|
109 | 109 | "to": [ |
110 | 110 | {"id": 1}, |
111 | 111 | {"id": 2}, |
112 | | - {"id": 3} |
| 112 | + {"id": 3}, |
| 113 | + {"id": 4} |
113 | 114 | ] |
114 | 115 | }, |
115 | 116 | { |
|
508 | 509 | {"notable": "X-Ray Access Damage Boost"}, |
509 | 510 | "canHorizontalDamageBoost", |
510 | 511 | "canTrickyJump", |
511 | | - {"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 6}} |
| 512 | + "canUseIFrames", |
| 513 | + {"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 6}}, |
| 514 | + {"or": [ |
| 515 | + {"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 1}}, |
| 516 | + "canInsaneJump" |
| 517 | + ]} |
512 | 518 | ], |
513 | 519 | "note": [ |
514 | | - "A precise strat that involves crossing both gaps by dboosting off Wavers.", |
515 | | - "The Wavers are also used for iframes to avoid taking damage from any spikes." |
| 520 | + "A precise strat that involves crossing both gaps by damage boosting off Wavers.", |
| 521 | + "The Wavers are also used for i-frames to avoid taking damage from any spikes.", |
| 522 | + "It generally best to use a Fireflea to quickly boost to the left,", |
| 523 | + "in order to boost off the Waver during its first cycle.", |
| 524 | + "Waiting for the Waver to return is possible and does not take long,", |
| 525 | + "but it gives a different pattern at the left side of the room,", |
| 526 | + "making the final damage boost significantly more difficult." |
516 | 527 | ] |
517 | 528 | }, |
518 | 529 | { |
|
923 | 934 | ], |
924 | 935 | "note": [ |
925 | 936 | "Damage boost off of the Fireflea or a Waver in order to get onto the upper spikes.", |
| 937 | + "It is possible to quickly get into position to use the Waver or to wait for it to return." |
| 938 | + ] |
| 939 | + }, |
| 940 | + { |
| 941 | + "link": [2, 4], |
| 942 | + "name": "Damage Boost and Use I-Frames", |
| 943 | + "requires": [ |
| 944 | + "canHorizontalDamageBoost", |
| 945 | + "canTrickyJump", |
| 946 | + "canUseIFrames", |
| 947 | + {"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 3}}, |
| 948 | + {"or": [ |
| 949 | + "canTrickyDodgeEnemies", |
| 950 | + {"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}} |
| 951 | + ]} |
| 952 | + ], |
| 953 | + "note": [ |
| 954 | + "Damage boost off a Waver to get onto the upper spikes,", |
| 955 | + "then continue taking hits from the Waver to gain i-frames and avoid any spike hits.", |
926 | 956 | "It is possible to quickly get into position to use the Waver or to wait for it to return.", |
927 | | - "It is also possible (but not required in this strat) to perform a second damage boost off of the Wavers to avoid some spike damage." |
| 957 | + "There are several possible ways to ensure Samus lands on the safe platform:", |
| 958 | + "1) align with the right-most vine of the group of 3 vines in the background;", |
| 959 | + "2) position so that one tile of the doorway ledge is visible on camera; or", |
| 960 | + "3) take an extra Waver hit, to have i-frames while descending the spike stairs." |
| 961 | + ], |
| 962 | + "devNote": [ |
| 963 | + "FIXME: account for the possibility of farming the Waver (or all 3) at the end,", |
| 964 | + "compensating for some of the damage." |
928 | 965 | ] |
929 | 966 | }, |
930 | 967 | { |
|
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