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Merge pull request #2862 from osse101/icecolo
Colosseum with ice
2 parents 9476906 + 94c0959 commit 767d404

1 file changed

Lines changed: 67 additions & 23 deletions

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region/maridia/inner-pink/Colosseum.json

Lines changed: 67 additions & 23 deletions
Original file line numberDiff line numberDiff line change
@@ -757,24 +757,29 @@
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"link": [1, 3],
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"name": "Spike Platforming with Move Assist (Left to Right)",
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"requires": [
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{"notable": "Spike Platforming with Move Assist (Left to Right)"},
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{"notable": "Spike Platforming with Move Assist"},
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"canDash",
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"canWallJump",
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"canSuitlessMaridia",
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"canPlayInSand",
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"canTrickyJump",
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"Morph",
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"canUseIFrames",
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"canNeutralDamageBoost",
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{"spikeHits": 3},
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{"or": [
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"Grapple",
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{"and": [
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"canSuitlessMaridia",
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"canPlayInSand",
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"HiJump",
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"canNeutralDamageBoost",
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"canTrickySpringBallJump",
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"canTrickyJump",
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{"spikeHits": 2}
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"canTrickySpringBallJump"
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]},
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{"and": [
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"canMochtroidIceClimb",
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{"or": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}}
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]}
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]}
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]},
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{"spikeHits": 1},
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{"or": [
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{"spikeHits": 1},
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"canHorizontalDamageBoost"
@@ -785,7 +790,7 @@
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"note": [
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"Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room.",
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"Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help.",
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"The first jump is particularly tough. A Spring Ball jump from the sand with HiJump, or Grapple can be used to get past it."
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"The first jump is particularly tough. A Spring Ball jump from the sand to the spike with HiJump, or a frozen Mochtroid can be used to get past it."
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]
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},
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{
@@ -854,14 +859,14 @@
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"canMochtroidIceClimb",
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"canPlayInSand",
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"canCameraManip",
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"canTrickyJump",
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{"or": [
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"Gravity",
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"HiJump"
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]},
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"canTrickyJump",
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{"or": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 2}}
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{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 3}}
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]},
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"h_complexToCarryFlashSuit"
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],
@@ -886,7 +891,11 @@
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"canTrickyJump",
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{"or": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 2}}
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{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 3}}
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]},
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{"or": [
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"canBePatient",
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"canWallJump"
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]},
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"h_trickyToCarryFlashSuit"
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],
@@ -2632,18 +2641,17 @@
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"canUseIFrames",
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{"spikeHits": 1},
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"canNeutralDamageBoost",
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"canTrickyJump",
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{"or": [
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"canHorizontalDamageBoost",
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{"spikeHits": 1}
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]},
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"h_underwaterMaxHeightSpringBallJump",
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{"or": [
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"canSpringFling",
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{"and": [
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{"spikeHits": 1},
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"canInsaneJump"
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]}
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"canBePatient",
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{"spikeHits": 1}
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]},
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"h_underwaterMaxHeightSpringBallJump",
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"canSpringFling",
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"canBombJumpWaterEscape",
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"canJumpIntoIBJ"
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],
@@ -2668,6 +2676,38 @@
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"FIXME: This can be possible to do while carrying a blue suit, with much greater difficulty."
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]
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},
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{
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"link": [3, 1],
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"name": "Spike Platforming with Move Assist (Right to Left)",
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"requires": [
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{"notable": "Spike Platforming with Move Assist"},
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"canDash",
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"canWallJump",
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"canSuitlessMaridia",
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"canPlayInSand",
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"canTrickyJump",
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"Morph",
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"canUseIFrames",
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"canNeutralDamageBoost",
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{"spikeHits": 3},
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"canMochtroidIceClimb",
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{"or": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}}
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]},
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{"or": [
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{"spikeHits": 1},
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"canHorizontalDamageBoost"
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]}
2702+
],
2703+
"flashSuitChecked": true,
2704+
"blueSuitChecked": true,
2705+
"note": [
2706+
"Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room.",
2707+
"Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help.",
2708+
"The final jump is particularly tough so a frozen Mochtroid is used to get past it."
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]
2710+
},
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{
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"id": 65,
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"link": [3, 1],
@@ -2713,7 +2753,7 @@
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"canCameraManip",
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{"or": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 2}}
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{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 3}}
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]},
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"h_complexToCarryFlashSuit"
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],
@@ -2739,7 +2779,11 @@
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"canCameraManip",
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{"or": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 2}}
2782+
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 3}}
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]},
2784+
{"or": [
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"canBePatient",
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"canWallJump"
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]},
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"h_trickyToCarryFlashSuit"
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],
@@ -3512,11 +3556,11 @@
35123556
},
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{
35143558
"id": 6,
3515-
"name": "Spike Platforming with Move Assist (Left to Right)",
3559+
"name": "Spike Platforming with Move Assist",
35163560
"note": [
35173561
"Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room.",
35183562
"Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help.",
3519-
"The first jump is particularly tough. A SpringBallJump from the sand with HiJump, or Grapple can be used to get past it."
3563+
"The leftmost jump is particularly tough. Ice, or a SpringBallJump from the sand onto a spike with HiJump depending on the direction, can be used to get past it."
35203564
]
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},
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{

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