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Review Update
1 parent 4941277 commit 61f3a3c

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Lines changed: 36 additions & 8 deletions

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region/lowernorfair/east/Wasteland.json

Lines changed: 36 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -145,7 +145,7 @@
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},
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{
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"id": "E",
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"name": "Pillar Under Spikes",
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"name": "Shutter Under Spikes",
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"obstacleType": "inanimate"
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}
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],
@@ -500,7 +500,7 @@
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},
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{
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"link": [2, 9],
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"name": "G-Mode, Simple Blind Movement",
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"name": "G-Mode Morph, Simple Blind Movement",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
@@ -521,7 +521,33 @@
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},
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{
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"link": [2, 9],
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"name": "G-Mode, Simple Blind Movement, Activate Pillar",
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"name": "G-Mode Morph, Simple Blind Movement, Activate Shutter",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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},
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"comesThroughToilet": "any"
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},
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"requires": [
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"h_canArtificialMorphMovement",
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"h_canUsePowerBombs",
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{"heatFrames": 0}
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],
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"clearsObstacles": ["E"],
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"flashSuitChecked": true,
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"note": [
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"Get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs and move to the item to the left.",
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"Then use a Power Bomb to activate the shutter."
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],
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"devNote": [
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"It is possible to damage boost off of the Hibashi instead of requiring artificial morph movement,",
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"but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block)."
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]
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},
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{
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"link": [2, 9],
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"name": "G-Mode, Simple Blind Movement, Activate Shutter",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
@@ -545,7 +571,7 @@
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],
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"clearsObstacles": ["E"],
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"note": [
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"Raise the pillar by shooting a missile or upgraded beam at it.",
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"Raise the shutter by shooting a missile or upgraded beam at it.",
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"Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise.",
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"A basic beam shot will work if fired vertically down, onto the side of the spike.",
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"Then, get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs."
@@ -1647,7 +1673,7 @@
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],
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"clearsObstacles": ["E"],
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"note": [
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"The hibashi hit can be avoided by waiting for the pillar to go up.",
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"The hibashi hit can be avoided by waiting for the shutter to go up.",
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"That requires the use of one PB and more time than is worth unless heat proof."
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],
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"devNote": "Note that if using PBs, two is required. One each from h_canBombThings, h_canUsePowerBombs."
@@ -1782,8 +1808,9 @@
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},
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{
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"link": [8, 8],
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"name": "Raise Pillar",
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"name": "Raise Shutter",
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"requires": [
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"canTrickyJump",
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{"or": [
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{"and":[
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"canInsaneJump",
@@ -1801,7 +1828,7 @@
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],
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"clearsObstacles": ["E"],
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"note": [
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"Raise the pillar by shooting a missile or upgraded beam at it.",
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"Raise the shutter by shooting a missile or upgraded beam at it.",
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"Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise.",
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"A basic beam shot will work if fired vertically down, onto the side of the spike."
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],
@@ -1880,6 +1907,7 @@
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{"heatFrames": 60}
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]},
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{"obstaclesCleared": ["E"]},
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"h_canUseSpringBall",
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{"hibashiHits": 1},
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{"ammo": {"type": "PowerBomb", "count": 1}}
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]}
@@ -1906,7 +1934,7 @@
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"canSpeedball",
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{"or": [
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"canInsaneJump",
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"SpringBall",
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"h_canUseSpringBall",
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{"ammo": {"type": "PowerBomb", "count": 1}},
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{"hibashiHits": 1},
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{"obstaclesCleared": ["E"]}

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