|
1064 | 1064 | { |
1065 | 1065 | "id": 44, |
1066 | 1066 | "link": [1, 5], |
1067 | | - "name": "Sand Bomb Boost", |
| 1067 | + "name": "Sand Bomb Boost (Bomb)", |
1068 | 1068 | "requires": [ |
1069 | 1069 | {"notable": "Sand Bomb Boost (Left to Right)"}, |
1070 | | - "canDownGrab", |
1071 | 1070 | "canSandBombBoost", |
1072 | | - "canInsaneJump" |
| 1071 | + "canInsaneJump", |
| 1072 | + {"or": [ |
| 1073 | + "can4HighMidAirMorph", |
| 1074 | + "canStationaryLateralMidAirMorph" |
| 1075 | + ]} |
1073 | 1076 | ], |
1074 | 1077 | "collectsItems": [5], |
1075 | 1078 | "note": [ |
|
1101 | 1104 | "or by the forward input being not immediately processed if Samus is still in the standing animation." |
1102 | 1105 | ] |
1103 | 1106 | }, |
| 1107 | + { |
| 1108 | + "link": [1, 5], |
| 1109 | + "name": "Sand Bomb Boost (Power Bomb)", |
| 1110 | + "requires": [ |
| 1111 | + {"notable": "Sand Bomb Boost (Left to Right)"}, |
| 1112 | + {"tech": "canSandBombBoost"}, |
| 1113 | + "h_canUsePowerBombs", |
| 1114 | + "canInsaneJump", |
| 1115 | + {"or": [ |
| 1116 | + "can4HighMidAirMorph", |
| 1117 | + "canStationaryLateralMidAirMorph" |
| 1118 | + ]} |
| 1119 | + ], |
| 1120 | + "collectsItems": [5], |
| 1121 | + "note": [ |
| 1122 | + "Stand on the edge of the sand and place a Power Bomb;", |
| 1123 | + "unmorph (leaving Samus crouched), then wait a moment before pressing forward to enter the sand.", |
| 1124 | + "On the exact frame when the Power Bomb begins to propel Samus upward, press down, and press jump on the same frame or one frame later.", |
| 1125 | + "Move right to press against the wall before mid-air morphing (alternatively, a stationary lateral morph can work).", |
| 1126 | + "There is a 13-frame window for when to enter the sand:", |
| 1127 | + "if Samus enters the sand too early, she will sink slightly too far, resulting in not quite enough height to reach the tunnel;", |
| 1128 | + "if Samus enters the sand too late, she will not get properly boosted by the Power Bomb explosion and will end up stuck in the sand.", |
| 1129 | + "There is an 8-frame window for when to press jump, as it can be buffered during the period that the bomb begins interacting with Samus:", |
| 1130 | + "The timing for the aim-down press is frame-perfect: it must be pressed on the first frame that Samus begins being propelled upward by the Power Bomb.", |
| 1131 | + "if Samus aims down too early, she will get stuck in the sand;", |
| 1132 | + "if Samus aims down too late, she will not get enough height to reach the tunnel.", |
| 1133 | + "if Samus jumps too early or late, she will get stuck in the sand.", |
| 1134 | + "The amount of time that Samus holds forward when entering the sand should be between 2 and 11 frames." |
| 1135 | + ], |
| 1136 | + "devNote": [ |
| 1137 | + "The timing window for when to press jump and when to aim-down is relative to the bomb explosion,", |
| 1138 | + "independent of each other and independent of when Samus enters the sand.", |
| 1139 | + "The timing for pressing forward (from a crouch) is between 27 and 39 frames after laying the Power Bomb.", |
| 1140 | + "The timing for the jump is between 56 and 57 frames after laying the Power Bomb.", |
| 1141 | + "The timing for the aim-down press is 56 frames after laying the Power Bomb.", |
| 1142 | + "It is also possible to stand by pressing up before entering the sand (in which case forward would be pressed 28 or 40 frames after laying the Power Bomb);", |
| 1143 | + "this does not affect the size of the timing windows but introduces some more possibility for error,", |
| 1144 | + "e.g. by the up input being eaten if Samus is still in the unmorphing animation,", |
| 1145 | + "or by the forward input being not immediately processed if Samus is still in the standing animation." |
| 1146 | + ] |
| 1147 | + }, |
1104 | 1148 | { |
1105 | 1149 | "id": 45, |
1106 | 1150 | "link": [2, 2], |
|
2047 | 2091 | "id": 3, |
2048 | 2092 | "name": "Sand Bomb Boost (Left to Right)", |
2049 | 2093 | "note": [ |
2050 | | - "Stand on the edge of the sand and place a Bomb and wait briefly before entering the sand.", |
2051 | | - "Let the Bomb explosion push Samus up for a few frames before simultaneously jumping and aiming down.", |
2052 | | - "There is about a 2 frame window before too much height is lost to reach the nearby ledge.", |
2053 | | - "Jumping too early can lead to a softlock but jumping too late usually exits the sand safely." |
| 2094 | + "Stand on the edge of the sand and place a Bomb or Power Bomb and wait briefly before entering the sand.", |
| 2095 | + "Precisely as the explosion begins to propel Samus up, simultaneously press down and jump.", |
| 2096 | + "There are differences in the timing windows depending on whether a Bomb or Power Bomb is used:", |
| 2097 | + "For a Bomb, the timing to enter the sand is very precise, only 2 frames, while the timing to jump is lenient (8 frames).", |
| 2098 | + "For a Power Bomb, the timing to enter the sand lenient (13 frames), while the timing to jump is precise (2 frames).", |
| 2099 | + "In both cases, a frame-perfect aim-down input is required, and a failure likely results in Samus falling down through the sand." |
2054 | 2100 | ] |
2055 | 2101 | } |
2056 | 2102 | ], |
|
0 commit comments