Skip to content

Commit 777024d

Browse files
committed
Refine X-Ray dboost strats
1 parent 14b18b1 commit 777024d

1 file changed

Lines changed: 42 additions & 5 deletions

File tree

region/brinstar/red/Red Brinstar Fireflea Room.json

Lines changed: 42 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -109,7 +109,8 @@
109109
"to": [
110110
{"id": 1},
111111
{"id": 2},
112-
{"id": 3}
112+
{"id": 3},
113+
{"id": 4}
113114
]
114115
},
115116
{
@@ -508,11 +509,21 @@
508509
{"notable": "X-Ray Access Damage Boost"},
509510
"canHorizontalDamageBoost",
510511
"canTrickyJump",
511-
{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 6}}
512+
"canUseIFrames",
513+
{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 6}},
514+
{"or": [
515+
{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 1}},
516+
"canInsaneJump"
517+
]}
512518
],
513519
"note": [
514-
"A precise strat that involves crossing both gaps by dboosting off Wavers.",
515-
"The Wavers are also used for iframes to avoid taking damage from any spikes."
520+
"A precise strat that involves crossing both gaps by damage boosting off Wavers.",
521+
"The Wavers are also used for i-frames to avoid taking damage from any spikes.",
522+
"It generally best to use a Fireflea to quickly boost to the left,",
523+
"in order to boost off the Waver during its first cycle.",
524+
"Waiting for the Waver to return is possible and does not take long,",
525+
"but it gives a different pattern at the left side of the room,",
526+
"making the final damage boost significantly more difficult."
516527
]
517528
},
518529
{
@@ -923,8 +934,34 @@
923934
],
924935
"note": [
925936
"Damage boost off of the Fireflea or a Waver in order to get onto the upper spikes.",
937+
"It is possible to quickly get into position to use the Waver or to wait for it to return."
938+
]
939+
},
940+
{
941+
"link": [2, 4],
942+
"name": "Damage Boost and Use I-Frames",
943+
"requires": [
944+
"canHorizontalDamageBoost",
945+
"canTrickyJump",
946+
"canUseIFrames",
947+
{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 3}},
948+
{"or": [
949+
"canTrickyDodgeEnemies",
950+
{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}}
951+
]}
952+
],
953+
"note": [
954+
"Damage boost off a Waver to get onto the upper spikes,",
955+
"then continue taking hits from the Waver to gain i-frames and avoid any spike hits.",
926956
"It is possible to quickly get into position to use the Waver or to wait for it to return.",
927-
"It is also possible (but not required in this strat) to perform a second damage boost off of the Wavers to avoid some spike damage."
957+
"There are several possible ways to ensure Samus lands on the safe platform:",
958+
"1) align with the right-most vine of the group of 3 vines in the background;",
959+
"2) position so that one tile of the doorway ledge is visible on camera; or",
960+
"3) take an extra Waver hit, to have i-frames while descending the spike stairs."
961+
],
962+
"devNote": [
963+
"FIXME: account for the possibility of farming the Waver (or all 3) at the end,",
964+
"compensating for some of the damage."
928965
]
929966
},
930967
{

0 commit comments

Comments
 (0)