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add Power Bomb variation
1 parent ae41718 commit 7a3a876

1 file changed

Lines changed: 53 additions & 7 deletions

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region/maridia/inner-pink/Botwoon Energy Tank Room.json

Lines changed: 53 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1064,12 +1064,15 @@
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{
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"id": 44,
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"link": [1, 5],
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"name": "Sand Bomb Boost",
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"name": "Sand Bomb Boost (Bomb)",
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"requires": [
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{"notable": "Sand Bomb Boost (Left to Right)"},
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"canDownGrab",
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"canSandBombBoost",
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"canInsaneJump"
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"canInsaneJump",
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{"or": [
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"can4HighMidAirMorph",
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"canStationaryLateralMidAirMorph"
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]}
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],
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"collectsItems": [5],
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"note": [
@@ -1101,6 +1104,47 @@
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"or by the forward input being not immediately processed if Samus is still in the standing animation."
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]
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},
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{
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"link": [1, 5],
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"name": "Sand Bomb Boost (Power Bomb)",
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"requires": [
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{"notable": "Sand Bomb Boost (Left to Right)"},
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{"tech": "canSandBombBoost"},
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"h_canUsePowerBombs",
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"canInsaneJump",
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{"or": [
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"can4HighMidAirMorph",
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"canStationaryLateralMidAirMorph"
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]}
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],
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"collectsItems": [5],
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"note": [
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"Stand on the edge of the sand and place a Power Bomb;",
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"unmorph (leaving Samus crouched), then wait a moment before pressing forward to enter the sand.",
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"On the exact frame when the Power Bomb begins to propel Samus upward, press down, and press jump on the same frame or one frame later.",
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"Move right to press against the wall before mid-air morphing (alternatively, a stationary lateral morph can work).",
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"There is a 13-frame window for when to enter the sand:",
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"if Samus enters the sand too early, she will sink slightly too far, resulting in not quite enough height to reach the tunnel;",
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"if Samus enters the sand too late, she will not get properly boosted by the Power Bomb explosion and will end up stuck in the sand.",
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"There is an 8-frame window for when to press jump, as it can be buffered during the period that the bomb begins interacting with Samus:",
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"The timing for the aim-down press is frame-perfect: it must be pressed on the first frame that Samus begins being propelled upward by the Power Bomb.",
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"if Samus aims down too early, she will get stuck in the sand;",
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"if Samus aims down too late, she will not get enough height to reach the tunnel.",
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"if Samus jumps too early or late, she will get stuck in the sand.",
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"The amount of time that Samus holds forward when entering the sand should be between 2 and 11 frames."
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],
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"devNote": [
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"The timing window for when to press jump and when to aim-down is relative to the bomb explosion,",
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"independent of each other and independent of when Samus enters the sand.",
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"The timing for pressing forward (from a crouch) is between 27 and 39 frames after laying the Power Bomb.",
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"The timing for the jump is between 56 and 57 frames after laying the Power Bomb.",
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"The timing for the aim-down press is 56 frames after laying the Power Bomb.",
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"It is also possible to stand by pressing up before entering the sand (in which case forward would be pressed 28 or 40 frames after laying the Power Bomb);",
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"this does not affect the size of the timing windows but introduces some more possibility for error,",
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"e.g. by the up input being eaten if Samus is still in the unmorphing animation,",
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"or by the forward input being not immediately processed if Samus is still in the standing animation."
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]
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},
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{
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"id": 45,
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"link": [2, 2],
@@ -2047,10 +2091,12 @@
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"id": 3,
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"name": "Sand Bomb Boost (Left to Right)",
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"note": [
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"Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.",
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"Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.",
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"There is about a 2 frame window before too much height is lost to reach the nearby ledge.",
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"Jumping too early can lead to a softlock but jumping too late usually exits the sand safely."
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"Stand on the edge of the sand and place a Bomb or Power Bomb and wait briefly before entering the sand.",
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"Precisely as the explosion begins to propel Samus up, simultaneously press down and jump.",
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"There are differences in the timing windows depending on whether a Bomb or Power Bomb is used:",
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"For a Bomb, the timing to enter the sand is very precise, only 2 frames, while the timing to jump is lenient (8 frames).",
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"For a Power Bomb, the timing to enter the sand lenient (13 frames), while the timing to jump is precise (2 frames).",
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"In both cases, a frame-perfect aim-down input is required, and a failure likely results in Samus falling down through the sand."
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]
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}
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],

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