-
"requires": [
3764-
"canPowerBombItemOverloadPLMs",
3765-
{"or": [
3766-
"canInsaneJump",
3767-
"h_artificialMorphPowerBomb",
3768-
{"enemyDamage": {"enemy": "Sm. Sidehopper", "type": "contact", "hits": 1}}
3769-
]},
3770-
{"or": [
3771-
"Morph",
3772-
"h_artificialMorphSpringBall"
3773-
]},
3774-
"h_artificialMorphPowerBomb"
3775-
],
3776-
"clearsObstacles": ["B"],
3777-
"collectsItems": [10],
3778-
"flashSuitChecked": true,
3779-
"note": [
3780-
"As long as the Sidehoppers haven't been lured to the right, fall into the pit and use a Power Bomb to kill them or dodge them.",
3781-
"Place a Power Bomb one tile below the Morph tunnel to the left to overload PLMs using the item. Exit G-mode, grab the item and return."
3782-
],
3783-
"devNote": "This does not include canRiskPermanentLossOfAccess because the only use of the strat is to collect the item. This is also why C is no cleared."
3784-
},
37853888
{
37863889
"id": 123,
37873890
"link": [15, 14],
@@ -3845,32 +3948,6 @@
38453948
"Jump up and into the tunnel at the left side of the Sidehopper pit and go through the crumble block."
38463949
]
38473950
},
3848-
{
3849-
"link": [15, 14],
3850-
"name": "G-mode Morph Power Bomb Item, Loss of Acess",
3851-
"requires": [
3852-
"canPowerBombItemOverloadPLMs",
3853-
{"itemNotCollectedAtNode": 10},
3854-
"canRiskPermanentLossOfAccess",
3855-
{"or": [
3856-
"canInsaneJump",
3857-
"h_artificialMorphPowerBomb",
3858-
{"enemyDamage": {"enemy": "Sm. Sidehopper", "type": "contact", "hits": 1}}
3859-
]},
3860-
{"or": [
3861-
"Morph",
3862-
"h_artificialMorphSpringBall"
3863-
]},
3864-
"h_artificialMorphPowerBomb"
3865-
],
3866-
"clearsObstacles": ["B", "C"],
3867-
"flashSuitChecked": true,
3868-
"note": [
3869-
"As long as the Sidehoppers haven't been lured to the right, fall into the pit and use a Power Bomb to kill them or dodge them.",
3870-
"Place a Power Bomb one tile below the Morph tunnel to the left to overload PLMs using the item."
3871-
],
3872-
"devNote": "Techincally, obstacles B and C are not cleared until exiting G-mode, but those obstacles are not used by G-mode strats."
3873-
},
38743951
{
38753952
"id": 166,
38763953
"link": [16, 1],
@@ -4224,7 +4301,7 @@
42244301
"name": "Zeb Ice Clip",
42254302
"note": [
42264303
"Raise a Zeb to be just below the crumble blocks and blindly freeze it to set up an ice clip to reach the Power Bomb room exit door.",
4227-
"Get a bug from the pipe to spawn facing left and freeze it while moving to the ledge below the Hopper room door.",
4304+
"Get a bug from the pipe to spawn facing left and freeze it while moving to the ledge below the Wave Gate Room door.",
42284305
"While crouched, a spazer or wave beam shot will shoot through the floor in front of Samus.",
42294306
"The bug must be frozen at a height between where Samus is crouched and where she is standing.",
42304307
"Once frozen, somehow track how long until the freeze effect expires, and when the bug will reach the crumble blocks.",
@@ -4237,7 +4314,7 @@
42374314
"name": "Blind Zeb Ice Clip (Preserve Flash Suit)",
42384315
"note": [
42394316
"Raise a Zeb to be just below the crumble blocks and blindly freeze it to set up an ice clip to reach the Power Bomb room exit door.",
4240-
"Get a bug from the pipe to spawn facing left and freeze it while moving to the ledge below the Hopper room door.",
4317+
"Get a bug from the pipe to spawn facing left and freeze it while moving to the ledge below the Wave Gate Room door.",
42414318
"While crouched, a spazer or wave beam shot will shoot through the floor in front of Samus.",
42424319
"Shoot then immediately jump so that the bug can be frozen at a pixel perfect height, which is higher than where it would typically be frozen (when not needing to preserve a flash suit).",
42434320
"Once frozen, wait for the bug to thaw, then blindly follow it to the left without letting it go off camera, which would cause it to despawn.",

0 commit comments

Comments
 (0)